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About MipMas (Read 253 times)
Jun 22
nd
, 2004 at 10:12pm
foo_fighter
Offline
Colonel
The Heavier Than Air 1st
Flight Centennial
Sao Jose dos Campos, Sao Paulo
Gender:
Posts: 1610
Hi Guys!
I got a question concerning MipMaps when use DXTBmp, is there a way to decrease the number of mipmaps?
Cos some textures got 9x bmps in diferent sizes, and I wonder if I can decrease this number to let's say 2 and I think the odel will blur a lil bit less, am I correct?
If so, is there a way to save the texture like this?
thanx
cya!
JUST ONE WORD:
FREEWARE!
The more free it is, the more shall I fly!
&&
Nice Flights 4 Every1
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Reply #1 -
Jun 23
rd
, 2004 at 3:41pm
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
Quote:
Is there a way to decrease the number of mipmaps?
I don't think so ???
You could always tick off Mip Maps in the Preference window though
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #2 -
Jun 23
rd
, 2004 at 9:19pm
Merlin66
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Colonel
"YAS Spitfires...... merlin
powered"
Derrinal, Australia
Gender:
Posts: 189
Shouldn't make any difference to visible textures. The MIPs only kick in with distance, and naturally there's less detail anyway.
Merlin66&&
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