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› FS2002 effects config problem
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FS2002 effects config problem (Read 425 times)
Jul 26
th
, 2004 at 11:51am
edzmen
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Ive been trying to set up a jet exhaust trail effect for an add-on jet ive downloaded for FS2002 - but without much success!
I've got DPED so i can see where the effect is supposed to go on the plane- but it still seems to be in the wrong place in the sim.
In the jets CFG file the smoke co-ordinates are:
*smoke.2 =-5.80, -19.00, -2.00, fx_eng_exhaust_gry*
There are 3 co-ordinates, yes, but my problem is i dont know what each indevidual one effects - so im guessing each time and it turns out wrong!
I'd be really glad of some advice -
is there not some freeware software out there where you can view the effect without running the Sim?
Thanks,
Ed
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Reply #1 -
Jul 26
th
, 2004 at 12:10pm
microlight
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You don't need software - if you substitute one of the plane's beacons for the smoke effect then you'll see exactly where the emitter is.
The coordinates in the smokesystem are for vertical, longitudinal and lateral distance in feet from the plane's reference datum (normally waterline, centreline, quarter wing chord), so in your example the smoke effect would be 2 feet to the left side of the reference datum point, 19 feet behind it and 5.8 feet below it. Replace it with a beacon and you'll see it in the sim.
There's a minor problem though - the vertical parameter in the smokesystem in FS2002 has no effect on the vertical position of the effect! It's a 'feature' (i.e. bug) of the software. You need to edit the effects file itself to rectify this. IM me if you don't know how to do this. There is a 'Y offset' value that you need to change to get the vertical position moved.
Another tip - the smoke effect is normally behind the engines, so if you start with the same lateral/longitudinal coordinates as the engines in the aircraft.cfg file, you'll have them roughly in the right place before you start fine-tuning.
Good luck!
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Reply #2 -
Jul 27
th
, 2004 at 10:07pm
chomp_rock
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Someone really ought to make a program thet uses a DPED-type interface to place effects.
AMD Athlon 64 3700+&&GeForce FX5200 256Mb&&1GB DDR400 DC&&Seagate 500Gb SATA-300 HDD&&Windows XP Professional X64 Edition
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Reply #3 -
Jul 28
th
, 2004 at 5:43am
edzmen
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Thanks for the advice Microlight!
I've managed to get the exhaust lined up correctly using the engine co-ordinates.
Are there any co-ordinates for the wing tips in the CFG file because i need to set up some wingtip contrials now.
Oh yes, i havn't a clue how to edit the effects file so if you could show me that would be great.
Also, how do you get the Beacon to show up in place of the effect?
Cheers!
Ed
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Last Edit: Jul 28
th
, 2004 at 7:25am by edzmen
»
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Reply #4 -
Jul 28
th
, 2004 at 7:41am
dave3cu
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For wingtips, look in the [Lights] section for navred and navgre entries, the wingtip nav lights.
Cheers,
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
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Reply #5 -
Jul 28
th
, 2004 at 2:09pm
microlight
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Ed,
As Dave says, use a navigation light from the [lights] section in place of your effect name in the [smokesystem] section. Here's an example to best show what I mean. I've got 2 dedicated smoke effects for a DC-10 (a and b), as the engines are on different levels - wings and tail. This is what the [smokesystem] entry in my aircraft.cfg looks like:
[SMOKESYSTEM]
smoke.0=-8.4,-10.0,-27.6, fx_dc10aexhaust.fx
smoke.1=14.4,-100.0,0.0, fx_dc10bexhaust.fx
smoke.2=-8.4,-10.0,27.6, fx_dc10aexhaust.fx
So smoke.1 is on the centreline way behind the other 2 engines. Even though I've put figures in for the first value (vertical), they have no effect in the sim. So use Windows Notepad to open your selected .fx file (it's just a standard .txt file with the filetype renamed .fx) and you'll see sectioned commands, just like in aircraft.cfg. For each particle comprising the effect, there are emitter, particle and particle attributes section. Here is the parameter you need to change:
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=30.00, 40.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=-20.00, -20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=7.00, 7.00 //Change this one. +=up, -=down
Z Offset=0.00, 0.00
For more details, look at the Microsoft special effects SDK.
By the way, when you save the .fx file after modifying it, make sure that you include the whole name including the filetype (e.g. effect.fx), or else Notepad will save it as a .txt file.
Good luck!
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #6 -
Jul 30
th
, 2004 at 6:47am
edzmen
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Thanks again Microlight, I followed your advice with the editing of the effects file and the smoke is lined up perfectly now - so a BIG thankyou!!
But i've now come across one more problem:
Perviously i had the effects co-ordinates under the "[smokesystem]" heading in the CFG file.
But here they all came on together - you can't select each one in turn.
So i placed them in a new category under "[Lights]" and specified either Beacon, Strobe etc.
However my problem is that the co-ordinates that were lined up OK in "[smokesystem]"entry dont line up at all when placed as a Strobe or Beacon in the light entry. They're miles off the plane!
How do i change this? In the "[electrical]" section the co-ordinates for the lights were all the same:
"light_beacon = 0, 5, 0
light_landing = 0, 5, 0
light_taxi = 0, 5, 0
light_strobe = 0, 5, 0
light_panel = 0, 5, 0"
Any Suggestions?
Thanks for your help!
Ed
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Reply #7 -
Jul 30
th
, 2004 at 10:56am
microlight
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Aah, this is where you come across a couple of those little Microsoft idiosyncrasies. What your problem boils down to is this: the co-ordinates in the smokesystem are in a different order to those that control the location of the lights! (And the engines, come to that.) Whereas the smokesystem locations are vertical, horizontal, lateral, in the lights section this changes to horizontal, lateral, vertical! And of course in the lights section there is no bug so the vertical parameter works fine.
Yes, the smokesystem effects are all on or all off - there is no switching. I've tried in the past to use the switching abilities of the lights section to control the smokesystem, but then you come across another issue that I haven't been able to solve (yet). This is that whereas smoke looks like smoke when it's in the smokesystem section, it looks like science-fiction-glowing-plasma when it's in the lights section.
Confused? You will be!
Good luck!
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #8 -
Aug 7
th
, 2004 at 1:56pm
edzmen
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Hi Microlight,
I did what you said and swapped the co-ordinates of the vertical, lateral and horizontal locations for the effects and I'm happy to say that i've now got them lined up perfectly and working fine using the lights switches- so big thanks once again!
My final question is abou the smoke effect itself.
How do you get the frequency of the smoke emmition more frequent? Im using it with a jet and once its over 350kts there is a gap in the air between smoke puffs and it doesnt look very accurate.
Hopefully i'l leave you in peace after this!
Many thanks again
Ed
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