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Texture Problems (Read 334 times)
Jul 19
th
, 2004 at 8:23am
brittair
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I have a couple of texturing problem. I am currently creating a more accurate RAF Leeming (EGXE) using FSSC and FSDSv2 (to create macros). I created a F3 Tornado model to use as scenery but when I have tried to texture it it seems to wrap the texture in the area below the canopy and not over the entire fuselage. Tried all the different combination (ie front,back wrapped etc) but keeps having the same problem. Any ideas??
Also, anyone got any ideas how to use the texture template option in FSDS. It produces a template but I have not idea what it relates to and is not in a usable size format? ???
PS. Great Forum I have learnt masses from reading everyone elses experiences. Thanks
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Reply #1 -
Jul 19
th
, 2004 at 9:18am
Hagar
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Hi Brittair. It might be easier to convert an existing aircraft to use as a macro rather than create your own. M98toBGL posted in the SimV Scenery Design section can be used to convert most FS98 aircraft into API macros.
As I recall, the FSDS texture template feature will create an outline image of the selected part. This can be used as a guide for painting your finished texture. It's slightly oversized & there should be lines indicating the actual area covered by the texture depending on the resolution you selected. This can be cropped/resized to suit or pasted into another texture of the correct size. Several parts can be included on the same texture with a little careful planning.
PS. This took less than 5 minutes with M98toBGL & FSSC.
There are several versions of Massimo Taccoli's Tornado posted in the FS98 Military section.
PPS. Ooops. Slight problem with that macro. If you look closely you can see 2 sets of wings. This is caused by the older style animation of the variable geometry wings. It's possible a Tornado by a different author would be OK if you can find one.
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Last Edit: Jul 19
th
, 2004 at 11:05am by Hagar
»
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Reply #2 -
Jul 19
th
, 2004 at 12:39pm
RollerBall
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Hiya Doug
Don't think you'll solve the problem with the wings. Every single FS5/98 Tomcat I've converted (and that's quite a few) has had the same problem so afraid it's a shortcoming of the prog.
But even so, this aside I've had some really great results with it.
PS
I did think about editing the macro and trying to delete the textures from one set of wings but have never had the time to do it
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Reply #3 -
Jul 19
th
, 2004 at 12:55pm
Hagar
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Hi Roger.
Hope all is well your end.
It should be possible to remove one set of wings by manually editing the API. I would give it a go if I could remember how to do it. ???
Ah well, you can't win 'em all. Back to the drawing board.
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Reply #4 -
Jul 21
st
, 2004 at 5:32am
brittair
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Thanks hagar. I was trying to do the models myself as a way of learning how to use FSDS etc, but I would also like to take the project to a point where is worth releasing and so getting some feedback. So, I tried your idea but when exporting the scenery from FSSC (including the new api) I got the error message below
Error in macro file C:\PROGRA~1\LEUNGS~1\FSSCEN~1\MACROS\F3BASIC.SCM line 6478
-> EndA
-> Area() exceeds 65536 bytes. See Set() command
Error in macro file C:\PROGRA~1\LEUNGS~1\FSSCEN~1\MACROS\F3BASIC.SCM line 6478
-> EndA
-> Area() exceeds 65536 bytes. See Set() command
Scasm compilation status: error(s) 2
I do not have not a clue what this means (limited IT knowledge). Is there any issues with placing this kind of macro in Fs2002?
Thanks for your help
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Reply #5 -
Jul 21
st
, 2004 at 6:39am
Hagar
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Hi Brittair. I'm no programmer & this is all pretty basic stuff. The macros should work fine in FS2002. The error message seems to indicate that M98toBGL did not convert the aircraft correctly. Providing you use comparatively basic FS98 aircraft this might be caused by the animation in the model itself or you not using the correct (API) option in M98toBGL. It could possibly be fixed by manually editing the API but this can be a tad complicated. It might be better to try converting another version of the aircraft. I had no such problems with the one in my shot.
http://www.simviation.com/fs98military27.htm
You could try that one. It's only a small file. If you get the same error I suspect it's something you're doing.
Remember it will have the problem with the wings I mentioned so unless you wish to use more conventional aircraft as macros you could be wasting your time.
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Reply #6 -
Jul 21
st
, 2004 at 7:30am
brittair
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Thanks Hagar. It may be basic but lets just say I am still TRYING to grasp the basics. I did use the same version of the F3 as you did so I did something wrong.
RAF Leeming, the scenery that I am creating, is an F3 and Hawk base so these are the models I require. I have created the HAS sites and wanted to put a few static F3's both in a HAS and other points.
I will try again and see how I get one. Thanks again for your help.
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Reply #7 -
Jul 21
st
, 2004 at 7:50am
Hagar
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Your error message refers to F3BASIC.SCM. I'm not sure this is correct. Maybe you're not using M98toBGL correctly.
Here's a shot of the Tornado MDL file opened in M98toBGL. I've selected the API button at the top.
To create the API macro click the Save File button & it will be automatically saved under the same file prefix as the MDL file - TORNADO F3.api. It might be better to shorten this as we're dealing with DOS based utilities that can only handle 8-digit file names.
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Reply #8 -
Aug 20
th
, 2004 at 7:37am
brittair
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I did actually appear minus texture, so copied textures acroos and okay now. Thanks for all the advice
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