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Poll closed Poll
Question: Which is a better combat sim?
*** This poll has now closed ***


Combat Flight Simulator 3    
  16 (59.3%)
Il-2 Forgotten Battles    
  11 (40.7%)




Total votes: 27
« Created by: Iroquois on: Jun 16th, 2004 at 4:11pm »

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CFS3 vs Il-2 FB (Read 1572 times)
Jun 16th, 2004 at 4:11pm

Iroquois   Offline
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I was just curious. A lot of people have been raving about Il-2. I just got it and I don't think it's that spectacular. Here's my opinion on the two.

Il-2 Forgotten battles (AEP)


Advantages:
-Well rendered aircraft. DVCs look excellent.
-A wide array of aircraft both flyable and AI.
-Lots of different nations to play from.
-Good looking ordinance and effects.
-5.1 surround sound a nice touch for a combat sim.
-Designed with high end systems in mind but plays ok on midranged.

Disadvantages:
-Aircraft seem to fly unrealistically. Stalls are always very violent and almost imposible to recover from.
-Once again, historical markings left off Luftwaffe aircraft.
-Gun effects look cartoonie.
-Scenery looks like it was thrown together. Doesn't look very realistic.
-Controls not clickable in DVC, no 2D cockpit.
-Keyboard controls can be a bit confusing at times and you have to program most of the keys.
-Not very expandable, few addons.

Conclusion: Good sim but doesn't live up to the hype. Reminds me of CFS2 which I think is the worst in the CFS series. It's not all bad. I love the 5.1 surround sound. Great for combat. No more "Where did that come from".


Combat Flight Simulator 3


Advantages:
-Very realistic scenery reflects the real European country side.
-Aircraft very well done. Excellent DVCs.
-Historically accurate paints (Missing swastikas though)
-Endlessly expandable like all MS sims. Lots of decent addons.
-Fairly simple and familier key controls.
-Dynamic non-linear campaign sets a new benchmark for combat sims.
-Excellent weather.
-All aircraft are flyable.
-Great effects

Disadvantages:
-Does have a lot of bugs. Requires a lot of tweaking to get it to operate smoothly.
-Terrain way too dark. A common problem with many recent Microsoft flight sims.
-Some more aircraft including heavy bombers would have been nice.
-Would have liked to see more than just Western Europe rendered. USSR and Italy did fight in the Battle for Europe too.
-Controls in DVC not clickable.

Conclusion: Has it's problems but it's an excellent combat sim once you get it running right. Still room for improvement.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #1 - Jun 16th, 2004 at 10:41pm

Tom-boy   Offline
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I agree with you in almost everything, though I still voted for Il-2 Cheesy It simply boils down to what you personally like and I just happen to like it better. But there are a couple of things I disagree with:
-You need to map keys on Il-2. I like it much better than unmappable keys. It's hardly a chore to do it and then you can completely ignore some commands you never use, leaving other keys for the important commands. No more Ctrl+Sft+whatnot for something you need often/quickly.
-Effects. Again, up to you what you like but I'm not looking for geewhizz pyrotechnics in particular. That gets old too in a long run.
-Il2 flight modelling. It's very tricky and yes, stalling is simply too 'hard' but these guys (=devs) went to pains to model the planes as realistic as possible. In comparison to that, CFS series is closer to arcade games but that doesn't mean it sucks or anything.
-swastikas. That's something the devs couldn't do much about, since in many countries it's illegal to show swastikas in certain contexts. Not a great loss, though.
Otherwise, I agree with what you said. What I'd recommend? Get them both Cheesy I've CFS 1& 3 (can't find CFS 2 ANYWHERE, goddamit), EAW and Jane's WW2 Fighters plus all Il-2 discs and I'm quite happy with all of them. They all have their pros and cons but still are worth all the money and time spent on them.
 
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Reply #2 - Jun 17th, 2004 at 11:26am

Stormtropper   Ex Member
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CFS3 FOREVER


.........Sorry, just had to do that.

Nothing is perfect, but in the long run, sure IL2 have way better graphics and stuff, but if you want your skills tested in realistic World War 2 dogfights, go with CFS3.

Cheers
Jeff
 
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Reply #3 - Jun 17th, 2004 at 1:55pm

Tom-boy   Offline
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I dunno if you can call CFS3 any more realistic than Il-2. Both have some severe flight modelling issues, so to test your skills, we'll have to wait some yet to come sim. Fine with me Smiley
 
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Reply #4 - Jun 17th, 2004 at 5:14pm

Woodlouse2002   Offline
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I think CFS3 is far better than IL2. And i've tried both. However, if you want true realism in a dogfight then the Sim you want is EAW. It's amazing how realistic it looks when going into combat. In the BoB campaign you get the call of "Bandits spotted 12 o'clock low!". Then a couple of minutes later you'll see a couple of dots comming at you from the swarm of enemy aircraft then the call goes out "Fighters spotted 1 o'clock!" Then you see a couple of flights peeling off to the left to take on the fighters. Then your attacking the bombers, which scatter. And if you don't watch your tail you're going to have a 109 on your arse and your engine on fire. It's the only combat sim where I spend more time keeping the enemy off my tail than I do shooting down the enemy. And that's saying something.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #5 - Jun 17th, 2004 at 8:16pm

Iroquois   Offline
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I must admit that Il-2 did the Me262 and Gotha better than CFS3. The Jumo engines actually burn out if you push them too hard, just like the real ones.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #6 - Jun 17th, 2004 at 8:23pm

Stormtropper   Ex Member
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Woodhouse, are you sure thats not the only combat flight sim that would even run on your system.......... Grin

Now that you brought it up, it is a very realistic sim, you even get gun jams if you push too many G's. but its bit old, wish they updated it though.
 
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Reply #7 - Jun 17th, 2004 at 10:21pm

Tom-boy   Offline
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EAW really is good. I was quite (badly Cheesy)surprised when I dowloaded the demo, thinking it's just some old arcade shooter and then the feathers started to fly Grin If there's one game they should update/ add expansions, EAW would definitely be it. And deal with the stalling and landing issues while at it (hmm- that sounded familiar Smiley).
 
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Reply #8 - Jun 18th, 2004 at 5:10pm

Woodlouse2002   Offline
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Quote:
Woodhouse, are you sure thats not the only combat flight sim that would even run on your system.......... Grin


Well, with the state my computer is going into what you say will be correct before long. For those who don't know, it's slowly collapsing like a flan in a cupboard. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #9 - Jun 18th, 2004 at 6:15pm

WillUMarryMeBill   Ex Member
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For those who dont have IL-2 Forgotten Battles, here are some screenshots showing "-Scenery looks like it was thrown together. Doesn't look very realistic"  Roll Eyes
...
...
...
...
...
HAHA look at this one, it doesn't look anything like Europe!!

...
 
...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #10 - Jun 18th, 2004 at 6:30pm

Woodlouse2002   Offline
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I don't think he was complaining about that. I think what he means is the forests. Those three layers of textures look very good but when you get down low they start looking rather silly. Whats more the landscape is always rather flat. CFS3 however has (for once) a reasonably accurate terrain for europe, to the extent that I can recognise hills, valleys and rivers around my local area.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #11 - Jun 18th, 2004 at 7:11pm

WillUMarryMeBill   Ex Member
I find your lack of faith...
disturbing

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"always rather flat".  uh-huh.   You might try installing it and using it for more than 30 minutes before making yourself look like a fool with statements like that.  Undecided

...

FB has it faults, but lets try to be realistic in our evaluations.



 
...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #12 - Jun 18th, 2004 at 7:30pm

Woodlouse2002   Offline
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Please note that my experiance comes from the original IL2. Where you have but three flat landscapes to fly in. Tongue
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #13 - Jun 20th, 2004 at 6:09am

RAAF453_Goose   Offline
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Now I personally have never played on IL-2. But I find CFS3 the better. I enjoy the scenery, which is getting better. If you head over to Sim-Outhouse and dowload some of Winding Mans scenery. I must admit, there are two things that bug me. One) The trees. Why are there trees simply everywhere? More open fields and woods and meadows to crash my plane in Grin   Two) The ai acts like it's on some kind of drug. It's slow and unresponsive. If only the enemy were much dangerous. A kind of Janes WWII Fighters dangerous. I'm done.  Cheesy
 

A Fighter Pilot is all balls and no forehead. If he thinks at all he thinks he is immortal, Gods gift to the world, to his plane and to his women.&&&&http://www.simviation.com/yabbuploads/grab_027.jpg&&; &&
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Reply #14 - Jun 20th, 2004 at 7:18am

Woodlouse2002   Offline
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If you want dangerous enemys get EAW. It will come as a horrible suprise to find the enemy acting on their initiative. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #15 - Jun 20th, 2004 at 7:51am

RAAF453_Goose   Offline
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Will do. Anyone point out the site for a demo?
 

A Fighter Pilot is all balls and no forehead. If he thinks at all he thinks he is immortal, Gods gift to the world, to his plane and to his women.&&&&http://www.simviation.com/yabbuploads/grab_027.jpg&&; &&
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Reply #16 - Jun 20th, 2004 at 7:56am

HawkerTempest5   Offline
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I've bored you all many times with my thoughts on CFS3 so I will not repeat myself too much here. It lacks historical accuracy and has far too many bugs to be a true classic. However it is a fun game to play and there are some first class add-ons now available. It looks like M$ has gone cold on the CFS series and if this is to be the last one it seems a shame that M$ have bowed out on this sim without giving us the classic sim we expected. As for best combat sim, CFS2 still rules.








 

...
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Reply #17 - Jun 20th, 2004 at 9:16am

RAAF453_Goose   Offline
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Here here.Someone hand this man a beer.
 

A Fighter Pilot is all balls and no forehead. If he thinks at all he thinks he is immortal, Gods gift to the world, to his plane and to his women.&&&&http://www.simviation.com/yabbuploads/grab_027.jpg&&; &&
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Reply #18 - Jun 20th, 2004 at 3:23pm

Iroquois   Offline
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Quote:
I've bored you all many times with my thoughts on CFS3 so I will not repeat myself too much here. It lacks historical accuracy and has far too many bugs to be a true classic. However it is a fun game to play and there are some first class add-ons now available. It looks like M$ has gone cold on the CFS series and if this is to be the last one it seems a shame that M$ have bowed out on this sim without giving us the classic sim we expected. As for best combat sim, CFS2 still rules.


CFS3 does lack historical accuracy but it's supposed to. The dynamic campaign gives it an added spice, you don't know what's ahead, just like real war. In fact, that's what makes a really good war game. I think Microsoft needs to go beyond WWII in it's CFS series. It's already been done to death. WWI, Korea, Vietnam, Gulf Wars 1 & 2, and Cold War are all excellent areas for a combat fight sim to cover.

As for WillUMarryMeBill's screenshots, I haven't seen anything like that in Il-2 FB yet. What I don't like is you cannot select airbases in quick combat (quick mission). Campaings seem to run slow on my system as well. I'll have to wait for my Athlon XP 2000 to arrive to see any real action in Il-2.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #19 - Jun 20th, 2004 at 11:48pm

fm3   Offline
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Well, I wasn't thrilled with the IL-2 stuff myself, but I suppose it's all a matter of taste. I must admit that MS has won me over with their flight sims, despite the bugs.
 
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Reply #20 - Jun 21st, 2004 at 2:33am

1danny   Offline
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I haven't posted here for months thats about how long ago i last played cfs3.There is no ILs2 here so....
I realyenjoy AEP...
 
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Reply #21 - Jun 22nd, 2004 at 12:55am

Scorpiоn   Offline
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Quote:
CFS3 does lack historical accuracy but it's supposed to. The dynamic campaign gives it an added spice, you don't know what's ahead, just like real war. In fact, that's what makes a really good war game. I think Microsoft needs to go beyond WWII in it's CFS series. It's already been done to death. WWI, Korea, Vietnam, Gulf Wars 1 & 2, and Cold War are all excellent areas for a combat fight sim to cover.

As for WillUMarryMeBill's screenshots, I haven't seen anything like that in Il-2 FB yet. What I don't like is you cannot select airbases in quick combat (quick mission). Campaings seem to run slow on my system as well. I'll have to wait for my Athlon XP 2000 to arrive to see any real action in Il-2.

He doesn't mean that.  Hawker means stuff like, oh, say, planes having the wrong type of drop tank?  [cough]spitfire[/cough] And I must admit, after I saw what Hawker meant a few days ago, I'm with him.  It is a horrible mistake.  Hawker's mentioned others, but I've already gone and forgot them all.
 

The Devil's Advocate.&&...
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Reply #22 - Jun 22nd, 2004 at 1:41pm

BEAR_-_AvHistory   Ex Member
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Yep, agree the graphics in CFS3 are really poor compared to IL2.

...

They can't even get the fuel tanks to fit right. Just look at the way the fuel tank is hanging out the bottom of the Spitfire in the picture. Wink

BEAR - AvHistory
 
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Reply #23 - Jun 22nd, 2004 at 1:59pm
Mr.Mugel   Ex Member

 
I think Il-2 is worlds better, the realism is very nice, you may know that for example an Bf109G was loaded with way to much weapons, and was very critical for that, and CFS3, it flies like an Arcade i think, nothing to do with realism, and the scenery, it´s really much too dark, and that of CFS 3 looks flat to me. Even CFS2 is better than 3, and Sturmovik is the best FS, which i´ve ever seen.
 
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Reply #24 - Jun 22nd, 2004 at 2:23pm

BEAR_-_AvHistory   Ex Member
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Agree, is way to dark especially where the sun is setting on a cloudy evening.

...

BEAR - AvHistory
 
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Reply #25 - Jun 22nd, 2004 at 5:28pm

farmerdave   Offline
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Quote:
and the scenery, it´s really much too dark, and that of CFS 3 looks flat to me.


Does Bear's pic look flat to you?
 

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Reply #26 - Jun 22nd, 2004 at 6:41pm

BEAR_-_AvHistory   Ex Member
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Maybe he meant the ground was too flat.

...

Looks just like Kansas; 10 ball in the side pocket  Grin

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Reply #27 - Jun 22nd, 2004 at 9:25pm

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Don't know where Bear is getting the Br fighers.  Not from CFS3.

The Spit with the "fuel tank" isn't a CFS3 original.  Spit has a low nose intake and large heat exchangers each wing inboard.  Air intake is sized for a Chevy 350.

