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› Learjet 45 ?
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Learjet 45 ? (Read 502 times)
Jul 30
th
, 2004 at 10:43am
ludo62
Ex Member
Is it posible to repaint the default Learjet 45 model ??? When i try to open the files Lear_45_2_c , Lear45_c , Lear45_d and Lear45_t it says drawing failed When i attempt to open with paint i just get a white sheet . The only file i can access that even looks like they are textures is file Lear45_t1 , so i started to repaint the textures in this file but when i insert it it does show the extra variation but not the new texture ???Is there a special program to access those other 4 files or am i painting the right file ??? Whenever I looked in the texture folder of the other variation I saw that only the 4 files that I couldn't access where there and the one that I could open (the lear45_t1) was not there . Help wanted please
. Happy flying
Ludo
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Reply #1 -
Jul 30
th
, 2004 at 10:45am
Felix/FFDS
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FINALLY an official Granddad!
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You need to open (and convert them) with the DXTBMP utility by Martin Wright (check the design utilities page here at Simviation)
Basically, the FS bitmaps are in a different format than a straight bitmap, so as to take advantage of the eye candy features (transparency/reflectivity, etc).
Felix/
FFDS
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Reply #2 -
Jul 30
th
, 2004 at 10:56am
ludo62
Ex Member
Thanks , i'll give that a try
Happy flying
Ludo
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Reply #3 -
Jul 30
th
, 2004 at 11:57am
ludo62
Ex Member
I downloaded the DXTbmp and I converted the files to 24-bit bitmap, I then made a couple of "test" spots on the plane to see if it worked in the game. I started up the game and went to the plane and my variation, whenever the plane showed up it was only a bare greyish metallic paint on it. Do I have to save it as a different format??? Happy flying .
Ludo
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Reply #4 -
Jul 30
th
, 2004 at 1:02pm
ozzy72
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Global Moderator
Pretty scary huh?
Madsville
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Have you converted the image back using DXTBmp? And have you added the repaint to the aircraft.cfg file?
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #5 -
Jul 30
th
, 2004 at 1:11pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Follow the tutorials on
http://www.calclassic.com
In general:
Open the original texture with DXTBMP
From DXTBMP either save as a regular bitmap, or send directly to your pain program.
If you save from your paint program, use DXTBMP to reconvert the image to the original format.
If you return the changed image to DXTBMP, again, save in the oriignal format.
You're getting a gray image in FS, because FS does not like 24-bit bitmaps.
Felix/
FFDS
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Reply #6 -
Jul 30
th
, 2004 at 1:17pm
ludo62
Ex Member
Thank you. I did convert it and put it in the aircraft.cfg file succesfully, I just did not know that you had to reconvert it. Happy flying .
Ludo
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Reply #7 -
Jul 30
th
, 2004 at 2:25pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Advice will cost you a virtual twoney from here on.
Felix/
FFDS
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Reply #8 -
Jul 30
th
, 2004 at 5:18pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
The latest version of DXTBmp and DLL files are available from...
http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
Quote:
Advice will cost you a virtual twoney from here on.
Lmao
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #9 -
Jul 30
th
, 2004 at 5:38pm
ludo62
Ex Member
Thanks guys for all your help , i finally got it to work and i got you to thank
. Happy flying .
Ludo
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