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Why do some texture pictures look wierd? (Read 433 times)
Jun 26th, 2004 at 4:53pm

Aspiring pilot   Offline
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I have started trying to repaint airsraft, but most of the pictures in the texture files are a bunch af innane vertical lines. Is this how it is supposed to be? And if so, how do you make such detailed repaints with a bar code?

P.S.
I am using paint shop pro 8.
 

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Reply #1 - Jun 26th, 2004 at 4:58pm

Hagar   Offline
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Download DXTBmp & read the instructions. http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm

Also read through a few topics on this board.
 

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Reply #2 - Jun 26th, 2004 at 5:11pm

atotti2000   Offline
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hagar,  Tongue
you know we've just missed the best oppotunity to say:
'well really, if you squint really hard you can see it vaguely, you need to work it from there'  Roll Eyes Wink
 

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Reply #3 - Jun 26th, 2004 at 5:21pm

Hagar   Offline
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Sorry Aspireingpilot. Take no notice. On reading my reply I realise I might have been a tad abrupt.

Welcome to SimV & please don't be afraid to ask if you get stuck. Wink
 

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Reply #4 - Jun 26th, 2004 at 8:20pm

Aspiring pilot   Offline
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Atotti, believe me, Ive tried. At first, that is what I thought needed to be done.
 

I finally used a dictionary to spell my name right.
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Reply #5 - Jun 26th, 2004 at 9:17pm

atotti2000   Offline
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same here, i deleted many a plane thinking the textures were faulty when i first got fs9 Roll Eyes

welcome to simV, as hagar said  Grin Tongue
 

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Reply #6 - Jul 11th, 2004 at 10:54pm

Merlin66   Offline
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Just a comment to the newbies....
The reason some graphics look like "multicoloured barcodes" is that the original .bmp texture ex-PSP7 etc has been compressed using Martin Wright's great utility DXTBmp, this significantly reduces the texture size (in Mb) and allows faster uploads!!!.
 

Merlin66&&
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