The dusk pic looks good but the Hurri isn't.   Hurri chin is faired to the nose.  This one is part of something else.  Call it a Mongrel.
 
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Reply #28 - Jun 23rd, 2004 at 4:29pm

Woodlouse2002   Offline
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Call me a fool but I would think that Bear is using the Spitfires from AVhistory. Basically nickle, they're MkV's and not MkIX's like the CFS3 defaults. And the one with the "Hurri nose" is in fact a Spitfire MkV fitted with a vokes tropical filter. And in my mind those equal anything IL2 can come up with.

And Bear, could you tell me the location of the last shot please?
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #29 - Jun 23rd, 2004 at 9:39pm

Scorpiоn   Offline
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I just got IL-2: FB yesterday.

My criticism in one point is CFS3 takes the cake, but I can't run campaigns in CFS3 without nuking my computer.  If CFS3 ran without glitches, it would be a bit better than IL-2, but since it doesn't, I can't give an "official statement".  It's not fair to give a game bad marks because your computer isn't up to the job.  Plus, IL-2 runs with less than stellar performance, with less detail than CFS3.  What I will gice IL-2, is what it does have, is done well.  I don't find the flight models ridiculous.  But for a simulator that acclaims itself so much on realism, to not have an in-depth start-up process is sort of pitiful.

IL-2 does have the Ju-87, and that's the crucial factor.

Basically, I'm still where I started.  We need to combine FS2004, CFS3, CFS2 and IL-2.
 

The Devil's Advocate.&&...
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Reply #30 - Jun 23rd, 2004 at 11:07pm

BEAR_-_AvHistory   Ex Member
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nickle,

Woodlouse2002 is correct.  The Hurry with the bad nose is actually an AvHistory CFS3 Spitfire Mk Vc with a tropical filter.  Its one of 11 distinct Spitfires both Merlin & Griffon (five bladed props) powered with that we have built so far.  The Merlin will run you off the left side of the runway & to keep things interesting the Griffon will run you off the right side if to are sloppy on takeoff.

...

The 350 Chevy Spitfire above is a Mk Vb with a 90 gal slipper tank. It was posted because someone complained about them not having the correct drop tanks.  We have 3 flavors of slipper tanks for the Spit.

...

We only have one Hurry  right now and it actually looks like a Hurry.  Its a Mk Ia in the livery of Squadron Leader Douglas Bader, No 242 Squadron 1940.

The Spit Vb in the valley is flying in the Interlaken region near the Swiss border.

Everything in my pictures is unretouched from my CFS3 screen (what you see is what you get) & its all freeware.

Our 1% production includes 101 CFS2 & 99 CFS3 planes.  Since we stopped doing the CFS2 versions (V-2.80) late last year their flight dynamics although much improved over MS stock are not up to the standards of our CFS3 (V-2.85) units.

BEAR - AvHistory

 
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Reply #31 - Jun 24th, 2004 at 2:56am

Mathias   Offline
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1% Hurricane Mk2b, Mk2b trop, Mk2c, Mk2c trop are on the way Cheesy

...
 

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Reply #32 - Jun 24th, 2004 at 11:19am

BEAR_-_AvHistory   Ex Member
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*
 
OOPPPS,

Mathias spilled the beans.  Wink

Actually Gregs' dead computer has been replaced so will will be back in production this weekend.

Was thinking about the 350 Chevy Spitfire intake comment. Did yall know that the entire 4 barrel carburetor venturi diameter on a 800hp NASCAR Chevy is equal to only 4 US Quarters (25 cent pieces) ?

BTW I do Chevy's too Grin

...

...

...

The '33 has a carb venturi area equal to 8 quarters (2X4)

BEAR - AvHistory
 
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Reply #33 - Jun 24th, 2004 at 12:21pm

HawkerTempest5   Offline
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Quote:
nickle,


The 350 Chevy Spitfire above is a Mk Vb with a 90 gal slipper tank. It was posted because someone complained about them not having the correct drop tanks.  We have 3 flavors of slipper tanks for the Spit.


BEAR - AvHistory


My critisism of the Spitfire is with the Stock aircraft and not the AvHistory Spits that I consider to be the best thing that has happened to CFS3. It would be nice to see the AvHistory guys do a decent MkIX for us Spit Nuts Wink Oh and a MkXII and a MKXVIII and maybe a 21? Wink
Hurricanes look fantastic Bear, any idea when we might see them?
 

...
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Reply #34 - Jun 24th, 2004 at 12:36pm

BEAR_-_AvHistory   Ex Member
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Figured it was a general comment but can't resist the chance to run a commercial & had some nice pictures of the slipper tank done Smiley

There are a lot of Spitfires in the hopper & the first of Hurries are close along with some new Italian iron.

We hope to be getting some planes out this weekend, not sure if they will be all new or updates yet.  It depends on their relative condition when Greg's computer went away.

BEAR - AvHistory
 
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Reply #35 - Jun 24th, 2004 at 2:42pm

HawkerTempest5   Offline
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Thanks for the update, look forward to seeing the new stuff Grin
 

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Reply #36 - Jun 24th, 2004 at 3:15pm

Microsoft Corporation   Offline
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Saying CFS3 is better than IL-2:FB because you can install 3rd party addons to make it decent is like saying my 1975 MGB is better than a 2003 Porsche Boxter because I can build a super-charged V-6 and install it in my MGB and beat the Porsche in the quartermile.

Although it might be true in my mind, I don't think anyone at Car & Driver would agree with me.   

Quite simply, IL-2:FB:AEP 2.01 is an outstanding piece of software right out of the box (with addition of 1 free download).  It has never, and I mean never, crashed on me, and I've had it running 4 - 6 hours continuously on many occasions, as have many of my Squad mates.  Me and a lot of guys like me are racking up 100s of hours of flight time online, which is not necessarily a good thing  Shocked 

Even with all the hours I've logged, there's a lot I haven't even used.  I've never even tried the new German Mistel, nor many of the new flyables.  There are over 100 now, and more on the way.

I haven't had the incentive to even try CFS3 because I am heavily involved in an online campaign on the Eastern Front, currently at Stalingrad.  If I didn't care about the Eastern Front, I would probably try CFS3.

CFS3 doesn't have good looking ground textures, and Bear's screenie of the Swiss valley shows the ugly grass with dark splotches.  I've been to Switzerland, and the FB Mountains map (screenie I posted earlier in this thread) looks a lot more like Switzerland than the Switzerland in Bears screenie.  Here's a pic I took in Switzerland.  Bright green grass and trees and snow without thousands of dark splotches, just like in FB.

...

I'm sure as a simulation of WWII flying, CFS3 can be every bit as realistic and fun as FB, just try not to fly too low or look down Smiley
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #37 - Jun 24th, 2004 at 3:29pm

Mathias   Offline
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Quote:
Saying CFS3 is better than IL-2:FB because you can install 3rd party addons to make it decent is like saying my 1975 MGB is better than a 2003 Porsche Boxter because I can build a super-charged V-6 and install it in my MGB and beat the Porsche in the quartermile.

Although it might be true in my mind, I don't think anyone at Car & Driver would agree with me.  

Quite simply, IL-2:FB:AEP 2.01 is an outstanding piece of software right out of the box (with addition of 1 free download).  It has never, and I mean never, crashed on me, and I've had it running 4 - 6 hours continuously on many occasions, as have many of my Squad mates.  Me and a lot of guys like me are racking up 100s of hours of flight time online, which is not necessarily a good thing  Shocked  

Even with all the hours I've logged, there's a lot I haven't even used.  I've never even tried the new German Mistel, nor many of the new flyables.  There are over 100 now, and more on the way.

I haven't had the incentive to even try CFS3 because I am heavily involved in an online campaign on the Eastern Front, currently at Stalingrad.  If I didn't care about the Eastern Front, I would probably try CFS3.

CFS3 doesn't have good looking ground textures, and Bear's screenie of the Swiss valley shows the ugly grass with dark splotches.  I've been to Switzerland, and the FB Mountains map (screenie I posted earlier in this thread) looks a lot more like Switzerland than the Switzerland in Bears screenie.  Here's a pic I took in Switzerland.  Bright green grass and trees and snow without thousands of dark splotches, just like in FB.

I'm sure as a simulation of WWII flying, CFS3 can be every bit as realistic and fun as FB, just try not to fly too low or look down Smiley


Funny that you mention IL2 stability.
In fact, that's one of the biggest gripes I have with this product, it just refuses to run properly on my machine since the very first beta up to FB AEP.
Even when I get it runninf fairly stable in quick mission builder I can't run campaigns as it's locking up, hanging and generally running poor.

Where you mention terrain, yep, CFS3 has issues in the alps, don't like it either.
But the Il 2 engine shure can't beat that, you get that ugly fishlense look as soon as you enter altitudes where combat actually happend, even in Russia, LOL.

I think IL2 and it's predescessors are great combat games but just don't confuse them with flight simulators
 

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Reply #38 - Jun 24th, 2004 at 3:40pm

BEAR_-_AvHistory   Ex Member
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You mean none like the dark splotches in this picture you posted?

...

I just love the way the IL2 fans jump on how well the dirt is modeled like its a tractor pull game or something.

A flight sim should be about planes don't you think?

...

Anyway if you have to talk about the ground its nice to be able to hide in the trees when you have too Smiley

...

Like somewhere in France on an OSS agent pickup.

BEAR - AvHistory
 
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Reply #39 - Jun 24th, 2004 at 3:42pm

Stormtropper   Ex Member
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Quote:
Saying CFS3 is better than IL-2:FB because you can install 3rd party addons to make it decent is like saying my 1975 MGB is better than a 2003 Porsche Boxter because I can build a super-charged V-6 and install it in my MGB and beat the Porsche in the quartermile.


No its more like CFS3 is the Lamborghini and IL-2:FB is the rusty Ford
 
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Reply #40 - Jun 24th, 2004 at 4:16pm

Woodlouse2002   Offline
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Having suffered people like WillUMarryMeBill before I can only ask why he bums around a CFS3 forum? Surely if he hates the sim so much then he should go to an IL2 forum where he doesn't annoy us with his inane comments.

The simple fact is, we like CFS3 here and some goon with IL2 isn't going to change our opinions. IL2 is an exaggeration of a combat sim. Everything from damage, to effects to flight models. Their all hugely exaggerated. After having watched film of planes flying and fireing their guns I can only say i've never seen a muzzel flash that is akin to a medievil cannon, and i've never seen rockets leave hugh clouds of dirty grey smoke behind them. Infact, all they leave is a thin white vapour trail, like you see in CFS3. To further this, having seen pictures of damaged aircraft, i've never seen small caliber rounds rip huge holes in the wings of enemy aircraft. And i've never ever seen symetrical damage of aircraft. And one more thing, you really start to doubt the realism when you completely obliterate a huge 6 engined aircraft, with one cannon round from three miles away.

When I downloaded the Groundcrew Storch and the AvHistory Lysander, for the first time in any flightsim I really felt like I was flying a plane. And the Lysander in particular is just brilliant. Far better than anything in IL2.

The bottom line is, we all like CFS3. Most of us have brought, or at least played IL2 and still we like CFS3 more. Doesn't this say something? There is nothing wrong with the terrain in CFS3. The mesh is the most accurate i've ever seen in any sim and the fact that there are dark splodges in the ground really don't bother me. Now, if you still don't like CFS3 I suggest you bugger off and find yourself a nice IL2 forum where you can speak ill of CFS3 as much as you care with people who are willing to listen.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #41 - Jun 24th, 2004 at 4:43pm

BEAR_-_AvHistory   Ex Member
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...

Man look at that ugly ground; best get Mathias' Condor back up where it belongs.  Shocked

I can understand why the game like IL2  puts all that importance on the dirt texture & does not have a flyable Fw-200, B-17, B-29, B-24 or Lancaster since there is no way to get them or any other plane to fly realistically at an altitude much over 7,000meters in the game.  

Wonder if anyone ever thought of putting a plow on the Bf-110?

...

Il2/FB does have a player flyable Bf-110 doesn't it?

BEAR - AvHistory
 
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Reply #42 - Jun 24th, 2004 at 4:52pm

Woodlouse2002   Offline
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Be fair. I think the very latest addon pack for IL2 has a B17. Roll Eyes Grin



Mathias, I do like the look of that Hurricane. Is there anyhope of a MkIId in the works perchance?

P.s. Any word on the Lanc? Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #43 - Jun 24th, 2004 at 4:53pm

Iroquois   Offline
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Like I said in my review, CFS3's terrain is better than Il-2, just a little dark.

Noticed Bear was flying near Interlaken. There was a freeware pack out there that added Interlaken to the sim along with a few other airfields. Anyone know where I can find it.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #44 - Jun 24th, 2004 at 4:58pm

Stormtropper   Ex Member
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Bear, how did you get the 110 cocpit to look like that, on my machine the cocpit texture doen't show up, do you know the fix???

Thanks
Jeff
 
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Reply #45 - Jun 24th, 2004 at 5:38pm

farmerdave   Offline
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Quote:
There was a freeware pack out there that added Interlaken to the sim along with a few other airfields. Anyone know where I can find it.


Interlaken is included with the 46th Italy scenery.

http://46th-designs.com/
 

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Reply #46 - Jun 24th, 2004 at 6:23pm

Microsoft Corporation   Offline
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Quote:
The bottom line is, we all like CFS3. Most of us have brought, or at least played IL2 and still we like CFS3 more.


Almost a dozen of you, according to the poll results.  Grin

Yes there is a flyable Bf-110 in FB, and the cockpit looks  better than the one Bear posted IMO.

I certainly don't hate CFS3, I haven't even played it.  It's funny to learn that some think if you like one you must hate the other.  How strange!   I originally came to this forum to try and find out if CFS3 supports the "mouse view".  I was considering getting CFS3 & Firepower addon.  So far, as far as I can tell CFS3 doesn't support using the mouse to look around, and if that's the case, it's a "show stopper" for me cause that's the only way I know how to look around since I've been doing it that way since Jane's WWII fighters.

Then I saw this thread and thought I would point out some of FB's strengths in comparison to CFS3, and dispell the misconception that FB's maps are flat or whatever.

I like what Mathias wrote:
Quote:
...are great combat games but just don't confuse them with flight simulators


That's how I see FB: a great air-to-air combat game.  My squadmates and I study and practice Real Life combat tactics used by the Luftwaffe, and put them into use flying our virtual Fw-190s against the VVS's best (humans), and we get the same results that we read about from the Experten.  I could personally care less if the 190 in FB stalls 10 KPH slower than in real life or whatever.   Overall the experience is very convincing to me, a non-pilot.  BTW we have a couple of real pilots in my squadron, one was a T-38 instructor in the USAF and built and flys his on lite AC -- FB is good enough for him, so its good enough for me.




