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It this is a Game? (Read 786 times)
Jul 17th, 2004 at 9:06am

alrot   Offline
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there are people that still consider fs2002,and FS9 a game and I always maintain a disscusion about it.
If it would be a game would be one of the most boreing game of all, considering that the 90% of the time you're navigating.In my opinion this is a domestic real simulator
I bet that there are few real pilots in this forum,doing what the getting started in fs said "for practicing"
maybe combat fs is
 

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Reply #1 - Jul 17th, 2004 at 9:30am

Nexus   Offline
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I consider it a game, but try to do it as realistic as possible.

Just because you can control the 777 in FS does not mean you'll be able to do so in real life - far from it infact. Yes you might be able to recognize some dials and buttons, but the real is so complex that it makes the default aircrafts (and even payware) pale in comparison. We're talking about a 60 dollar desktop simulator, not a full scale multi-axis replica which costs millions of dollars.

So, it still a game.

Edit: Though FS is a great way to learn, but it only covers the basics.
 
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Reply #2 - Jul 17th, 2004 at 9:59am

alrot   Offline
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well if it's just a game maybe fs2006 WILL take a look of this you'll see what I mean Nexus

    URL http://www.wakayamanet.or.jp/jun/fs/mycockpit-e.html
 

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Reply #3 - Jul 17th, 2004 at 10:30am

Nexus   Offline
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So you think everyone has the TIME and MONEY to do those kind of projects?

If you want to learn how to fly, use X-plane, it's even APPROVED by FAA as a learning tool for VFR/IFR training.
And I must admit, the actual flying is better depicted in X-plane, whereas scenery and graphics is much better in FS2004.
 
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Reply #4 - Jul 17th, 2004 at 10:57am
EA_KATL   Ex Member

 
Well you halft to look at this point aswell real world airline pilots train  regularly on a simulator to avoid makeing pilot errors and i am shure what they use is much more complex and seems more real then what we have.so to me this is a tough question.but most games i ve played i havent ever really learned any thing i could carry over and apply it to the real world in any way.but now i cant say that about the flight simulator.because there are things you can learn that can be applied to the real world of flight with xplane and fs9.so to me its as its name says simulated flight and its in a class all by its self.but its a good question and i am shure theres going to be a lot of diffrent thoughts and ideas on the subject.
 
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Reply #5 - Jul 17th, 2004 at 6:13pm

Billerator   Offline
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Well, I will anwser the question with another question....

....what is a game?


Wink

 
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Reply #6 - Jul 17th, 2004 at 6:18pm

alrot   Offline
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well I think tha game its YAAAAAAAAAAA well done billerator with this question you had said it all .pretty claver(spell?)smart.
 

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Reply #7 - Jul 17th, 2004 at 7:50pm

Billerator   Offline
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  8) Yeah I realised that when I was thinking about this a while ago.

 
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Reply #8 - Jul 17th, 2004 at 11:44pm
Bazza   Ex Member

 
It's an interesting topic.

The only "hands-on" real time flying I have done was in a Cessna 172 and 150 (Aerobat.)

I found that my years of simming helped to the degree that left alone I could have flown the plane (which I did ) and probably made a survivable landing (which I was not allowed to do.)

As a result of that, I have never been interested in simming the airline type of planes, mainly using stuff that I felt there was a reasonable chance I could fly.   Many outfits appear to use FS9 for training - the recent download of the  RealAir Cessna 172 (see the read-me files) shows this.

I think it depends entirely on the attitude of the user whether it is a game or not ... personally I see it is a "low-key" simulator, especially useful for navigational skills and learning.
 
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Reply #9 - Jul 18th, 2004 at 12:13am

Scottler   Offline
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Back when I was with CAL, I flew with a pilot (737-800) who spent significant amounts of time with MSFS as a training tool.

Back in the day, wasn't it also FAA certified as a trainer?
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
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Reply #10 - Jul 18th, 2004 at 10:29am

alrot   Offline
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Quote:
It's an interesting topic.

The only "hands-on" real time flying I have done was in a Cessna 172 and 150 (Aerobat.)

I found that my years of simming helped to the degree that left alone I could have flown the plane (which I did ) and probably made a survivable landing (which I was not allowed to do.)




As a result of that, I have never been interested in simming the airline type of planes, mainly using stuff that I felt there was a reasonable chance I could fly.   Many outfits appear to use FS9 for training - the recent download of the  RealAir Cessna 172 (see the read-me files) shows this.

I think it depends entirely on the attitude of the user whether it is a game or not ... personally I see it is a "low-key" simulator, especially useful for navigational skills and learning.




Quote:
Back when I was with CAL, I flew with a pilot (737-800) who spent significant amounts of time with MSFS as a training tool.

Back in the day, wasn't it also FAA certified as a trainer?



THIS ITS GETTING VERY INTERESTING AND BETTER AND BETTER AS THE TIME GOES ON

 

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Reply #11 - Jul 18th, 2004 at 11:55am

Nexus   Offline
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The difference is that real pilots call this a game, and simmers persistently calls it a simulator.
For Navigation and IFR training it is a splendid aid, but learning how to master crosswind landings and engine out procedures etc it is not.
Heck, the Nascar games have more "real" feeling than Flight Sim, so why don't they call them racing simulator?

FS does not depict turbulence, wind /wind shear well at all, the ground handling is suspect, to say the least (feels like your tires are made of soap) aerofoils are not as advanced as in X-plane either

So maybe it looks weird when I am so critical to calling this a simulator, but FS2004 is a crossbreed between a game and a simulator. At some areas it shines, and at some it doesn't, I love this game anyway but there's plenty of room for improvement.  Smiley
 
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Reply #12 - Jul 18th, 2004 at 3:17pm

Billerator   Offline
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Quote:
(feels like your tires are made of soap)


That is the first thing that gives the 'realism' away and thats why I think that MS has spent enough time on visuals, leaving the physics engine as it was some 6 years ago  Undecided .

 
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Reply #13 - Jul 18th, 2004 at 4:00pm

Nexus   Offline
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That's the neat thing with X-plane, the landing gear is really creating some friction (hey I even blew some tires last time I made a difficult landing  Roll Eyes).

So your assesment is dead on Billerator.
 
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Reply #14 - Jul 18th, 2004 at 4:22pm

Billerator   Offline
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If only programs could mate, the simming community would go crazy for an FS/X-plane cross breed  8) .

 
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