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Plugging along... (Read 154 times)
Jul 7
th
, 2004 at 4:22pm
Wing Nut
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Thanks to Felix, I have managed to get a good bit more done on my Corsair. I know what you mean know about how tedious adding points can get!
My current problems involve the canopy not staying transparent, making the wing roots look smooth instead of tacked on, and smoothing... I decided to make the wings in two parts because the roots are farely complicated, while the outer edges are pretty basic. I am not planning on folding wings, because I don't know what's involved in the animation, and the F2G-1 was probably the only Corsair that didn't have them.
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Jul 7
th
, 2004 at 4:52pm
Felix/FFDS
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Looking very nice.
Suggestion - If, as I believe, your wing root part(s) are already non-structures, you can delete the end polygon and leave it open, since it will be covered byt the outer wing. that will eliminate the rounded shading at the outside joint.
Q on the canopy - is your main bubble canopy one part or two (frame plus glass)? Basically you'll want to split the glass polygons as a part unto itself, and leave the whole part transparent.
Felix/
FFDS
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Jul 7
th
, 2004 at 5:03pm
Wing Nut
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Interesting... I'll try that with the wing root.
On the canopy, I tried what it suggested in the help files. I isolated the poly's that were glass and made the alpha channel of the applied material 3 instead of 255. It promptly made the
unselected
polys transparent! ??? So I selected the parts that were the frame and it promptly made the glas transparent. Go figure... I think I will split it up. If nothing else, it will make for a neater border. It's going to mean redoing the whole thing, but I'm used to that by now...
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1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
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Jul 7
th
, 2004 at 5:25pm
Felix/FFDS
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Quote:
On the canopy, I tried what it suggested in the help files. I isolated the poly's that were glass and made the alpha channel of the applied material 3 instead of 255. It promptly made the
unselected
polys transparent! ??? So I selected the parts that were the frame and it promptly made the glas transparent. Go figure... I think I will split it up. If nothing else, it will make for a neater border. It's going to mean redoing the whole thing, but I'm used to that by now...
I know what you mean. HOWEVER, splitting the parts into frame and glass keeps it "clean". I never did like some polys transparent and others opaque.
You can leave this to the "finishing" stage.
REMEMBER to tag/name one of the canopy parts as the animated canopy and THEN link the rest of the parts.
You'll need four parts - f_canopy; glass_outer; frame_inner; glass_inner, where f_canopy is the animated "outer" frame part, and the rest will be children of the f_canopy.
Felix/
FFDS
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