 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #47 - Jun 24th, 2004 at 7:56pm

Stormtropper   Ex Member
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Quote:
That's how I see FB: a great air-to-air combat game.  My squadmates and I study and practice Real Life combat tactics used by the Luftwaffe, and put them into use flying our virtual Fw-190s against the VVS's best (humans), and we get the same results that we read about from the Experten.  I could personally care less if the 190 in FB stalls 10 KPH slower than in real life or whatever.   Overall the experience is very convincing to me, a non-pilot.  BTW we have a couple of real pilots in my squadron, one was a T-38 instructor in the USAF and built and flys his on lite AC -- FB is good enough for him, so its good enough for me.


Well, sure CFS3 doesn't have the mouse look thing, but hey, I only got 2 hands (one for the trottle and one for the stick) And I would highly recommend that you get CFS3, if you are into realistic WWII aerial combat and is ok with alittle less candy for the eye, you will not regret that you ever got CFS3 Wink

Cheers
Jeff......................Microsoft's #1 fan............and the guy who wasted the most money on M$

P.S. bout the stall thing, 10 MPH can mean the difference between life and death.........after playing CFS for 4 years, believe me, I know
 
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Reply #48 - Jun 24th, 2004 at 9:20pm

BEAR_-_AvHistory   Ex Member
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WillUMarryMeBill

>>>Then I saw this thread and thought I would point out some of FB's strengths in comparison to CFS3<<<

But just about all of us HAVE FB and you DON'T have CFS3 so what are you  pointing out in comparison based on actual knowledge of both games?

I personally have IL2 - IL2/FB - AEP & have had a lot of time to go through them & have been less then impressed with the whole thing.  I get them for free from one of my martial arts students that is a developer for Red Storm so the price is right & expect I will have Pacific Fighters well before most of the loyal fans. Wink

Seems like FB's big claims to fame are the dirt texture & the quality of the cockpits. At least 99% of the CFS3 vs FB debates always come back to those issues.  When you talk about ground handling models, takeoff models, damage models, high altitude models, roll inertia, excessive spin/stall,  torque, P-factor, differential steering etc the guys all want to go back to the dirt & cockpits

I think dirt I something to avoided in a flight sim so how great its represented is of no great shakes to me.  As long as I can belly land on it or shoot an object on it the dirt has served its purpose.

Also I have never been a big fan of head down flying especially in a game with non clickable cockpits & zero navigation requirements.  

The two only combat sims that make any kind of head down flying worth while is Falcon 4 in its SP versions with fully functional cockpit controls  (104 individual clicks, pushes turns & lever moves to start the engine & get ready to taxi) along with CFS2 that has a clickable cockpit & world wide navigation, something that is missed in CFS3.

In all the others I tend to be looking out the window for the guy who wants to shoot me as opposed to obsessing if the clock bezel is 2mm too big.

BTW its very telling about exactly where you are comming from, its more important how it looks then how it flys,  by saying in a flight sim that the cockpit visual & dirt texture are more important to you then the developer screwing up the stall speed on an aircraft by 10mph. 

Wonder how many F4U pilots (eliminated ensigns) would have liked the stall speed to be 10mph slower then it was  Cry

That being said CFS3 has texture budgets that will allow the creation of higher fidelity cockpits then FB can support should anyone feel like doing them.

>>>Yes there is a flyable Bf-110 in FB,<<<

Actually the 110 comment was a joke as I was just remembering how much crying there was at UBI & SimHq for a flyable 110 in the game going all the way back to when IL2 was first released without it Smiley  It took how long to get it?

>>>the only way I know how to look around since I've been doing it that way since Jane's WWII fighters.<<<

Interesting I think Jane's WWII fighters came out about 11 or 12 years after I started on flight sims & I was a newbie compared to some of the other guys Smiley

I am happy the T-38 instructor likes it & if its good enough for him so be it, for him:)

That being said the members of our development team that have real life military fighter pilot time (especially those also with war bird time) &  the AC-130 pilot (does our multi engine work) put FB the needs work category on its flight models.  

Our aerobatics instructor pilot & fluid dynamics programmer also thinks it needs work.  

Then there are our consultants at "The Air Museum / Planes of Fame" http://www.planesoffame.org  and so on.......but then everybody should be able to choose what pleases them to play without getting things "pointed out" to them in their own forum by someone who is totally unaware as to what there flight sim library actually contains, don't you think?

BEAR - AvHistory
 
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Reply #49 - Jun 24th, 2004 at 9:26pm

Tomtomcat   Offline
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As for me , I own both games and like them for different
reasons although I do prefer Il-2 since it looks & feels
much better.M$ doesn´t seem to care much for their
custumers they have released 2 pathes that didn´t
helped much...
Cfs3 out of the box without tweaking is a bad joke,
it actually becomes a decent game if you get those great planes from those guys rom AvHistory & Groundcrew
(Thanks!!!!!!!!!!!!!) and all the other addons ,
plus I do prefer the damage modelling and the weather
but Il-2 outruns it with a much better atmosphere
(pilot voices and the overall feel-Ok they don´t have
british voices..I hope they come with the next patch)
cockpits are much nicer than the stock ones from cfs3
( how come they didn´t include working ammo-counters???????) + they have some lovely details...
as for the flying models...I have never flown any real
warbird so I really can´t tell both Il-2 & Cfs3 feel different but pretty good for me (I have more problems
with stalling in CFS3 ....)
I don´t want to miss both of them!

P.S. From my point of view EAW was the most innovative
and ,in relation to its time the best WW2 flightsim i have
played!!!! EAW rules!!!!
 
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Reply #50 - Jun 24th, 2004 at 9:57pm

BEAR_-_AvHistory   Ex Member
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Woodlouse,

>>>Be fair. I think the very latest addon pack for IL2 has a B17.<<<

Yeah but you can't fly it  Shocked

Stormtropper,

I also fly HOTAS & have not yet developed a third hand.  Roll Eyes That being said a quality track IR type system would be really nice.

Tomtomcat,

>>>( how come they didn´t include working ammo-counters?)<<<

We managed to get them in our CFS2 planes but not the CFS3 versions.

Agree EAW is the best overall prop sim ever done for the war in Europe.  125 B-17's defended by 50 P-51's attacked by 40 long nose Fw-190's & 35 Bf-109's is really something to see.

Also think Jane's WWII fighters aircraft visuals both inside & outside were years ahead of there time.

BEAR - AvHistory
 
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Reply #51 - Jun 25th, 2004 at 1:32am

Mathias   Offline
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Quote:
Yes there is a flyable Bf-110 in FB, and the cockpit looks  better than the one Bear posted IMO.




Yes, the AEP Bf110 cockpit is an excellent piece of computer craftsmanship, lacks historical accuracy though as it's more the rendition of a G-4/R3 nightfighter with an F throttle column and some gauge combinations that didn't exist.
Unfortunately may I add as I'm a big 110 fan.
The external model is a piece of crap though IMO due to the low polygon budgets in IL-2.
 

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Reply #52 - Jun 25th, 2004 at 2:46am

Microsoft Corporation   Offline
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Well guys I really enjoyed this discussion.   I'm especially flattered that BEAR - AvHistory took the time to respond to my posts.  If I said anything against CFS3, it wasn't against anyone who's participated in this topic.  Anyone who enjoys WWII history is "top shelf" in my book.  As a token of my respect and appreciation, I leave you with these unretouched screenshots I made from FB, just for you.  Enjoy!


...

...

...

Salute!
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #53 - Jun 25th, 2004 at 9:39am

Mathias   Offline
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What I said WYMMB, nice artwork on the BF110 internals, but that's not the advertized G-2 Zerstörer Smiley
 

Mathias&&...
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Reply #54 - Jun 25th, 2004 at 9:41am
Mr.Mugel   Ex Member

 
It may be not flat, but look at those mountains, they look like from CFS 1, they have such hard corners, and another thing i dislike is that, for example in Berlin, quick flight, and there is an Allied Base below you, and the german base just in the neighbourhood, just as if they would have been the biggest friends... That´s really mad i think.

But time to point out the things that are good in my opinion:
- The Aircraft, Do335, Ho229, B25, and so on, i always waited for a sim featuring these ones.
- Torpedo Attacks
- The campaign mode, even if it was boring i think.

But i still like Il-2 much more, the thing why i not use it as my only flightsim is, that i have just 1Ghz, and 256Md SdrRam, and it needs long to load, and it´s not running really smooth.
 
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Reply #55 - Jun 25th, 2004 at 9:54am

BEAR_-_AvHistory   Ex Member
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Mr.Mugel,

Agree FB will run on a lower level machine in its base form but not when you crank it up to "Excellent" settings where i run it.

WillUMarryMeBill

>>>I'm especially flattered that BEAR - AvHistory took the time to respond<<<

Now don't go getting all gushy over it - these debates always give me the opportunity to do a long running AvHistory 1% commercial  Grin 

Hey that dirt looks flat to me!!!

As I said nice cockpits & OK dirt but crappy flight characteristics & low poly aircraft externals Wink  

That all being said it will be interesting to see a cockpit comparison when the guys start to release the next generation of CFS3 cockpits with double the current resolution Smiley

Also, did the 110 come with the base FB or AEP, I loaded both at the same time so I can't tell?

Wasn't AEP a $30 extra cost add-on over and above the regular price for FB & isn't IL2/FB a re-buy of the $40 IL2 which includes the planes that were originally supposed to be in a free IL2 patch? 

Additionally, now after only a few long weeks they are selling the $40 Gold Pack which includes both FB & AEP. 

Must make the true fans who ran out day one & paid full price for AEP a few weeks ago very happy.  Cry

BEAR - AvHistory
 
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Reply #56 - Jun 25th, 2004 at 11:44am

nickle   Offline
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Without AvHistory, CFS 2/3 would be a very poor sim.  MS develops the graphics engine and provides poor flight models.  Intended that way because 3rd party developers, free and pay, finish the sim.  CFS3 stumbled badly because the graphics engine required substantial computer/card resources and the format was oriented to ground attack. Compounded by slow develpment of drivers as for example by ATI.  I had and abandoned IL2 because I didn't like the format nor the air combat presentation.  CFS2 air combat format is more of interest and the sim still sells well.  Likely MS will go back to an enhanced CFS2 format for their next offering.
 
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Reply #57 - Jun 25th, 2004 at 3:07pm

BEAR_-_AvHistory   Ex Member
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nickle,

Just a few things.

I agree CFS3 was way to far ahead of the curve for the  hardware available when it was released.  It should have been released now Smiley

I disagree they developed bad flight models just so we & others could finish them.  

The stock P-51D is not all that bad, does a good job on the full ferry tank & on the whole the damage profiles look a lot like low res version of the high res ones we put in our V-2.80 CFS2 planes.

The fact is they just ran out of time & had a Christmas season release deadline.  The suits did not want to hear anything else but "Yes, its released on time".

CFS2 was the exact same deal but since its much less complex then CFS3 they just about got away with it.  However if you open up the CFS2 flight models you will see a number of things not being finished to get the game out.  

Look at the flap lift values fro example & all you will see is 0.000000 in them (no lift) except for the P-38 which has a very slight bit, almost like it was the starting point & they had to give it up.

In both cases the underlying flight model software is still the best ever developed that will actually run on a home computer.

Quick example here is an CFS3 AvHistory F4U trying to eliminate the ensign.

http://www.avhistory.org/bear257Images/f4u1_spin.wmv

The ensign is very good so he does not get eliminated Smiley  I also have a P-51 pilot who is not so good & rides his flat spinning Mustang in. Ouch

What's interesting about this is 99% of the people swear the CFS2 & 3 are incapable of spinning.  I can also post vids of flat spins, spiral spins, snap sips etc in all kinds of different planes if anyone doubts this capability exists in the software.

As for CFS4 despite the fact that CFS3 out sold FB by a 5-1 margin there is not going to be one for many years if ever.  There is also a great posssiability that FS10 is the end of that line.  

No matter what, if & when it ever comes out don't look for it as a stand alone CD based game like we have now.

BEAR - AvHistory
 
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Reply #58 - Jun 25th, 2004 at 7:32pm

nickle   Offline
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The stock US aircraft are so bad in CFS2, that I conclude we could not have taken the J's with them in WWII.  Not only do they fly bad; they shoot bad.

Landings CFS2 stock?  In the noise.  Likely few do it and wouldn't know if flap drag/lift was modeled or not.

MS sim group must show P.  So out the door, ready or not.  The fact that 3rd party could model aircraft saved their behinds.  And kept sales going much beyond expected life.

Model is GMax.  Fair but hopefully better in the future.

F4U and CFS3:  War in Europe.  None participated.

CFS2 F4U:  Why was it so effective?  Cannot run from a Zero; cannot outturn a Zero, cannot outclimb a Zero.  I much prefer the F4F.  Even the 2US F4U is a poor flying machine.  Unless propensity to stall/roll is a good fighter characteristic.  A  Ensign eliminator and thats about all it's good for.  I think it is not well represented in GMax and the real deal was a much better machine.

Question is whether the next MS offering will be as accepted given the promo and bust by CFS3.  No one told it like it was.

I trust that Bill needs $ for his modest home loan payments and we will see another offering in the near future.
 
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Reply #59 - Jun 25th, 2004 at 11:23pm

BEAR_-_AvHistory   Ex Member
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nickle,

>>>F4U and CFS3:  War in Europe.  None participated.<<<

Actually this is not correct. A large number of FAA Corsairs flew over Europe.

...

British Royal Navy accepted 2,012 Corsairs & the only model they did not fly in Combat although they had them was the Birdcage.  

A number of FAA squadrons on a number of different carriers were active in Europe, especially due to their range & the Seafires lack there of, as escorts in the Norway campaigns against the German battleship Tirpitz & other warships hiding there.  

The FAA Corsairs all had 8 inches clipped from their wings to fit the lower deck height British carriers.

