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Erm..HELP, textures....v blurred (Read 442 times)
Jul 18th, 2004 at 2:24pm

mulletman   Offline
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Can anybody help me. is there any way that i can bake my textures un blurred. I am aware of the default aircraft being blurred, and i am aware that there are patches for them however they are not causing the greif.
It is the ones that i have downloaded. Out of 65 aircraft about 20% are blurred heavily. These include an avro Anson, EE lightning, and Avro Lancaster.

I did once download a plane that did have a patch and rectified every problem, however i deleted it (cos it was cr...rubbish) and i cant remember what it was.

Someone please help.

 
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Reply #1 - Jul 18th, 2004 at 4:00pm

alrot   Offline
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GO TO THE DISPLAY SETTINGS AND SET GLOBAL TEXTURE SIZE IN"MASSIVE" SEE IF IT WORK AND TELL ME HERE
 

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Reply #2 - Jul 18th, 2004 at 5:10pm

Gixer   Offline
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Also on the hardware tab up your mipmapping to 5.
 

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Reply #3 - Jul 18th, 2004 at 9:57pm
EA_KATL   Ex Member

 
When i had a lower end system i had the setting on High with decent results with out a big hit on the system performance.
 
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Reply #4 - Jul 19th, 2004 at 11:52am

codered   Offline
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You can also edit your FS9.cfg file and adjust the numbers so that the ground textures within a certain radius are not blurred. Grin  Look at your video card settings also to be sure things are turned up a bit.
 

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Reply #5 - Jul 20th, 2004 at 5:02pm

mulletman   Offline
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I kinda did all them , but it didnt help. Im convinsed the textures are running in a program i havant got, and therefore FS is only able to read half of it.

Its a poss option, but please keep suggessting.

Thankyou
 
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Reply #6 - Jul 20th, 2004 at 5:06pm

Fly2e   Offline
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Quote:
Posted by: mulletman
Can anybody help me. is there any way that i can bake my textures un blurred.
Try baking them at 350 for 1/2 hour and let us know what happens.  Wink
Sorry, I had to say that!!  Grin

Dave
 

Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.

...

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Reply #7 - Jul 20th, 2004 at 7:45pm
RollerBall   Ex Member

 
Ok here's what you need to know.

Most repainters just use Martin Wright's DXTBmp.exe to convert their 'normal' bmps into extended bmps which is what most textures have to be nowadays - especially if you want dynamic shine and all that sort of stuff.

However, this automatically creates 9 mip-map levels (for reasons of time I'll let someone else explain what mips are for those who don't know).

Now frequently this doesn't cause any problem but often it does (for reasons I can't explain).

In these cases the mip level needs to be reduced down to 1 - ie all the mips need to be deleted except for mip 0 (the main bmp). Result - no blurriness.

To do that you do need a little texturing knowledge, but not much, although really the repainter should have done it for you (but as I say, I think most don't, and many don't even know about it!)

You have to open the offending texture(s) with eg Imagetool.exe that comes with FS, extract the mips, delete all but mip 0 and then resave the texture.

Then you have to repeat the process with each texture - a time consuming but in most cases a thoroughly worthwhile process.

This is how I do it - for all I know there may be another bmp tool that lets you delete the mips directly - if there is I'm sure someone will let me know Wink

Roger
 
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