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Custom macro textures (Read 249 times)
Jun 30
th
, 2004 at 10:49pm
Matrix
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Posts: 40
Anybody now how I can make my own custom macro textures that still have the same quality as some of the textures that come with FS9?
Gmax&&FS2004
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Reply #1 -
Jul 1
st
, 2004 at 3:02am
Hagar
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It really depends what sort of textures you wish to create. For a typical building the easiest way would be to find a photo of the object you wish to texture or take your own with a digital camera. Then edit it in a suitable paint program & convert it to the appropriate format with DXTBmp.
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Jul 1
st
, 2004 at 5:47am
atotti2000
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I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.
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Jul 1
st
, 2004 at 7:12am
Hagar
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Quote:
I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.
This will work fine if your project is purely for your own use. It might not be such a good idea if you ever intend posting your work for others to use. I find it best to keep everything separate if possible.
I would suggest keeping your own macros in a special folder (mine is named MyMacros) in the FSSC (or the design application you use) root directory. Paste a copy of the textures into FSSC\Texture so the Export Wizard can find them. Treat each new project as a separate area & activate it via the Scenery Library as for any other 3rd party scenery. Apart from default textures & common texture libraries I would expect to find all 3rd party textures necessary for the new area in the Texture subfolder of the new area. This can save lots of problems for end-users trying to install your scenery.
PS. If you use this method distributing the files couldn't be easier. Simply zip up the appropriate folder from your own Addon Scenery folder. If it works for you it should work equally well for others.
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Last Edit: Jul 1
st
, 2004 at 8:57am by Hagar
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Reply #4 -
Jul 1
st
, 2004 at 1:32pm
Matrix
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The digital camera idea works great. It saved me a lot of time. And I like that idea about keeping every separate. I don't intend to post any of my work yet, but maybe later on.
Thanks for the help
Gmax&&FS2004
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Reply #5 -
Jul 1
st
, 2004 at 1:35pm
Hagar
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Quote:
The digital camera idea works great
Glad my suggestion worked. If you don't have a digital camera you can use any suitable photo. There's plenty of images of all types of buildings posted on the WWW.
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