FAA F4U's also participated in Operation Tungsten with 1834 Squadron (Lieut. Comdr. PN Charlton, DFC, RN) and 1836 Squadron (Lieut. Comdr. CC Tomkinson, RNVR) off Victorious, flying high cover for the raid. This was a role the FAA Corsairs of 1841 Squadron (Lieut. Comdr. RL Bigg-Wither, DCS & bar, RN) would repeat, flying off Formidable in Operation Mascot on 17 July and with 1841 joined by 1842 Squadron (Lieut. Comdr. AMcD Garland, RN) in Operation Goodwood in late August.

...

The FAA also flew Wildcats & Hellcats in European Combat.

...

The USN flew Hellcats over southern France in the Rhone Valley in CAS operations againsy German troops. One USN Hellcat #8 is credited with 4 victories over German aircraft.

...

F6F-5 Hellcat  #8 of VOF-1 flew from the decks of the USS Tulagi while supporting Operation Dragoon the invasion of Southern France in  August 1944.

>>>Landings CFS2 stock?  In the noise.  Likely few do it and wouldn't know if flap drag/lift was modeled or not. <<<

I would very very strongly disagree here.  

...

CFS2 is a carrier combat sim & its all about launches & Traps.  We had without exaggeration hundreds of questions about taking off & landing on the carriers & why it was near impossible to takeoff with a full loadout from them.

>>>Even the 2US F4U is a poor flying machine.<<<

BTW Interesting thing is we never made a plane identified as a 2US F4U.  Roll Eyes

BEAR - AvHistory
« Last Edit: Jun 26th, 2004 at 12:46am by BEAR_-_AvHistory »  
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Reply #60 - Jun 26th, 2004 at 12:59pm

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By golly you are right Bear.  RN Corsairs did fly in the European theater.  In 1943 as you state.

As a matter of interest:

What was their combat record in terms of kills in the European campaign?

How many RN Corsair squadrons were empoyed in the D Day June 1944 Normandy landings?   

Capt Eric Brown, RN, Test Pilot.  Flew all US/Br carrier fighters 1939 - 1970, 487 aircraft, last RN F4.  "Duels in the Sky" for those interested in comparisions between USN and J/N fighters.  He also flew J/N fighters for test.

His assessment Corsair v 109G: Favorable for the 109 but don't make tactical errors.

Vs 190: 190 without a doubt.

"Even the 2US F4U is a poor flying machine."
Make that 1US F4U.  Still a poor flying machine in the sim.  Unless accelerated stalls are a useful tactical manuver.  Believe it to be GMax problem.   

Interesting that CFS simmers are carrier qualified.  Just for grins; how many regularly make CV landings? 





 
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Reply #61 - Jun 26th, 2004 at 5:44pm

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I make CV landings fairly often in CFS2 campaigns, they didn't seem terribly hard to me.
 

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Reply #62 - Jun 26th, 2004 at 7:03pm

BEAR_-_AvHistory   Ex Member
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nickle

Since you verified that F4U's were in fact in FAA active service flying combat missions in Europe & not in the "None participated" category that you originally claimed why don't you just look it up in the same place  Grin

>>>Vs 190: 190 without a doubt.<<<

Others had a different view:

...

Your mileage may vary.  

>>>Make that 1US F4U.  Still a poor flying machine in the sim.<<<

You are still missing some letters & numbers in the ID but that's OK.

Very interesting comment that F4U, which ever F4U it actually is, flys poorly.   For example the 1US F4U-4B Corsair is a machine that can

...

roll at over 100 degrees per second at 340mph and

...

can pull almost 8G at 300mph.  Handles poorly, y'all got to be just funning with us  Roll Eyes

BTW the improved Zero model 52 looks like this

...
...

When the Zero is 100mph slower & has 10,000ft less service ceiling, do you really want to be flying a 1% Zero against a 1% Corsair? Or to state the question a little differently do you have a simulated death wish  Cheesy

>>>Believe it to be GMax problem.<<<

Really?  The visual development tool is effecting the flight models, I will have to look into that.  You are aware of course that not all of the 1US F4U's are created using Gmax but they all can meet their in flight numbers.

...

>>>Interesting that CFS simmers are carrier qualified.  Just for grins; how many regularly make CV landings?<<<

Well my old squadron VMF-257 WildBunch had approximately 330 of them because every mission started & ended on the deck.  

BEAR - AvHistory



 
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Reply #63 - Jun 26th, 2004 at 8:34pm

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Bear - All those numbers.  Good it's only a sim.

Opinion 190/Hellcat/Corsair:
"All those pilots agreed ..."  Sim pilots maybe???

Capt Brown Hellcat vs:

109G-6: The Hellcat had a distinct edge over the 109G-6 but would not be able to overcome it without a lot of pilot sweat.

190A-4: This was a contest so finely balanced that the skill of the pilot would probably be the deciding factor.

Capt Brown assessment is an estimate as neither Hellcat nor Corsair saw significant European combat.  Nod to the Capt over the Sim. 

In the Pacific the top fighter was the Hellcat with Corsair no 2.  Corkey Meyer Grumman test pilot 1940 - F-14 Flight Journal August 2003.

In the same mag, Corkey Meyer gives the P-47 the best EU fighter.  FW-190 no2.  Based on both air and air to ground performance.  In CFS3 the 47 is a truck.  Most effective 47 was the 25 and up with WEP, paddle prop, and lead computing gunsight.  Even so, earlier 47's had a clear edge over N fighters 20k and above due to engine supercharger match and elliptical wing.  Below bad. As USAAF Col remarked first fighter sweep France:  Good that it can dive because it can't climb.

Corkey Meyer in test Hellcat vs Truck above 20k was amazed that the 47 easily outmanuvered the Hellcat using the vertical.
 
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Reply #64 - Jun 26th, 2004 at 9:40pm

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Lt Hampton Grey, VC, RCNVR, Corsair pilot Tripitz action 1944:

http://www.navalandmilitarymuseum.org/resource/Resources_Frame.html?gray.html&1

 
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Reply #65 - Jun 27th, 2004 at 4:13am

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nickle,

>>>All those numbers.  Good it's only a sim.<<<

And a very good one at that; these numbers are all created real time by our planes during test flights of the 1% AvHistory aircraft in both CFS2 & CFS3.  

They are especially nice to have when going over how the planes actually perform as opposed to some guys general comments on how he just "feels" they perform.

>>>Opinion 190/Hellcat/Corsair:
"All those pilots agreed ..."  Sim pilots maybe <<<

...

About the only 'sim' the USN Combat Tactical Test Division of the Airplane Characteristics & Performance Bureau of Aeronautics of the Navy Department had available to it in WWII was the Link Trainer  Wink

With all due respect to Capitan Brown all those test pilots did agree.

>>>In the Pacific the top fighter was the Hellcat with Corsair no 2.  Corkey Meyer Grumman test pilot 1940<<<

A Grumman test pilot likes the Grumman Hellcat better then the Chance Vought Corsair, why I am absolutely shocked to hear that  Roll Eyes  

Thing is,  the USN did not agree with Mr. Meyer or Grumman which they demonstrated by canceling the Hellcat contract 6 years before they cancelled the Corsair. The Royal Navy's FAA also got rid of the Hellcat as a front line aircraft during the autumn of 1945.

But back to basics:

The F4U-1D was faster then the F6F-5,  

...

Climbs faster,

...

& in its F4U-4B version also flys higher, has greater range, faster cruise speed & carried more external stores.

When the USN canceled the Hellcat contract before the war ended, it extended the Corsair contract  into 1951 with the introduction of the F4U-5.

The F4U-5 was basicly a F4U-4 with a swapped in 2675hp R-2800-32W, equipped with a variable-speed two-stage supercharger. Production of the Corsair lasted till October 1951 while the last Hellcat was built six years earlier on November 16 1945.

The Corsair fought in Korea & USMC Capt. J. Folmar of VMA-312, was credited with shooting down a MiG-15. IIRC there is no record of a Hellcat shooting down a jet in Korea.  In fact the only Hellcats to get into the Korean war were a handful of explosive-laden Hellcat drones used for "bridge-busting";  an interesting use for the top fighter in the Pacific. Smiley  

>>>In CFS3 the 47 is a truck.<<<

We have 6,  if you count the contra rotating prop P-72a experiential version,  AvHistory 1% P-47's the heaviest single engine fighter of WWII in CFS3.

...

IMHO none of them flys like a truck but they do fly like the heavy planes they are being between 3500lbs & 9700lbs more porky then the Fw-190A.

BTW Y'all wouldn't suspect that Mr. Meyer of Grumman fame prefers the P-47 because its another product of the Long Island Aircraft Producers Mafia do you?

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Reply #66 - Jun 27th, 2004 at 4:38pm

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It strikes me that Mr. Meyer never flew Spitfires. In fact, as he swears so heavily on the Thunderbolt, I see that it's quite obvious that he never flew Tempests or Typhoons either.


And nickle, this is one argument your never going to win. Wink
 

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Reply #67 - Jun 28th, 2004 at 11:52am

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>>>All those numbers.  Good it's only a sim.<<<

It is a good PC sim made that way by AvHistory aircraft.
It’s a long stretch to think they are close to the real deal. 

Example: None of the 3US prop fighters will climb at USAAF or manufacturer’s rate of climb and speed to 20k. My performance ref: America’s Hundred Thousand, Francis H Dean.

Same performance problem with props in COF.   

     Project Ted and BuAer test pilots:

Very interesting but not conclusive because it’s incomplete and likely out of context to other documentation.

Issue: Was the Corsair or Hellcat a better fighter than the 190?

Capt Brown flew the 190 in tests and also has combat experience.  I’ll take Capt. Brown’s evaluation over the BuAer letter. 

He favors the 109G over the Corsair but not by much.  The Hellcat has an edge over the 109G but not by much.
He rates the 190 a clear winner over the Corsair.  The Hellcat matches up even with the 190.

Clearly Capt Brown favors the Hellcat as a fighter over the Corsair.

Grumman used the 190 as a baseline in developing the F8F.
Corky Meyers rated the 190 as the number two European fighter of WWII ahead of the Spitfire.  His ratings were based on air to air and air to ground effectiveness

Here’s another test pilot assessment:

Meyers Best Fighter article was critiqued prior to issue by Col Chilistrom, USAF.  Experimental Test 1943 – 1945; 1948 Chief of Fighter Test Wright Field, Dayton Ohio; Commander F8F squadron; 1949 – 1950 Commander USAF Test Pilots School. 

“Dear Corky: As expected … a great paper … irrefutably based on the criteria.  … I agree entirely with Corwin Meyers paper and the conclusions he presents based on the criteria he establishes”. 
His choices for fun of flying: P-51D, Spit, 190D.

The match of Corsair and Hellcat to the 190 is based on test flights and not on combat because naval fighters did not play a significant role in the European air war.
If they played a significant role; combat results would be prominently available and controversial estimates not in dispute.

Issue: Which of the navy fighters, Corsair or Hellcat, had the better WWII combat record.

Grumman produced 12275 Hellcats and Vought 12571 Corsairs of which 773 were produced after VJ.  The Marines received 111 F4U-6 for Korea and 94 for the Aeronavle in 1952. WWII production was about the same.

The F6F was credited with 5156 USN/USMC victories for a kill loss ratio of 19 to 1.
The F4U was credited with 2140 for a kill loss ratio of 11 to 1.

It’s difficult to spin the numbers.

Issue: Did the F4U have better performance than the F6F?

Meyer in one of his articles states that side by side tests F6F to F4U performance was nearly the same.  At some altitudes, relative speeds differed slightly but not much. Indicated a/s differed significantly.  Meyers said the speed difference was due to Corsair static pressure error.  CAS error.

Spin if you like.  Performance in combat is the only consideration.

Issue:  Long Island Mafia aircraft manufacturers and why F4U over F6F after VJ.

In WWII there was no competition for contracts.  Grumman was running flat out as was every other manufacturer.  Manufacturers did swap fighters for tests so that innovations could be shared. The USAAF/Navy benefited from another test source.

I haven’t read an explanation of why the Corsair over the Hellcat.  Try CNO.

I don’t know why the RN ditched the F6F.  Ask an RN FAA member to comment.

Summary

Naval fighters were not significant in the European campaign.  Even in the Med.

Hellcat/Corsair vs 190 is “what if” history.  Interesting but not conclusive.

Hellcat was by far the most effective naval fighter of WWII in the Pacific where carriers dominated combat operations.

I like the CFS2 1US Hellcat by far over the 1US Corsair.
The Corsair is a poor sim flyer for me.  I think the real deal was a much better machine.

The P-47D CFS3 3US is a Dog.  If Bear says that’s the way it was; Ok by me.  But doesn’t square with its combat record.

I believe the test pilot summaries of flight performance over the BuAir memo.

Fighter climb performance is a key attribute to combat performance assessment.  MIA in the sim.

The Jerry Beckwith Flight Model Workbook and the several supporting worksheets are exceptional.

Does not mean that a $50 sim running on a (maybe) $1500 computer is going to duplicate the real deal or close to it.

Just for giggles: Charles Lindbergh reportedly stated that the F4U-1 was no more blind in forward visibility than Spirit.

For the 300 plus of you simmers that are carrier qualified. Go to this site and sign up:

http://www.navy.com/officer/aviation

Make sure you state in qualifications that you are paddles carrier qualified, fighter type and carrier.  Plus Plus points for the F4U-1.
 
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Reply #68 - Jun 28th, 2004 at 4:51pm

BEAR_-_AvHistory   Ex Member
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nickle,

And clearly you favor Captain Brown over the USN test pilots as he supports your point of view.  

Its just too bad that Captain Brown was flying a F4U-1 & not a F4U-4 in his tests Smiley Myers has the same problem in the Hellcat speed tests as its against a F4U-1 which is about 30mph slower at 6,000ft less altitude then the F4U-4.  

I don't think anyone was knocking themselves out to campaign a Hellcats at Reno although they were surplus and available.

As for your climb claims they are just like everything else you stated in this thread about how the planes in the sim fly - all opinion & no facts to back them up.

For example, your climb statement has no value as its missing all the components that make up a climb rate: What power settings are being used - How the aircraft loaded - What the speed of the climb is - What is the AoA -  Also if our planes are wrong - What specific altitudes are they off at - How much are they off & so on.  

We have no real problems with the America’s Hundred Thousand as we all use it as one of our sources, but only one of our sources.

If you don't like the way our F4U's & P-47's fly just put up some solid data where they are off & stop trolling. Its easy all you need to say is your plane does A & the real one according to (name of source) does B so you are off by X.

You talked all about how the F4U was so bad but instead of saying specifically what the issues were you tried to change the subject.

