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please some help :-0 (Read 151 times)
Jun 26th, 2004 at 6:49pm

Fitter   Offline
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Hi guys....I have a doubt...
What parameter should I use make a swing wing....
Example:
for the right wing -> r_flap_# or r_flap_key?
for the left wing -> l_flap_# or l_flap_key?

And do I need to link the other moving parts to the same parts or just follow the # with the same parameter?
In gmax the model do all the animation....but in the game just part of it....should I do the animation tie the 100 frame or can I pass it by tie the frame 150 for example?
Oh...and Im still looking for some one to place the gauges in the vc...see the shots of my project here http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=screen;action=display;num=...
 
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Reply #1 - Jun 26th, 2004 at 7:15pm

Felix/FFDS   Offline
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Since the airplane has flaps, I would suggest you use the water_rudder_deploy tag (remember to add the appropriate tag in the aircraft.cfg).  Animation would be 0 - wings full open, to 100 wings fully closed

Then you can link the ailerons to the water_rudder_deploy, etc.

 

Felix/FFDS...
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Reply #2 - Jun 26th, 2004 at 8:10pm

Fitter   Offline
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Smiley Hey thanks felix.....I´ll try... Wink
Quote:
Since the airplane has flaps, I would suggest you use the water_rudder_deploy tag (remember to add the appropriate tag in the aircraft.cfg).  Animation would be 0 - wings full open, to 100 wings fully closed

Then you can link the ailerons to the water_rudder_deploy, etc.


 
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Reply #3 - Jun 26th, 2004 at 8:28pm

Moach   Offline
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i would tag it as the flaps, so they can have some aerodynamical effect

the first notch would swing the wings the rest would deploy the real flaps

then it's all CFG work to make it behave properly Wink

c Ya

Moach
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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