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Question: Which is a better combat sim?
*** This poll has now closed ***


Combat Flight Simulator 3    
  16 (59.3%)
Il-2 Forgotten Battles    
  11 (40.7%)




Total votes: 27
« Created by: Iroquois on: Jun 16th, 2004 at 4:11pm »

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CFS3 vs Il-2 FB (Read 1569 times)
Reply #90 - Jun 30th, 2004 at 11:46pm

Tomtomcat   Offline
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Bear-Avhistory,
>>>( how come they didn´t include working ammo-counters?)<<<
Sorry or the misunderstanding , I wasn´t referring to Avhistory but to Microsoft!
You guys at Avhistory do an outstanding job!!!
...maybe I prefer IL-2 FB because it had cost me too many nerves to get the programm o run properly..
 
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Reply #91 - Jun 30th, 2004 at 11:51pm

Tomtomcat   Offline
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"...maybe I prefer IL-2 FB because it had cost me too many nerves to get the programm o run properly.."
Correction:
"...maybe I prefer IL-2 FB because it had cost me too many nerves to get CFS3 to run properly..."
Sorry for the mistake...
 
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Reply #92 - Jul 1st, 2004 at 1:10pm

BEAR_-_AvHistory   Ex Member
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TC,

>>>it had cost me too many nerves to get CFS3 to run properly..."<<<

Agree, when it was released it was a major challenge to get to run properly.  It was way too far out in front of the available hardware.

That all being said;  guys with current systems can get the game to run with little or no pain by following the set-up tutorials on sites like Sim Out House.

All my screenshots are taken on a pretty much middle of the road computer:

System - Home Made
AMD XP2400 runs @ 2.0G
Memory 1 GB PC2100
FX-5600/128MB
SBlive 5.1
XP-Pro
DX-9.0b Final

Game Settings
1280X1024X32
Overall slider @ 5
Aircraft slider @ 5
Terrain slider @ 5
Scenery slider @ 5
Effects slider @ 5
Clouds slider @1
Shadows Button ON
Reflections Button ON
T&SL Button ON

I use Winding Man's "Scenery Project" & Max_Devils clouds (allows the cloud setting of 1) all else is stock. The cropped pictures are direct unretouched screen captures.


BEAR - AvHistory


 
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Reply #93 - Jul 1st, 2004 at 9:20pm

Crumbso   Offline
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Ok I've read up to page 5 of this argument.

Lets get one thing straight. We have the main problem here of many people taking these games as true representations of real flying. Now it is silly to assume that having a 3D model representation that fits to all the numbers of performance data and say that it is correct. The fact of the matter is that CFS3 really feels lifeless compared to IL-2. You can't play a computer game and expect that flying a real spitfire is ANYTHING like this.

I have flown aerobatics in a vintage era aircraft before and must say that Il-2 gets the overall feeling right. With regards to the stalls they are not at all overstated. Real stalls are deadly incedences that a good pilot should not come across. In CFS3 you can mercilessly throw your toy around the sky with careless abandon. CFS3 is the most "game like" in my opinion. This is no bad thing but the better combat sim in overall atmosphere feeling and probably even flight dynamics is IL-2. The physics engine is miles ahead of CFS3 as well.

Oh yeah and who the hell cares about the dirt? CFS3's graphics were awful in my opinion. It is impossible to get a clear and crisp shot.

I can't wait for the aftermath of this post but its jsut my to pennies.
 
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Reply #94 - Jul 2nd, 2004 at 12:05am

1danny   Offline
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the korea add on is fantastic and free.
thanks dogpatch
 
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Reply #95 - Jul 2nd, 2004 at 1:37am

BEAR_-_AvHistory   Ex Member
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Pete,

>>>In CFS3 you can mercilessly throw your toy around the sky with careless abandon. CFS3 is the most "game like" in my opinion.<<<

Whatever & y'all know what they say about "opinions" Roll Eyes

http://www.avhistory.org/bear257Images/f8f2_spin.WMV
AvHistory 1% F8F-2 Normal spin pilot recovers.

http://www.avhistory.org/bear257Images/flatspin.wmv
AvHistory 1% P-51D Flat spin pilot dies.

http://www.avhistory.org/bear257Images/f4u1_spin.wmv
AvHistory 1% F4U-1 Normal "ensign eliminator" spin. Good piloting skills & sufficient altitude allow the ensign to catch the fish instead of being fish food  

http://www.avhistory.org/bear257Images/spitloop1.avi
AvHistory 1% Spitfire - 100% power - original straight & level entry speed 350mph - stick yanked full back.

As they say in the car adds, your mileage may vary.  

The real life fighter pilots, aerobatics instructor pilots, civil pilots & engineers who build the 1% planes as well as the Warbird Rebuilders & test pilots from The Planes of Fame Air Museum  http://www.planesoffame.org   who are part of the 1% process are all quite happy with the way their work product represents the actual WWII aircraft.

>>>CFS3's graphics were awful in my opinion. It is impossible to get a clear and crisp shot.<<<

...

...

...

Agree they are simply terrible its a real embarrassment to have to post them but its all we've got Grin

BTW Pete, interesting group you have there at "Tulk Aircraft Design".  I see one of your 'leads' is 13 years old & I would like to know if is anyone on the Tulk Aircraft Design Team is older then 16 or 17?  