You first started with comments that the 1% Spitfire had the wrong 350 Chevy intake, but you had the wrong Spitfire.

You stated the "Hurricane" was all messed up with the wrong nose, but you again had the wrong plane as it was not a Hurricane but a Spitfire with a tropical filter.

You stated there were no F4U's is Europe, but the FAA flew them in combat operations.

You said the CFS2 1% F4U flys badly but were never able to tell us which one since they fly differently.

You said it stall/rolls? too much, but our numbers dispute that on any version.

You blamed Gmax for bad flight properties & causing accelerated stalls, but Gmax has nothing to do with the flight models.

You said the model is Gmax, but some of them are stock MS visuals, other are FSDS & you were unable to tell us which one it was.

You said Grumman used the Fw-190 as a base for the Bearcat, but this is just an urban legend created by embroidering on the fact that Leroy Grumman viewed some captured German planes in the UK in early1943. It was actually built to meet a USN contract requirement that it could operate from all carries not just the big CV's.

You said no one ever landed & took off from the carrier is CFS2, but this is just smoke & mirrors on your part to move off the subject.  

We had about 350,000 CFS2 carrier based planes downloaded which were created at the specific request of people for carrier operations.  We even converted MS/AI planes into carrier capable units because of the demand.

...

When the guys discovered no carriers in CFS3 it hurt sales & no carriers in the still born CFS4 sparked protests on the messageboards & petitions to MS.

As for your cheap shot at the sim guys in the 257th a number were military pilots taking a busman's holidays playing with a computer.  Chameleon & his wingman used to log in from the Gulf where they were running No-Fly zone patrols in F-16's.  They enjoyed playing Navy & trapping

One of the biggest fans of the CFS2 1% F4U series day job is a USN test pilot at Naval Weapons Center China Lake working on the F/A-18E/F Super Hornet project.  The Corsair was at the top of his wish list to own.

You were doing so well with your comments above you started the lets talk about Hellcats or 109's or 190 or anything else but not explain why to you the 1% F4U flys badly in the sim.  

So back to your no content comments - I never said the P-47 was a dog you did.  Your saying it was a dog sort of completes the circle you started with the F4U flys bad comment.

You make statements with absolutely no content other then a non quantifiable "its a dog", "it flys bad" which is total rubbish especially from a guy who thinks a desert Spitfire is a Hurricane with a bad nose job

I said it was heavy & flys like a heavy plane.  If you think a single engine plane with a maximum TOW of 17,500 pounds was an agile lightweight who am I to disagree with you.

Its interesting to note that the P-38F another agile lightweight had two engines to pull its maximum TOW of 18,000 pounds off the ground.

You might not be aware of it but getting a plane to feel heavy in the game to a sim pilot is a major big deal.  

Bottom line here is climb performance is not MIA in this sim & its not missing in our P-47 series which meets its climb rate numbers.

>>>Does not mean that a $50 sim running on a (maybe) $1500 computer is going to duplicate the real deal or close to it.<<<

Really, no kidding?

BTW: Which part of our readme statement "It is the intention of the AvHistory 1% project to over time build the most accurate aircraft that the CFS3 software can support." don't you understand.

You want to continue this, stay focused & put up something verifiable,  not just some more vague comments about the planes with no backup.

BEAR

 
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Reply #69 - Jun 28th, 2004 at 4:52pm

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IMHO, the biggest factor in combat is the pilot, not the plane.  To quote the Red Baron:"It's not the crate, it's the man sitting in it."
 

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Reply #70 - Jun 28th, 2004 at 5:24pm

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Gee Bear you took it so personal.

Yes indeed: Capt Brown and Meyers over BuAer.

Best carrier fighter by record:  F6F.

Corsair prone to stalls and rolls in sim.  Not representative of the real aircraft.

None of the 3US fighters will climb per specs.  Since you have the reference; check for yourself.

To paraphrase T Hanks:  Fighter Pilots don't cry.

 
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Reply #71 - Jun 28th, 2004 at 5:39pm

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Quote:
None of the 3US fighters will climb per specs.  Since you have the reference; check for yourself.




Hmm, that's interesting.
Nickle, you shure you have autotrim and auto mixture dissabled, checked for keyboard shortcuts on how to trim and set mixture in realtime?
Just trying to be constructive.  Wink
 

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Reply #72 - Jun 28th, 2004 at 6:34pm

BEAR_-_AvHistory   Ex Member
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Nickle,

>>>Corsair prone to stalls and rolls in sim.  Not representative of the real aircraft.

None of the 3US fighters will climb per specs.  Since you have the reference; check for yourself.<<<<

In addition to the references I also have the output charts of their specific climb performance taken real time in the game that demonstrate they are on the climb numbers listed in those same references.

Anyway, You are just continuing to repeat the same circular augment & adding nothing of value as it goes around since your opinions are all unsupported  by any evidence. 

Does not seem like there is anything more to say other then,  if you really believe, as you said earlier that

...

this is a  Hurricane how informed can your unsupported opinions on how the planes fly  possibly be Grin

BEAR
 
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Reply #73 - Jun 28th, 2004 at 6:55pm

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For those interested in a test P-47

The USAAF specs call for a 14,500 lb aircraft (full fuel and FAMMO) to climb from 10k to 20k in 3 minutes mil (Not WEP)  Rate of climb specs are 2400 start and 2200 20k.

Try 50pct fuel FAMMO no external stores.
Set up at 10k and 305MIAS.
Climb slowing to 264MIAS at 20k.
Use 2000 fpm to start

Post your results.
 
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Reply #74 - Jun 28th, 2004 at 9:49pm

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Yowsa Bear!

Who did the external paint job on that Spitfire? Shocked
 

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Reply #75 - Jun 29th, 2004 at 12:00am

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605 Scorpion,

The 1% visual was created by Josh ZUYAX Ziebarth as were the other AvHistory Hurricanes err Spitfires.

nickle,

264mph is pretty fast for a climb speed in a WWII aircraft.

Why not use the 164mph IAS of the real aircraft? Smiley

But hey, the quoted numbers are BS anyway. In 3 minutes the 2400ft+2300ft+2200ft=6900ft, a little short of the 10,000ft climb request.

In level flight at MIL at 10,000ft the P-47 just barely gets up to 318mph IAS (359mph TAS), not leaving much excess horsepower room at 264mph IAS.

So you are correct.  Since we did not use an Area 51 anti-gravity device and are limited to real world physics it will not meet your numbers. Score one for Area 51.

Using the real climb speed of 164mph IAS the average climb rate is around 2400fpm (depending on your flying skills) so the rate of climb is close. But without the Area 51 anti-gravity device how do we make the jump at 2:59min from 16,900ft to 20,000 unless Scottie can beam us up?

But Captain I canna do it,  the warp drive is ready to blow..  Grin

Also, is this climb rate for a narrow cord prop or the later paddle blade?

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Reply #76 - Jun 29th, 2004 at 9:41am

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Bear, when are you guys gonna release those Hurricanes and that Avenger???????
 
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Reply #77 - Jun 29th, 2004 at 11:25am

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Pg281 America's One Hundred Thousand shows the P47 Speed and Climb Performance.  Speed is in TAS.  I converted to IAS std day.  TAS 10K is 365 mph in the climb.

Bear: climb the 47 to 20k on your schedule and post the airspeed and r/c at 5k increments and time.  See if you can beam yourself to 20k.

The published schedule is optimum and will give the best climb performance.  It is not the schedule used operationally.  Normally the fighters took off in sections and divisions.  Rendevouz then climb with several divisions of 4 each squadron.  Speeds were much less to keep the flight together.

I noted during a prop flight in COF that when the  mixture was accidentally substantially reduced that the engine sound and air speed picked up significantly.  Reduction to engine stumble then to smooth then a few clicks more gave better power than did full rich.

I tried this in the 47 mil power in the climb.  Retard mixture to engine stumble, smooth, plus a few clicks gave best power.  Not the way it should work but helps.

I note that cfg shows 47 with supercharger.  Should be auto and I find no way to key on.  Manifold pressure was steady 53 inches during the climb but only went to 15k.

 
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Reply #78 - Jun 29th, 2004 at 11:30am

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The Hurry's will start to come out soon, but there is no Avenger planed for CFS3 short term.

Next out today or tomorrow will be a Yak-9M in


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Reply #79 - Jun 29th, 2004 at 3:14pm

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Interesting thread guys!

My 2c worth, CFS3 over IL2 / FB any time! despite CFS3 running like a dog 8 out of 10 times I try it (The other two times it simply rocks! (?) )  Roll Eyes

I'm puzzled to hear of people having problems with IL2/FB - they've always ran fine for me even in my Celeron 700mhz days.......  Undecided
 

Posting drivel here since Jan 31st, 2002. - That long!
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Reply #80 - Jun 29th, 2004 at 3:37pm

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Ran additional climb test 47 from 10k to 20k.

Mixture lean to stumble at mil power then run smooth results in significant increase in climb performance.

Still poor 47 climb performance.

USAAF specs 4 min 10k to 20k full fuel and ammo.
These were performance tests running the engine at mil power.  Not operationally permitted for normal climbs. 

Mine was 9 min (8:55) 10 to 20, 50 pct fuel.

Ability to climb is a critical fighter characteristic in a dogfight.  Mil or WEP power is used as necessary.

For test I set elevator and aileron sensitivities to 0.950 in cfg from 1.000.  Target r/c 1500 to start at 305 IAS, 10K.

 
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Reply #81 - Jun 29th, 2004 at 5:31pm

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>>>Still poor 47 climb performance.<<<

Most P-47's did not climb well until the D-23

>>>I noted during a prop flight in COF that when the  mixture was accidentally substantially reduced that the engine sound and air speed picked up significantly.  Reduction to engine stumble then to smooth then a few clicks more gave better power than did full rich.

I tried this in the 47 mil power in the climb.  Retard mixture to engine stumble, smooth, plus a few clicks gave best power.  Not the way it should work but helps.<<<

Actually, this is exactly the way it should work in real life & the way it does work in the game.  It the reason our readme says to shut off auto mixture.  

Mathias was trying to tell you that when he said """Nickle, you shure you have autotrim and auto mixture dissabled, checked for keyboard shortcuts on how to trim and set mixture in realtime?"""


>>>USAAF specs 4 min 10k to 20k full fuel and ammo.<<<

That is about 2500FPM or midrange in the P-47 development cycle.

You did not state what P-47 you are flying but the early versions like the C were in the 2100-2200 FPM range & took 7 minutes to get to 15,000 feet and continued to slow.  The contract was for 5 minutes to 15,000 feet but the real planes never made it.

Our P-47D-23 will & does climb at 3117 to 3120FPM @ 165IAS.

Our P-47M will & does climb at 3697 to 3700FPM @ 169IAS.

Our P-47N will & does climb at 2718 to 2770FPM @ 167IAS (the N was a disappointment to the Air Force)

The fact that you by your comments on fuel mixture do not know how to set the engine up for a sustained climb is most likely why you can't make the numbers as the planes themselves will make the numbers. If y'all really need it for proof I can make & post charts from my flights in these planes.

The other thing you need to know is if the planes had the paddle blade props or not as they were worth about 400fpm by themselves.

BTW on the supercharger CFS2/3 does not have any user enabled way to turn it on/off or switch speeds.  We factor that into our equations.  

BEAR - AvHistory
« Last Edit: Jun 29th, 2004 at 6:51pm by BEAR_-_AvHistory »  
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Reply #82 - Jun 29th, 2004 at 5:53pm

nickle   Offline
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I don't use auto mixture.
Mathias was refering to Auto Trim.  Not fuel control.

The norm in a climb is rich mix.  The technique I used is more appropriate for max range.

The a/c is 3US P47D-26.

Are those climb specs from 10k to 20k?

If not, what do they represent?

 
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Reply #83 - Jun 29th, 2004 at 6:00pm

Mathias   Offline
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Quote:
I don't use auto mixture.
Mathias was refering to Auto Trim.  Not fuel control.

The norm in a climb is rich mix.  The technique I used is more appropriate for max range.

The a/c is 3US P47D-26.

Are those climb specs from 10k to 20k?

If not, what do they represent?



sorry, but that's getting silly.
Re-reading my post, I'm almost certain that I used the terms "automixture" and "autotrim".
Yes, confirmed, that's what you can read one side back  Grin
 

Mathias&&...
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Reply #84 - Jun 29th, 2004 at 6:54pm

BEAR_-_AvHistory   Ex Member
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>>>sorry, but that's getting silly.<<<

Agree, maybe someone else can do "fuel mixture vs altitude 101" for this guy but as of now I am out of here Sad

BEAR - AvHistory
 
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Reply #85 - Jun 29th, 2004 at 7:01pm

nickle   Offline
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I tested the 47 at 169 mph climb 10k to 20k. Rate of climb was 3000 plus fpm.

I checked on line for another climb speed chart.  Confirmed that 169 mph is ball park.

I reviewed America's Hundred Thousand charts.  The TAS shown are only for Vmax reference.  No climb speeds are shown.

Bear: You are right; my P-47 climb statements were wrong.


 
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Reply #86 - Jun 29th, 2004 at 8:12pm

nickle   Offline
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After several AI encounters 1v1 P47 v 109/190.

Neither are much of a problem.  190 easiest of the two.

I changed my Energy tactics based on the 169 climb performance.  I want E for manuver but know that the 47 has good performance at 169 if out of E. 

Setting the Mix to lean plus a few bumps is a significant performance increase. One encounter the Mix was too lean and engine wanted to cut out.  Bump up and reset.

Combination makes the Truck a very good sim dogfighter. 

Makes me happy.
 
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Reply #87 - Jun 29th, 2004 at 8:49pm

BEAR_-_AvHistory   Ex Member
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Nickle,

No Problem.  

I am glad to see it worked out & you are enjoying the planes. Smiley

I had already checked the ATH reference on pg 281 before I saw you last post & the speed listed is the max level flight speed.  

Although it seems counter intuitive, because 165mph is so slow compared to 365mph, as you discovered in your tests you need to climb at the optimum climb speed to get maximum climb rate.

BTW you should be aware that once you take the real life pilots out of the sim pilot pool there are actually very few sim only pilots that are aware of such a thing as "climb speed" being different then top speed. 

Those that do know about it tend to also do very well in online combat.  Wink 

Gotta see if I can get the Yak-9M out tonight its a great dogfighter but a little squirrelly low & slow especially with full tanks.

