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› Gmax Painting Troubles
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Gmax Painting Troubles (Read 255 times)
Jul 27
th
, 2004 at 4:54pm
airlog
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Lieutenant Colonel
Posts: 8
This is my first time to add textures to an object that I have built in Gmax and, when I add my texture to my aircraft, the paint lines show up very jagged, not smooth and streight like they look prior to being added to the aircraft. Does anyone know why this happens ???
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Reply #1 -
Jul 27
th
, 2004 at 5:02pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Can you post a screenshot? I'm suspecting that your mapping has gone a bit off .
Felix/
FFDS
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Reply #2 -
Jul 27
th
, 2004 at 5:56pm
airlog
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Lieutenant Colonel
Posts: 8
OK, how do I post a screenshot? I tried to copy and paste but that didn't work.
«
Last Edit: Jul 27
th
, 2004 at 9:05pm by airlog
»
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Reply #3 -
Jul 28
th
, 2004 at 3:45am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=screen;action=display;num=...
All you ever wanted to know about posting images but were afraid to ask . . .
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Reply #4 -
Jul 28
th
, 2004 at 9:01am
airlog
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Lieutenant Colonel
Posts: 8
OK! Here is my problem. Does this have something to do with the size of my texture file or, is it something extreamly simple that I'm doing wrong
?
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Reply #5 -
Jul 28
th
, 2004 at 10:23am
Mozz
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Hello?
York, UK
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What paint program are you using?
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Reply #6 -
Jul 28
th
, 2004 at 12:24pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
It has nothing to do with the texture files. Gmax simply doesn't show the lines on texturing very well.
When you export and load the aircraft in FS, it should work out just fine.
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Reply #7 -
Jul 28
th
, 2004 at 12:34pm
FSEdge
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Colonel
Texas
Posts: 203
It looks like your using the HEIDI graphics driver in Gmax. If so, Change it to OpenGL. What you see basically is inherent to Gmax when HIEDI is used. OpenGL will help but it's still not going to be as good as what you see in your paint program. That said, what you see in Gmax isn't what you can expect in FS either. FS will be better too.
If you use a short cut to launch Gmax, Right click on it and do a properties. Look at the target path and add -h to the end of the path. It should look something like this (%GMAXLOC%Gmax.exe -i gamepacks\FS2004\gmax.ini -p gamepacks\FS2004\plugin.ini -h -q) if you are using the FS2004 gamepack. If you are wondering about the -q, that just tells Gmax to start without the splash screen. The next time you start Gmax you will be prompted to choose a graphics driver. Go for OpenGL. It will be your best choice.
You can also do the same thing through the Customize menu under Preference Settings Viewports tab Display Drivers section. For maximum results go to the Configure Driver under the Display Section and pick 1024 plus check the Match Bitmaps as Close as Possible box under the Appearance Preferences.
Also pick 512 and again check the Match Bitmap as Close as Possible under the Download Texture Size too.
This should give you a notable improvement from what you have now.
Hope this helps
FSEdge
FSAlpha
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Reply #8 -
Jul 28
th
, 2004 at 2:02pm
airlog
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Lieutenant Colonel
Posts: 8
Thanks so much for the tips. It's nice to have great help when it's needed.
The program that I'm using is Paint Shop Pro 7. I like it much better than Photo Shop 7.5. It's much easier
.
Thanks again!!!
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