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Back to work on the Corsair... (Read 438 times)
Jun 30th, 2004 at 2:51am

Wing Nut   Offline
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Well, after a much needed (but forced upon me, nonetheless) break in working on the Corsair, I am back at it.  This week's problem is this:

I need to cut this vent hole out of the wing, but have obviously not got the right cross sections to do it.  This is also going to be an issue when I go to cut out the landing gear doors and bays.  It is simply not realistic to put every single cross section in I need to do this, as it would probably end up with about 100.  I wonder if someone could tell me (in small words so I'll be sure to understand) how to add points and poly's to this so I might shape what I need?  Failing that, suggestions as to how I might redo the whole thing are welcome...

Kevin

...

And for those of you interested in the progress (all one of you), here is a sample.

...
 

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Reply #1 - Jun 30th, 2004 at 4:22am

ozzy72   Offline
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That is looking really good Kevin Wink
Did you get the scale issue resolved or is she still the size on an An-225?

Mark
 

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Reply #2 - Jun 30th, 2004 at 6:23am

atotti2000   Offline
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i wouldn mind if it were that big Roll Eyes
lokking really good though (make that another person who is interested 8)
 

...
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Reply #3 - Jun 30th, 2004 at 9:36am

Wing Nut   Offline
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Thanks guys, I appreciate the remarks.  No, it's the proper size now.  She was carrying around 400 passengers at one point.  Smiley  I still have much to learn, Grasshopper...
 

HP p7-1300w
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Reply #4 - Jun 30th, 2004 at 9:40am

Mozz   Offline
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Looks great Cheesy, wish I knew how to use G-MAX ???
 
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Reply #5 - Jun 30th, 2004 at 9:46am

Felix/FFDS   Offline
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Grasshopper:

Patience is of the essence at this point.

To cleanse your mind of distractions, copy the working part to a new model space, tagging it as "inactive".  This way, your concentration is directed wholly to the task at hand.


If you so desire, you can isolate the area you will be working on by selecting and hiding those vertices/points that will not be affected.

delete the polygons in the intake area.

start adding points (select 2, hit CTRL-A) as needed to form the careful outline of the intake.

Once you've outlined the intake, then start creating the polygons to fill in around the intake.

Tedious, but fast and fun once you get the hang of it.

 

Felix/FFDS...
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Reply #6 - Jun 30th, 2004 at 10:29am

Wing Nut   Offline
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Thanks Felix,  the time has come for me to understand this 'adding points' thing once and for all.   Grin  Until now, I have always been able to find a way around it, but no more.  My understanding of adding points is this:

To add points you need to enter template mode with this button - ....  You then add points by clicking on this button ...by clicking on one spot to enter the first point and another to enter a second.

Unfortunately, the lines I get are shaded, and no poly's are created.  The points cannot be manipulated, and basically, nothing is there.  Here is a example.

...


Is my understanding of this completely off?  I remember doing this from the tutorials with the water tower (it was the first lesson) but it doesn't seem to work here.
 

HP p7-1300w
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23" HP Widescreen monitor/19" Dell monitor
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Reply #7 - Jun 30th, 2004 at 11:42am

Felix/FFDS   Offline
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What you're describing is making a template from which to extrude a part.

This is actually selecting two points and creating a third point halfway between the selected two.

Example.

Selecting points:
select point 1 - click on it, it turns white, and press the space bar.

select point 2 - click on it, it turns white, and press the space bar.

Adding the 3rd Point:
Part-> Add Point   (or shortcut CTRL-A)

this adds a third point halfway between points 1 and 2.

To keep adding points, unselect the first two points (Shortcut: Shift-U) and repeat as needed.

Yes, in gmax you could do a shape merge (less messy) or boolean cut, but this is FSDS Smiley

 

Felix/FFDS...
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Reply #8 - Jun 30th, 2004 at 12:36pm

Wing Nut   Offline
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Mwaa ha ha ha!  At last, my plan for world domination through adding points can proceed unhindered.  No one can stop me now!   Grin

...


Do you think I've been working on this a bit too long?  Smiley
 

HP p7-1300w
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Reply #9 - Jun 30th, 2004 at 1:58pm

Felix/FFDS   Offline
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Quote:
Do you think I've been working on this a bit too long?  Smiley



I've got unfinished projects that I started in FSDS1.3 Wink

 

Felix/FFDS...
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Reply #10 - Jun 30th, 2004 at 5:06pm

SilverFox441   Offline
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HAH!

I've got an unfinished project that started in AF99! Smiley

I'll finish it too...if I ever figure out where they hid the glue in FSDS.

That Super Corsair is starting to look REAL good. Take Felix's advice and use patience...not like me who invariably get into a rush to have it flying.
« Last Edit: Jun 30th, 2004 at 8:32pm by SilverFox441 »  

Steve (Silver Fox) Daly
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Reply #11 - Jun 30th, 2004 at 5:11pm

Felix/FFDS   Offline
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Quote:
HAH!

I've got an unfinished project that started in AF99! Smiley

I'll finish it too...if I ever figure out where they hid the glue in FSDS..


Did I tell you about my HAL Ajeet that I started in FSDS1.3 and exported to FS98?    If I'd known how to use glue in AF99, it would have worked.
 

Felix/FFDS...
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Reply #12 - Jun 30th, 2004 at 5:40pm

Wing Nut   Offline
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There must be some kind of record somewhere for the longest time to complete a project.  Some of these things must have taken years to develop.   Shocked
 

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Reply #13 - Jun 30th, 2004 at 8:30pm

Stratobat   Offline
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Youch Shocked

Nice work, Dread Pirate Roberts 8)

Regards,
Stratobat
 

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Reply #14 - Jun 30th, 2004 at 8:30pm

SilverFox441   Offline
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Some projects are just "beyond" the state of the art. They tend to take forever for the simple reason that they can never work. Smiley

Be thankful that Louis Sinclair gave us FSDS and that MS gave us proper z-bias..."glue" in Flightshop/AF99 was a very tedious thing to work out. I finally found a very good tutorial from one of the AF99 masters that explained "glue" pieces and how to use them to control display order and bleedthrough. The basic idea was that you would make a "glue piece" to attach two other pieces in a specific order of display. A complex project could have as many glue pieces as structural! Everything turned into a major pain in the backside... Smiley

Check out http://www.simviation.com/cfs/reviews/cfsretro/tieviper.jpg

The viper is mine from AF99 (in CFS1), it has these virtual glue pieces everywhere to stop bleedthrough...and it still didn't work out quite right! That Viper has twice the workhours of my current version...and less than 10% of the detail. Smiley

Felix, you can finish your Ajeet...the glue tutorial came from FFDS. Smiley
 

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