Its the weight;  you get that inertia going and it's over drives the vertical fin, it really needs a fillet like the P-51 and P-47 bubbles.

BEAR
 
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Reply #88 - Jun 29th, 2004 at 9:18pm

nickle   Offline
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Inspired by the performance of the P-47, I downloaded the BR F4U. 

Wow: None of the nasty stall habits of the CFS2 versions.

Very nice flying machine. 

Takes more turns vs the 109 because it doesn't have WEP.

Good machine
 
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Reply #89 - Jun 30th, 2004 at 1:12pm

nickle   Offline
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For a really depressing 47 performance chart:

http://www.zenoswarbirdvideos.com/Images/P-47/47TOCL.gif

Note the Climb recommendation a/s and r/c.

The 47C first saw combat Europe in April 43.
47D in process of replacing C models July 43.
Water methanol injection D's begins Nov 43.
Paddle prop install begins D's Dec 43.
Ongoing in April of 44.
Combination gives performance equal to 190 below 15k.

Nov 43 P47 overall kill rate Europe was 3 to 1.
For comparison the F4F vs Japanese was 9 to 1.

May 1944 Maj Gen Kempner states that 47 broke the back of the Luftwaffle.  






« Last Edit: Jun 30th, 2004 at 7:39pm by nickle »  
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Reply #90 - Jun 30th, 2004 at 11:46pm

Tomtomcat   Offline
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Bear-Avhistory,
>>>( how come they didn´t include working ammo-counters?)<<<
Sorry or the misunderstanding , I wasn´t referring to Avhistory but to Microsoft!
You guys at Avhistory do an outstanding job!!!
...maybe I prefer IL-2 FB because it had cost me too many nerves to get the programm o run properly..
 
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Reply #91 - Jun 30th, 2004 at 11:51pm

Tomtomcat   Offline
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"...maybe I prefer IL-2 FB because it had cost me too many nerves to get the programm o run properly.."
Correction:
"...maybe I prefer IL-2 FB because it had cost me too many nerves to get CFS3 to run properly..."
Sorry for the mistake...
 
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Reply #92 - Jul 1st, 2004 at 1:10pm

BEAR_-_AvHistory   Ex Member
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TC,

>>>it had cost me too many nerves to get CFS3 to run properly..."<<<

Agree, when it was released it was a major challenge to get to run properly.  It was way too far out in front of the available hardware.

That all being said;  guys with current systems can get the game to run with little or no pain by following the set-up tutorials on sites like Sim Out House.

All my screenshots are taken on a pretty much middle of the road computer:

System - Home Made
AMD XP2400 runs @ 2.0G
Memory 1 GB PC2100
FX-5600/128MB
SBlive 5.1
XP-Pro
DX-9.0b Final

Game Settings
1280X1024X32
Overall slider @ 5
Aircraft slider @ 5
Terrain slider @ 5
Scenery slider @ 5
Effects slider @ 5
Clouds slider @1
Shadows Button ON
Reflections Button ON
T&SL Button ON

I use Winding Man's "Scenery Project" & Max_Devils clouds (allows the cloud setting of 1) all else is stock. The cropped pictures are direct unretouched screen captures.


BEAR - AvHistory


 
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Reply #93 - Jul 1st, 2004 at 9:20pm

Crumbso   Offline
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Ok I've read up to page 5 of this argument.

Lets get one thing straight. We have the main problem here of many people taking these games as true representations of real flying. Now it is silly to assume that having a 3D model representation that fits to all the numbers of performance data and say that it is correct. The fact of the matter is that CFS3 really feels lifeless compared to IL-2. You can't play a computer game and expect that flying a real spitfire is ANYTHING like this.

I have flown aerobatics in a vintage era aircraft before and must say that Il-2 gets the overall feeling right. With regards to the stalls they are not at all overstated. Real stalls are deadly incedences that a good pilot should not come across. In CFS3 you can mercilessly throw your toy around the sky with careless abandon. CFS3 is the most "game like" in my opinion. This is no bad thing but the better combat sim in overall atmosphere feeling and probably even flight dynamics is IL-2. The physics engine is miles ahead of CFS3 as well.

Oh yeah and who the hell cares about the dirt? CFS3's graphics were awful in my opinion. It is impossible to get a clear and crisp shot.

I can't wait for the aftermath of this post but its jsut my to pennies.
 
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Reply #94 - Jul 2nd, 2004 at 12:05am

1danny   Offline
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the korea add on is fantastic and free.
thanks dogpatch
 
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Reply #95 - Jul 2nd, 2004 at 1:37am

BEAR_-_AvHistory   Ex Member
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Pete,

>>>In CFS3 you can mercilessly throw your toy around the sky with careless abandon. CFS3 is the most "game like" in my opinion.<<<

Whatever & y'all know what they say about "opinions" Roll Eyes

http://www.avhistory.org/bear257Images/f8f2_spin.WMV
AvHistory 1% F8F-2 Normal spin pilot recovers.

http://www.avhistory.org/bear257Images/flatspin.wmv
AvHistory 1% P-51D Flat spin pilot dies.

http://www.avhistory.org/bear257Images/f4u1_spin.wmv
AvHistory 1% F4U-1 Normal "ensign eliminator" spin. Good piloting skills & sufficient altitude allow the ensign to catch the fish instead of being fish food  

http://www.avhistory.org/bear257Images/spitloop1.avi
AvHistory 1% Spitfire - 100% power - original straight & level entry speed 350mph - stick yanked full back.

As they say in the car adds, your mileage may vary.  

The real life fighter pilots, aerobatics instructor pilots, civil pilots & engineers who build the 1% planes as well as the Warbird Rebuilders & test pilots from The Planes of Fame Air Museum  http://www.planesoffame.org   who are part of the 1% process are all quite happy with the way their work product represents the actual WWII aircraft.

>>>CFS3's graphics were awful in my opinion. It is impossible to get a clear and crisp shot.<<<

...

...

...

Agree they are simply terrible its a real embarrassment to have to post them but its all we've got Grin

BTW Pete, interesting group you have there at "Tulk Aircraft Design".  I see one of your 'leads' is 13 years old & I would like to know if is anyone on the Tulk Aircraft Design Team is older then 16 or 17?  

Thing is, I am kinda wondering exactly how much real life experience your "opinions" are actually based on.

BEAR - AvHistory
« Last Edit: Jul 2nd, 2004 at 2:47am by BEAR_-_AvHistory »  
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Reply #96 - Jul 2nd, 2004 at 6:30am

Crumbso   Offline
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I'm sorry I insulted your precious CFS3 but I just don't think it's that great.

Granted the first shot is nice but the other two really aren't crisp. Your shot of the Avenger in CFS2 was just as nice.

And my so called "opinion" is as valid as yours.

TLUK design has published its own payware aircaft succesfully and been contracted twice so I'll thank you kindly to shut yer trap. I have flown in a Harvard more than once and done some aerobatics and have about 33 hours worth of flights all at the tender age of 17.  True it isn't like being a fighter pilot it's just I want to try and reproduce the feeling I get when flying. Not that you should pay attention to me or anything it's just that I feel IL-2 has the sensation of flying closer than any game ever has. To me I really don't mind if it is one mile and hour out of range what it really comes down to is which one you enjoy the most. Otherwise why would you play the game? After all thats all they both are.

You can throw statistics at me all day long but at the end of the day Il-2 had most of that out of the box. I don't wish to have to invest several hours of work into something that cost me £40 until it starts giving a little bit back.

Don't patronise me mate. I see you are obviously respected around here and I very much enjoyed your 1% work for CFS2 that doesn't mean you can start insulting people. Most of the posts I have seen you make in this topic have resorted to either sarcasm or trying to undermine the credibility of the person you are having the debate with. For a wonderfull fully grown adult you sure are acting like us kids down here at TLUK. To put it quite simply your being a pratt. Can you not respond to people's posts without being childish? If someone is wrong then by all means correct them. Don't make fun of them because they don't know how fast a Splodbager Mk.1415 climbs at 7000ft. Just because you put a smilie at the end of a sentence doesn't make it allright.

Most of the more reputable flight simulation magazines seem to recognise  how these two games compare. PC Pilot gave CFS3 3 out of five and described it as "too gamey!" And the same magazine gave IL-2 Sturmovik 5 out of 5. They have reviewed many many games and flown in a veriety of different types, they didn't seem to have a problem with the flight model.
 
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Reply #97 - Jul 2nd, 2004 at 12:04pm

Dakota93   Offline
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I had FB for a while, played it for a week, got bored with it, uninstalled it, sold it for $5 at my sisters garage sale. I got bored with it because I could not do anything with it other than fly and fight.

The biggest selling point for CFS3, the whole CFS series really, is I can add to it whenever I want, and I can build new add-ons for it and share them with others. The versatility of CFS3 puts it above IL2/FB in my opinion. If I don't like something about CFS3 I can change or replace it, if I don't like something in IL-2/FB I'm stuck with it, with the exception of textures.

As far as Bear's screenshot, screenshots don't do any game justice, resizing them can make them blurry then there are the file size limits. I found the scenery and ground textures in CFS3 to be a step above IL-2, which has a bland look.

In the end I feel CFS3 will be around longer than FB because of it's versatility. Look at how many still play CFS2 after, whats it been 5 years now.
 

Korean Skies, Official Home of the Dogpatch Crew: http://www.sim-outhouse.com/~dakota93/ &&
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Reply #98 - Jul 2nd, 2004 at 12:11pm

Iroquois   Offline
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This is starting to get a bit fierce. I'll settle this once and for all.

CFS3 flight profiles is not "gamey".  It is a game however. Il-2 is also a game. There is nothing wrong with Il-2's flight profiles other than the fact that stalls are always violent. Try playing something like Secret Weapons over Normandy or Crimson Skies, those are gamey arcade like combat flight sims.

Yes payware does suck. It's way too expensive and freeware has caught up and surpassed it in some cases. Freeware also has a certain something that payware doesn't.

Now Bear and Pete, play nice or I'll get the big bad Mods after you.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #99 - Jul 2nd, 2004 at 12:27pm

BEAR_-_AvHistory   Ex Member
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Pete,

Its a debate, a clash of ideas,  don't go getting your knickers all in a knot.

Y'all are entitled to your opinion & you can like what you want to like & see what you want to see.

But the thing you need to understand its experience that gives any opinion gravitas & in a debate credibility is all those that opine have to convince the readers of how valid their position is.

If your experience & credibility can be effectively challenged so be it.   Main thing is if you can't take hit as easily as you seem to be able to give them out in the arena of ideas you might consider staying on the bench.

You & your group have one level of experience AvHistory has another.  The readers are entitled to know that when forming their opinions about the two opposing positions that are being presented, don't you think?

BTW its interesting to note that in addition to getting your feelings hurt y'all are now chatting about the visuals.  

I think it was your opinion that """ In CFS3 you can mercilessly throw your toy around the sky with careless abandon"" how about them spin vids?  Grin

As for your complaint about the climb rate section of this thread that was the issue.  It was stated that our climb rates were wrong & the game could not adequacy simulate the proper climb rate.

If someone challenges our work I have no problem at all pushing back very hard to get them to produce the support & prove their position.  In the cases where they are proven correct & the plane is in error we thank them very much & change the planes.  

We even have a major section of our messageboard - 1% Squawks

http://www.avhistory.org/scripts/MegaBBS/forum-view.asp?forumid=3  

set up specifically to as the headline says

"Use this forum to discuss issues with specific 1% Aircraft, Flight Performance, Specifications, Weapon loadouts, ect."

since the collective knowledge of the community is certainly greater then ours.

Every time our download page comes up the user sees.

""Unfortunately, all the developers cannot monitor all the message boards out there. If you want to help, or have a new source of information and want quick results/response, please make use of the 1% Aircraft Squawks Message Board.""

We have encouraged knowledgeable, informed & verifiable criticism of our work for over 15 years.  That being said comments like 'I feel like' add no real value to the development process.  

Bottom line on the climb section is that Nickle presented a valid challenge because he was willing to test his assumptions & research his position.  His work forced us to go back over our assumptions to be sure we were on solid ground & I respect that very much.   

Additionally, I hope as a result of that section a lot of "sim only pilots" now know about climb speed as it gives them another weapon to use in both on-line & AI combat that they would not have known about had Nickle not made the challenge.  I belive this kind of give & take benifits everybody.

As for the magazines the CFS3 Firepower guys like to post this about their payware project

>>>FirePower has received the highest ratings of any flight simulation or air combat game released since 2001 according to Game Rankings review database by CNET Networks.

When compared to the industry’s heavy hitters, “FirePower” came in first place with an average 89.3% review score, “Microsoft Flight Simulator 2004®” was second with 86.3%, “IL-2 Sturmovik: The Forgotten Battles®” was third at 85.8%, and “Flanker 2.5®” was fourth with 84.4%.<<<

So it would appear that the magazines are not all that consistent in their knocking of CFS3 & praising of FB which leaves it to the troops on the ground to decide for themselves with informed opinions.

BEAR - AvHistory
 
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Reply #100 - Jul 2nd, 2004 at 3:27pm

Woodlouse2002   Offline
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Can everyone just shut up now? Everyone's entitled to their own opinions and no one should have to put up with having someone else trying to change them. If you like Il2 fine. If you like CFS3, that's also fine. Everyone knows what they like and shouldn't go round challenging what others think. I have seen dozens of CFS3 vs IL2 discussions on this site and not once have I seen anyones opinion of either game changed. People are stubborn and no matter how many times you repeat something they probably arn't going to take it on board.

Both IL2 and CFS3 are great games. Each have there own camps of loyal followers who vigerously defend their chosen game to the death. All these discussions always go down to flight models though. Surely this is a COMBAT flight simulator. Hence there should be more emphasis of the realism in the dogfights. And in my opinion, both games pretty much suck at that. If you like uber realistic flight models, get Flight Simulator. If you like pretty visuals and outstanding mud, get IL2. If you want something more colourful and expandable that IL2, get CFS3. If you want a challenging dogfight, get EAW.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #101 - Jul 2nd, 2004 at 4:45pm

Microsoft Corporation   Offline
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disturbing
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Quote:
>>>FirePower has received the highest ratings of any flight simulation or air combat game released since 2001 according to Game Rankings review database by CNET Networks. 

