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About MipMas (Read 253 times)
Jun 22nd, 2004 at 10:12pm

foo_fighter   Offline
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Hi Guys!

I got a question concerning MipMaps when  use DXTBmp, is there a way to decrease the number of mipmaps?
Cos some textures got 9x bmps in diferent sizes, and I wonder if I can decrease this number to let's say 2 and I think the odel will blur a lil bit less, am I correct?
If so, is there a way to save the texture like this?

thanx

cya!
 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #1 - Jun 23rd, 2004 at 3:41pm

Stratobat   Offline
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Quote:
Is there a way to decrease the number of mipmaps?


I don't think so ???

You could always tick off Mip Maps in the Preference window though Smiley

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #2 - Jun 23rd, 2004 at 9:19pm

Merlin66   Offline
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Shouldn't make any difference to visible textures. The MIPs only kick in with distance, and naturally there's less detail anyway.
 

Merlin66&&
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