When compared to the industry’s heavy hitters, “FirePower” came in first place with an average 89.3% review score, “Microsoft Flight Simulator 2004®” was second with 86.3%, “IL-2 Sturmovik: The Forgotten Battles®” was third at 85.8%, and “Flanker 2.5®” was fourth with 84.4%.<<<


That's dishonest in the context of comparing CFS3 to FB.  Of the 4 products listed, 3 are complete, standalone games --  you cannot purchase FirePower for $29.99 and use it on its own, as you can with IL-2 Sturmovik: The Forgotten Battles.    This topic is not about which add-on is the best. 

IL-2 Forgotten Battles Gold Pack is an unbeatable deal at $39.99. 

Features
The Ace Expansion Pack in itself is no lightweight addon. It comes packed with new aircraft, both flyable and non-flyable, as well as beautifully rendered environments and a new collection of missions and campaigns.  Here's the run-down on the features in AEP:


20 new flyable aircraft
7 new non-flyable aircraft
3 new environments: Ardennes, Normandy and a Pacific Theater map (online)
7 new dynamic campaigns
An innovative ranking and award campaign system
20 new single-player missions
10 new cooperative missions

The most exciting part of AEP has to be the new aircraft it includes, all of which live up to the same standards as we have seen before from Oleg Maddox, including damage modeling, beautiful aircraft skins, weapon effects, 3D-cockpits and avionics. Moving away from providing a handful of realistically modeled variants of a few core aircraft, AEP features quite a number of new fighters and bombers and less variants of each. There is also a move away from a strict focus on the Eastern European Front and the Germans versus the Russians to provide the opportunity to try out some of the other great aircraft of the war, such as the American P-51 Mustang and P-47 Thunderbolt, and the Japanese A6 Zero, just to name a few.

With the recent release of the version 2.01 patch for AEP, there are now quite a few more aircraft in the sim, such as a handful of new Yak aircraft and five Spitfire variants, all of which are flyable, plus four non-flyable B-25 variants. Included in the patch is also a very lengthy list of bug fixes, showing Oleg Maddox' continued dedication to this franchise and the simulation gaming community, which is definitely much appreciated.

Graphics and Sound
Just as we saw with its predecessors, AEP packs a cornucopia of visual beauty. Personally, I believe this series has the most stunning graphics of any flight simulation on the market today. From the clouds to the aircraft and the 3D-cockpit modeling, it's hard to beat the near perfection of this title.

For owners of NaturalPoint's trackIR, you're definitely in for a wonderful experience. The support for NaturalPoint's product is near perfect in this title and it has worked for me extensively with no problems at all and greatly improves the overall experience and ease of flying. I do, however, recommend setting up a dead-spot within the trackIR software so that you're not seasick after every dogfight.

Yes I plagerized the review.  So sue me  Grin

S!
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #102 - Jul 2nd, 2004 at 4:48pm

Iroquois   Offline
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Thank you Woodie for making some sense.

Bear, get to work on those wonderful AVHistory addons.

Pete, The SE5a, freeware or payware? Would love to see a CFS3 version of it. Been hunting for some WWI addons for it.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #103 - Jul 2nd, 2004 at 6:10pm

BEAR_-_AvHistory   Ex Member
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WillUMarryMeBill,

>>>That's dishonest in the context of comparing CFS3 to FB.<<<


First off it looks to me the magazines made the comparison & the FirePower people are just reporting it.

They posted the following Below is a link to all known FirePower reviews:
http://shockwaveproductions.com/forum/viewtopic.php?t=2

BTW I have nothing to do with this group & am not a big fan of payware in general

So actually in "context" its 100% valid.  Like it or not they are still testing CFS3.

Remember although FirePower is payware, AvHistory is Freeware & all the elements of FirePower are available in freeware.

On the other side guys bought IL2  then to get the 'free' planes they were promised they bought IL2/FB. Then to get the next set of 3rd party planes they had to buy AEP.  There have been NO improvements in the basic game engine since IL2 was released.  It still has its generic ground taxi model, generic takeoff model, its over use of stall & spin, no high altitude model, no inertia on roll, tiny maps & the list goes on & on.

So what you have in the AEP add-on is that the same IL2 game engine bring sold to its fans three times over, such a deal.  BTW Pacific Fighters is also being built on the IL2 engine so you get to buy it a fourth time.  

Both AvHistory & FirePower demonstrate the built in superiority of the CFS3 engine over the IL2 engine.

Neither the AvHistory planes which are freeware or the payware FirePower planes change the CFS3 basic flight model code.  They do more fully utilize it then the stock planes, but is all already in there.  

They make no change at all to the visual code.  The game has the built in capability to render visuals at twice the resolution currently being used by us so the new work will only get better as computers can support it.  

Therefore a review of CFS3 with FirePower or AvHistory is still in fact a review of the generic capabilities of the basic game engine.  Comparing the actual game engines IL2 will always come up with less horsepower.

BTW AEP was sold as a $30+ add-on to FB (AEP will not fly without FB being installed) till sales for both started to sag.

Then after only a few short weeks in the market they combined them in a typical maximize the income, screw the guys who just paid full price yesterday, "gold" package offered when a game has run its course in the market place.

>>>all of which live up to the same standards as we have seen before from Oleg Maddox, including damage modeling, beautiful aircraft skins, weapon effects, 3D-cockpits and avionics.<<<

Did you miss posting the part about how they actually fly, something to consider in a flight sim  Roll Eyes

BEAR - AvHistory


 
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Reply #104 - Jul 2nd, 2004 at 7:43pm

Microsoft Corporation   Offline
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I find your lack of faith...
disturbing
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Well certainly if you think FB sucks, then by all means don't play it.  I don't think anyone ever said it was perfect, I know I didn't.  However the fact remains that Ubisoft and Oleg Maddox are continuing to support and develop 'serious' WWII era flight-sim combat games, and Microsoft is not (nor any other major software publishers that I know of).  So if you choose to bash Oleg's work and Ubisoft, you are effectively bashing the genre.   I personnally think it is extremely admirable that Ubisoft is making a very tangible investment in the future of this genre, a very small market niche and very risky to invest in, IMO.   Your comments reflect nothing but scorn for their ongoing efforts.   

As someone else pointed out, your snide and sarcastic swipes at FB and Ubisoft only reflect poorly on yourself and the WWII sim community in general, and do nothing to promote the future of this genre.  Rather than try to divide an already small community, why not try to promote the good in both products, and maybe even help to encourage others to join in, and cause interest genre to grow?  It is technically possible to have both products installed on the same PC afterall.  It isn't like if someone buys FB, that it takes a sale away from MS, and therefore reduce MS's resources for developing the next CFS.
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #105 - Jul 2nd, 2004 at 8:49pm

Dakota93   Offline
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I was not going to comment any further past my first reply but feel it is called for. I have read alot worse than CFS3 sucks on various IL-2 forums, including posts that  ridicule freeware CFS2/3 designers.  Angry I saw a poll at another site, that had to be deleted because there wer 150 votes placed for IL-2 from just 3 IP addresses.

I respect the work Oleg and his team have done, an feel I have an idea of how much work is involved after spending a year working with a great team to assemble what is in essence a new game based on the CFS3 engine, freeware to boot.

Someone making a similar post in an IL-2 forum would be labeled ***** (figure it out)
 

Korean Skies, Official Home of the Dogpatch Crew: http://www.sim-outhouse.com/~dakota93/ &&
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Reply #106 - Jul 2nd, 2004 at 11:45pm

BEAR_-_AvHistory   Ex Member
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Bill Bill,

>>>Well certainly if you think FB sucks,<<<

There you go again. Y'all are really reaching with your word games & now are just making things up.  It will be very interesting to see you to post the thread where I made that statement.

>>>It is technically possible to have both products installed on the same PC afterall.<<<

I hope you wouldn't be kidding me on this but I wonder how you would actually know for sure. Smiley  

Thing is, unlike you who have been pushing comparisons of the merits of FB over CFS3 in every post you made to-date I actually do have both games on my machine & YOU DO NOT.

This is from post to you in this thread from 24 June & 9:20PM should act as a reminder.

"""WillUMarryMeBill,

>>>Then I saw this thread and thought I would point out some of FB's strengths in comparison to CFS3<<<

But just about all of us HAVE FB and you DON'T have CFS3 so what are you  pointing out in comparison based on actual knowledge of both games?  

I personally have IL2 - IL2/FB - AEP & have had a lot of time to go through them & have been less then impressed with the whole thing.  I get them for free from one of my martial arts students that is a developer for Red Storm so the price is right & expect I will have Pacific Fighters well before most of the loyal fans."""

BTW I know as per your statements you don't really care all that much how they planes fly (>>> I could personally care less if the 190 in FB stalls 10 KPH slower than in real life or whatever.<<<)   Roll Eyes  But many of us do.

Y'all might find Oleg's comments from a debate with AvHistory at SimHq of interest.

Oleg Maddox
Member
From: Moscow, Russia

Here you are perfectly right. We just do it partially. Simplified in many ways. And I never told that we do exact copy of each single aircraft...isn't it? Simply if we'll calculate say only airfoil in terms of all real time calculations - we'll get freezed PC. So we are going for some predifined terms (again not table) and we simplify the formulas to the level that possible to use in real time on a current PC together with other real time calculations. That is only the right way for the current moment of the simulation word if we'll speak about simulator that is able to work on home PC, but not to use the separate restricted computers for different tasks (like for big military simulators of single aircraft).

Perfect way when all _real_ time calculations will be possible to handle in one PC. For that thing its
still long way.

Oleg Maddox

Since he & I are saying basically the same thing about IL2/FB y'all best yell at Oleg for 'bashing the genre' as you put it in your somewhat over the top rant  Cry  

BEAR - AvHistory
 
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Reply #107 - Jul 3rd, 2004 at 12:39am

1danny   Offline
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calliong either of these GAMES a SIM is ridiculous.
They are GAMES you PLAY them.

I have only seen one person with a Simulator that is in the process of being built.

Any one that would make fun or slam any of the modelers is nuts.
If it were not for all the 3rd party stuff I'd would have chucked cfs 3 2 years ago. In fact it was a coffee coaster untill I found simviation and S.O.H.

I tend to play cfs2for a few weeks then cfs3 then AEP
I kinda binge witv each one .even ils2 orig.
Why ain't there a il2forum here?
 
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Reply #108 - Jul 3rd, 2004 at 1:18am

Scorpiоn   Offline
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This is kind of ridiculous.  Like Woody said, nobody's opinion is going to be changed, so why in the world is everybody getting so flustered?

I, personally, like CFS3 better, although I would say it's way too arcade-ish.  I like the fact that IL-2's flight models aren't so simplified as CFS3's but you're either stalled-out-of-of-your-mind, or flying normally, there is no in between, and you're stuck with what Ubi Soft decides is best.  At any rate, Il-2's scenery is hideous, and the most of the aircraft are just different variants. (There's only a handful of distinct German aircraft) The tracers are much better than CFS3's, which is pretty dang important.

CFS3 actually runs better on my ol' 500Mhz system with full settings that Il-2 does with half settings, and the sound in Il-2 is screwier than CFS3.

Basically, out of the box, with only official updates, Il-2 is better than CFS3.  But CFS3 has potential to expand much faster than IL-2 can ever dream of.  I quite frankly don't truly like either of them all too much, because CFS3 plays like an oversimplified console game, and I have yet to find an add-on I like, and Il-2 is much too limited.  I'd go back to CFS2, but CFS3 has spoiled me with it's auto-gen scenery. Tongue I'm basically still wishing for a CFS3 engine and FS2004 realism fusion.

All that talk, and I don't think I said anything new. Roll Eyes
 

The Devil's Advocate.&&...
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Reply #109 - Jul 3rd, 2004 at 1:30am

Scorpiоn   Offline
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Take it easy!
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Wait, I take that back. Wink

Amongst the whordes of add-ons (including AvHistory's, sorry Bear) I downloaded, I kept two: the Groundcrew's Bf 110 and the Swastika pack for the default German planes.
 

The Devil's Advocate.&&...
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Reply #110 - Jul 3rd, 2004 at 1:58am

BEAR_-_AvHistory   Ex Member
I love YaBB 1G - SP1!

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605,

>>>the Groundcrew's Bf 110<<<

What's to be sorry about, if you read the words you will see the GC Bf-110 has our models in it  Grin

Mathias & his Ground Crew have provide a large number of excellent visuals to AvHistory over the years & we have in return provided flight & damage models to them.

>>>CFS3 actually runs better on my ol' 500Mhz system with full settings that Il-2 does with half settings<<<

This I find amazing since I personally cant get full settings on any of my machines under 1.6 & even the 1.6 can get slow.

It would be of great interest to learn your game settings, cfs.cfg choices including options, Composite texture budgets.xml,  composite scenery budget.xml & screen resolution as you have somehow made a major breakthrough.

This info could be used to update the CFS3 tutorials at SOH.

In my case CFS3 from the early betas was playable at very reduced settings on both my 1000 & 950 machines but will not run at a playable level on my 450.

My full settings machine is an AMD 2.4: 

System - Home Made
AMD XP2400
Memory 1 GB PC2100
FX-5600/128MB
SBlive 5.1
XP-Pro
DX-9.0b Final

Game Settings
1280X1024X32
Overall slider @ 5
Aircraft slider @ 5
Terrain slider @ 5
Scenery slider @ 5
Effects slider @ 5
Clouds slider @ 1
Shadows Button ON
Reflections Button ON
T&SL Button ON

BEAR - AvHistory


 
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Reply #111 - Jul 3rd, 2004 at 2:21am

Scorpiоn   Offline
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Oh, don't get me wrong Bear, AvHistory's flight models are very convincing, but it's usually the visual models that don't meet up.  Just yesterday I downloaded the F4U-4 and was quite convinced of the flight dynamics.  What I didn't like was the external textures, they had a sort of pixelation to them.  The VC could use some touching up, since looking around will put your head half outside the glass.  Even though they're not needed, the wings don't fold and the tailhook doesn't work.  Various little annoyances like this, I could solve, but I'd need the source files to do so.  And since it seems everyone's satisfied but me, why bother anyone about it? Roll Eyes

My performance is a tricky issue, because many games will consider my CPU so outdated it will deactivate features.  Take Command and Conquer Generals: Zero Hour for instance.  I had to force the game through .ini's to display the "shell map".  Similarly, CFS3 does not allow me to really use the CFS3 configuration utility.  Technically it does, but all it lets me do is modify the 1-5 detail slider that you can do from the UI screen in CFS3.  No anti-aliasing options or anything like that.  I run 1600x1200 at 32 colors or whatever, since 800x600 @ 16 offers no difference.  I usually run detail settings at 5,3,4,2,1 or 5,4,3,2,1 with all the bottom three options checked.

Dell Inspirion T500 XPS - Upgraded

Microsoft Windows XP Home
Motherboard: Dunno.
CPU: Intel Pentium III 500Mhz
Video: PNY NVidia GeForce4 Ti4200 64MB
RAM: 512MB
Sound: Voyetra TurtleBeach or something like that
DX9.0A

Usually around 8.5-10.2 FPS, but for some reason around bomber formations or airfields FPS drops to around 4. Tongue To me, 10 is good, and 15 is plenty, but I only get 15 by looking at the sky. Roll Eyes

I'm often amazed by my little computer that could, and am usually afraid to do anything to upset the balance it has, so I don't tinker too much with it except start up options.  Using MSConfig from Start>Run, I try to turn off all those annoying programs that start themselves, but XP doesn't seem to agree with that the way 98 did. Roll Eyes

Sorry if 10 FPS dissapoints you. Wink Two things I don't need too much of to enjoy a sim is FPS and poly counts. Wink
 

The Devil's Advocate.&&...
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Reply #112 - Jul 3rd, 2004 at 2:26pm

BEAR_-_AvHistory   Ex Member
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605,

No problem with the visual as beauty is in the eye of the beholder.  My F4U-4 looks like this to me.

...

Dirty weather beaten, patched up & ready for retirement.

...

I can't really duplicate the cockpit problem you mentioned, maybe a screenshot from you would help.

About the wing fold, tail hook thing, I think we can manage it OK.  Grin

...
FG-1D on Enterprise.

Since they are of no value in the game other then cosmetic they get added when we get around to it as our main goal is getting nrw usable planes out & older versions updated to V-2.85.07.  Think all the F4F's fold along with all the Skyraiders & some of the F4U's & the Zero.  I will have to take a look at the new Korean era F4U-4B that is in the paintshop now.

...

For the picture I probably should have put the Zero on the Ahagi, Hiyru, Soryu or Kaga. Cheesy

As for the pixilation I have to wonder if your system is shedding a lot of the settings & going automatically into low res default mode.  Reason I say this is you are getting 10+fps on a 500 & forcing the settings will only net me 1-2fps and many times less then 1fps on a 450.

 Again a screenshot from you of the pixilation would be of help.

>>>but for some reason around bomber formations or airfields FPS drops to around 4.<<<

The bomber formation visuals & AI management are overloading your machine & the Airfields have bad code which would have been fixed had MS released the next CFS3 patch which now seems to be a dead issue.

Also it would be interesting to hear if anyone else is getting the game to be actually playable on machines of less then 750mhz & what their settings are.

By playable I mean run the campaigns without display or flight model problems or play online without hardware issues.

BEAR - AvHistory
 
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Reply #113 - Jul 3rd, 2004 at 5:37pm

farmerdave   Offline
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Bear, where did you get the Enterprise from?
 

&&&&&&&&&&
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Reply #114 - Jul 3rd, 2004 at 7:57pm

randombeaner   Offline
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MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA

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Quote:
Bear, where did you get the Enterprise from?


you can get the enterprise and other AC carriers from
http://www.isoliti4gatti.com/index.htm
 

Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&...
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Reply #115 - Jul 3rd, 2004 at 11:41pm

BEAR_-_AvHistory   Ex Member
I love YaBB 1G - SP1!

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Corrado La Posta who works with us on our 1% Italian aircraft has the following CFS3 carriers on his site.

USA - Lexington, Saratoga, Yorktown, Enterprise, Hornet

IJA - Akagi, Kaga, Soryu, Hiryu

Add in some AvHistory 1% planes & it looks like the Coral Sea & Midway  Shocked

A6M2, B5N2, D3A1, FM-2, SBD-5, F6F-5 & F4U's

HMS - Eagle, Hermes

To fly the AvHistory 1% FAA Widcat, Hellcat, Corsair & the SeaHurry - Seafire from when ever we finally get them out.  ???

Italian Navy - R.N. Aquila

You should be aware that CFS3 was NOT designed to have carrier operations & what is available is strictly a work around.  

That being said it is an extremely inventive solution that you can land on & takeoff from & the guys involved deserve a lot of credit.

He also has a large number of other surface combat ships available.

http://www.isoliti4gatti.com

BEAR - AvHistory
 
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Reply #116 - Jul 4th, 2004 at 4:29pm

Woodlouse2002   Offline
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Quote:
Also it would be interesting to hear if anyone else is getting the game to be actually playable on machines of less then 750mhz & what their settings are.

By playable I mean run the campaigns without display or flight model problems or play online without hardware issues.

BEAR - AvHistory

I run CFS3 on a 700mhz Duron.
Overall slider @ 3
Aircraft slider @ 5
Terrain slider @ 3
Scenery slider @ 3
Effects slider @ 4
Clouds slider @ 1

I get playable framerates most of the time. The exception being when the sky's get crowded. No display or flight model problems that I know of. The only times I get problems is when I start to run out of RAM. Then the terrain textures start doing funny things.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #117 - Jul 20th, 2004 at 8:06pm

cssc   Offline
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well i have both il2 and cfs3. i find il2 the best because it works with no stuttering on my computer. i have tried for a week to get cfs3 to run smoothly but i can't so now i jsut play il2.
 
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Reply #118 - Jul 21st, 2004 at 10:36am

Iroquois   Offline
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I've been getting used to Il-2 and it's not so bad. No as bad as Lock On. I've got both CFS3 and Il-2 to run smoothly now. BTW, Il-2 fans, theres a 2.04 patch out not that fixes some minor issues and adds a few things to the game.
http://www.il2sturmovik.com/#news0
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #119 - Aug 8th, 2004 at 11:14am

alreadydead   Offline
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I watched the exact same thing happen to the computer. I was chasing a target plane, it hadn't taken any damage. I was about 900 feet behind him. We entered a cloud, and as we exited the cloud he blew to pieces. Nothing else happened. No lightning. It's a bug in the software. It's somewhat rare. There are strange physics in the clouds. Try flying through one during a stall. I found myself being flipped like a hamburger once. I think planes blow up instantly in clouds because of this. The cloud induces strange physics, the plane exceeds some limiting parameter, and the program kills the plane without warning because it has no other option.
 
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Reply #120 - Aug 14th, 2004 at 3:35pm

Katahu   Offline
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I have decided not to read the rest of the posts you people made [too d@wu many of them to read]. Pardon me if I repeat anything.

Of course the IL-2 series has its drawbacks. But you have to remember. IL-2 and IL-2 FB are just the start of an entirely new franchise. The MSCFS franchise began with pretty pathetic realism. The IL-2 franchise is also starting off with rather dull realism as well. As M$ continued to develope its series, the flight models became more realistic and relyable [including the terrain]. As 1cMaddox Games [the company that produced the IL-2 series] continues to develope its series, its later versions will soon end up like M$'s series: More Realistic than the last.

This is why I support many sims even Orbiter Space Flight Simulator [OSFS]. I believe they have potential. It's just a matter of time as to when that potential will show itself.

If I remember correctly, many of us in SimV [including me] have complained about FS95's visual models, FS98's clouds, and FS2K's cockpit views. But now we are satisfied with M$'s improvement. Obviously we will also be satisfied with the improvemts that the IL-2 series and the OSFS series will soon have as well.

In a multiplayer stand point, I would preffer the IL-2 series over the CFS series because of its closed-source concept. Closed source combat sims can help prevent cheaters from ruining our online fun.
 
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Reply #121 - Aug 29th, 2004 at 2:02pm

panther3485   Offline
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Hi guys!

I'm new to this forum, having just registered.  I've been a member of the IL-2 forum for a couple of years, though.

A few points I'd like to make on the general subject of this thread:

Polls of this nature would seem to me to be of limited value, because most of the guys on the IL-2 forum would tend to favour IL-2/FB, while most on this forum would equally tend to favour CFS3.  That's only natural, of course, but the results will always be influenced accordingly.  By the way, it seems kinda strange to me to close a poll after only 27 votes - surely you'd want a lot more than that?  Of course, I respect the decision and you must have had a reason but what was it?

As for which of these two combat flight sims is the better, well I have both installed on my PC, I've run them both and I like them both.  This is not sitting on the fence - I really do like both.  They have very different but equally enjoyable styles of presentation.  My main reason for spending more time with the IL-2 series (until now anyway) is that I'm an Eastern Front nut - I'm fascinated by anything to do with the German/Russian conflict (or Great Patriotic War, as the Soviets called it).

Also, like many of the folks who have posted, I too have been a great fan of EAW which was, IMHO, the BEST WW2 combat flight sim of its time.  In particular, I used to really love the Battle of Britain pilot career, which I played many times.  The later offerings (CFS3, IL-2/FB and others) are technically better in some ways - particularly graphics - but don't seem to have quite captured the sheer pleasure and immersion I remember getting from EAW.  Or is this just emotional nostalgia?

On this forum, I've noticed frequent reference to difficulties people have had getting CFS3 to run properly.  I must say that from the outset, I have NEVER had any problem with the way CFS3 runs, with or without patching.  Admittedly, I do have a reasonably high spec machine, so maybe that's the reason for my good fortune!

Finally, as I've only played the basic version of CFS3 so far, I'd appreciate any pointers on what are the best mods and add-ons (and where to get them), if anyone's got the time!

Best regards to all,
panther3485
 
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Reply #122 - Sep 10th, 2004 at 8:00pm

_11_Scarface   Offline
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May I have a Newcastle
Brown Ale?
England

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CFS3 Sucks, IL-2 FB is way better.  Grin
 
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Reply #123 - Sep 11th, 2004 at 9:09am

panther3485   Offline
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Hiya _11_Scarface,

Thanks for the post.  It contained none of the information I was asking for and though I'm a fellow admirer of the IL-2 series, I cannot agree that "CFS3 sucks", as you so eloquently put it.

Having said this, I'm still grateful for your response because it's the ONLY F***ING RESPONSE I've managed to get in weeks since I posted.  I was beginning to think that either this forum was dead or perhaps I'd somehow managed to earn myself the 'mark of the leper', and nobody wanted to talk to me!  I know the Poll has been closed for ages but the discussion was still of some interest and if I could make a post, so could anyone else who wanted to?

Have I committed some heinous crime of treason?  Is is somehow against an unwritten law to like BOTH sims?

Or maybe this whole thread is just a silly game that I was sucked into because I was new to this forum and didn't know the score?

Regards to all (if you're out there, that is),
panther3485
 
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Reply #124 - Sep 11th, 2004 at 9:30am

Woodlouse2002   Offline
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Cornwall, England

Gender: male
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Go and down load everything you want from www.avhistory.org and www.groundcrewdesign.com these two sites have all the best CFS3 3rd party software. You may also want to try www.sim-outhouse.com but most of the stuff there isn't of the same quality as the avhistory and groundcrew stuff.

Like you Panther I like both CFS3 and Il2. However Il2 seems to be missing something for me and so I always end up going back to the M$ sims.

I also believe EAW to be the most realistic combat flight sim ever made. Attacking a German bomber formation in the BoB campaign is just how you would expect it to be and in a dogfight you have to keep an eye on your tail or you will soon be shot down. In all it's just fantastic.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #125 - Sep 11th, 2004 at 12:46pm

Tom-boy   Offline
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Panther 3485: don't be put off by not getting responses. This is a bit 'slow' forum ,for lack of better word, from time to time but you've done nothing wrong as far as I can see. The thing is, the topic got a bit ouf of hand, borderlining to a civil war at one point Cheesy so people are nowadays more careful with what they say, that's all.
As for the topic, I agree with you pretty much all the way. I also favor EAW over everything else, after that it's pretty much a tie between Il-2 and CFS2; never liked CFS3 very much. As for the add-ons for CFS3, go with what Woodlouse proposed: they're quality stuff. I wouldn't overlook other stuff either, because you never know what kind of gems you'll find. IMO, AVHistory's 1% planes are just one choise of many available, nothing more. You could also consider purchasing payware add-ons FirePower and Battle of Britain. Both are really nice. There's also D-Day add-on but I've heard mixed reports of it, so I can't recommend it. Anyone care to comment on it?
 
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Reply #126 - Sep 11th, 2004 at 12:57pm

Iroquois   Offline
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Happy Halloween
Ontario Canada

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I can't belive this thread is still going. I ended the poll months ago.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #127 - Sep 11th, 2004 at 1:20pm

Tom-boy   Offline
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Smiley
The poll is closed, allright.
This is called a discussion forum, you know Grin
 
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Reply #128 - Sep 13th, 2004 at 12:56pm

panther3485   Offline
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Hi Guys!

Thanks Woodlouse2002 and others, for the links and general support. 

You're not wrong about this forum being kinda slow.  I was beginning to think I'd been ostracised!  (No, that doesn't involve the removal of a small amount of skin!)

Cheers to all and I hope it'll be smooth sailing with you guys.

Best regards,
panther3485
 
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Reply #129 - Nov 7th, 2004 at 9:24am

ESPE_Tiger   Offline
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Well here is my first post here. I do not as a rule use boards but winter is coming so what the heyy. Anyhow I have cfs2,3 and IL-2. I play cfs3 pretty much all the time. Once in a while I will install IL-2 to see if it has gotten any better on it's own...nope never has. I really dislike the game as a whole but that is just personal preference. Cfs2 was a great game until gamers started to get a little too familiar with the files and how to mess with them to gain an advantage. The best advantage is to get a real puter. People seem to have major probs with running cfs3 but there are tweaks out there that make it easy for beginners.
I am using a crappy old dell...933mhz with 512 ram two hard drives and a nvidia 440 vid card on ME and I can get a consistant 45fps and good graphics. The best tweak you will ever find is maxclouds tweak.
Once you get 3 to run smoothly you will never go back to IL-2 and their million patches.
This is my opinion only!
 
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Reply #130 - Nov 9th, 2004 at 1:43pm

4_Series_Scania   Offline
Colonel
He who laughs last, thinks
slowest.
Stoke on Trent England U.K.

Gender: male
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Just to stir up the hornets nest, IL2 FB is available on  the "Ubisoft Exclusive / Focus" label at Morrisons supermarkets in the U.K. for the pricey sum of £5.99 !  - Bargain!  Wink
 

Posting drivel here since Jan 31st, 2002. - That long!
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