Thing is, I am kinda wondering exactly how much real life experience your "opinions" are actually based on.

BEAR - AvHistory
« Last Edit: Jul 2nd, 2004 at 2:47am by BEAR_-_AvHistory »  
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Reply #96 - Jul 2nd, 2004 at 6:30am

Crumbso   Offline
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I'm sorry I insulted your precious CFS3 but I just don't think it's that great.

Granted the first shot is nice but the other two really aren't crisp. Your shot of the Avenger in CFS2 was just as nice.

And my so called "opinion" is as valid as yours.

TLUK design has published its own payware aircaft succesfully and been contracted twice so I'll thank you kindly to shut yer trap. I have flown in a Harvard more than once and done some aerobatics and have about 33 hours worth of flights all at the tender age of 17.  True it isn't like being a fighter pilot it's just I want to try and reproduce the feeling I get when flying. Not that you should pay attention to me or anything it's just that I feel IL-2 has the sensation of flying closer than any game ever has. To me I really don't mind if it is one mile and hour out of range what it really comes down to is which one you enjoy the most. Otherwise why would you play the game? After all thats all they both are.

You can throw statistics at me all day long but at the end of the day Il-2 had most of that out of the box. I don't wish to have to invest several hours of work into something that cost me £40 until it starts giving a little bit back.

Don't patronise me mate. I see you are obviously respected around here and I very much enjoyed your 1% work for CFS2 that doesn't mean you can start insulting people. Most of the posts I have seen you make in this topic have resorted to either sarcasm or trying to undermine the credibility of the person you are having the debate with. For a wonderfull fully grown adult you sure are acting like us kids down here at TLUK. To put it quite simply your being a pratt. Can you not respond to people's posts without being childish? If someone is wrong then by all means correct them. Don't make fun of them because they don't know how fast a Splodbager Mk.1415 climbs at 7000ft. Just because you put a smilie at the end of a sentence doesn't make it allright.

Most of the more reputable flight simulation magazines seem to recognise  how these two games compare. PC Pilot gave CFS3 3 out of five and described it as "too gamey!" And the same magazine gave IL-2 Sturmovik 5 out of 5. They have reviewed many many games and flown in a veriety of different types, they didn't seem to have a problem with the flight model.
 
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Reply #97 - Jul 2nd, 2004 at 12:04pm

Dakota93   Offline
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I had FB for a while, played it for a week, got bored with it, uninstalled it, sold it for $5 at my sisters garage sale. I got bored with it because I could not do anything with it other than fly and fight.

The biggest selling point for CFS3, the whole CFS series really, is I can add to it whenever I want, and I can build new add-ons for it and share them with others. The versatility of CFS3 puts it above IL2/FB in my opinion. If I don't like something about CFS3 I can change or replace it, if I don't like something in IL-2/FB I'm stuck with it, with the exception of textures.

As far as Bear's screenshot, screenshots don't do any game justice, resizing them can make them blurry then there are the file size limits. I found the scenery and ground textures in CFS3 to be a step above IL-2, which has a bland look.

In the end I feel CFS3 will be around longer than FB because of it's versatility. Look at how many still play CFS2 after, whats it been 5 years now.
 

Korean Skies, Official Home of the Dogpatch Crew: http://www.sim-outhouse.com/~dakota93/ &&
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Reply #98 - Jul 2nd, 2004 at 12:11pm

Iroquois   Offline
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This is starting to get a bit fierce. I'll settle this once and for all.

CFS3 flight profiles is not "gamey".  It is a game however. Il-2 is also a game. There is nothing wrong with Il-2's flight profiles other than the fact that stalls are always violent. Try playing something like Secret Weapons over Normandy or Crimson Skies, those are gamey arcade like combat flight sims.

Yes payware does suck. It's way too expensive and freeware has caught up and surpassed it in some cases. Freeware also has a certain something that payware doesn't.

Now Bear and Pete, play nice or I'll get the big bad Mods after you.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #99 - Jul 2nd, 2004 at 12:27pm

BEAR_-_AvHistory   Ex Member
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Pete,

Its a debate, a clash of ideas,  don't go getting your knickers all in a knot.

Y'all are entitled to your opinion & you can like what you want to like & see what you want to see.

But the thing you need to understand its experience that gives any opinion gravitas & in a debate credibility is all those that opine have to convince the readers of how valid their position is.

If your experience & credibility can be effectively challenged so be it.   Main thing is if you can't take hit as easily as you seem to be able to give them out in the arena of ideas you might consider staying on the bench.

You & your group have one level of experience AvHistory has another.  The readers are entitled to know that when forming their opinions about the two opposing positions that are being presented, don't you think?

BTW its interesting to note that in addition to getting your feelings hurt y'all are now chatting about the visuals.  

I think it was your opinion that """ In CFS3 you can mercilessly throw your toy around the sky with careless abandon"" how about them spin vids?  Grin

As for your complaint about the climb rate section of this thread that was the issue.  It was stated that our climb rates were wrong & the game could not adequacy simulate the proper climb rate.

If someone challenges our work I have no problem at all pushing back very hard to get them to produce the support & prove their position.  In the cases where they are proven correct & the plane is in error we thank them very much & change the planes.  

We even have a major section of our messageboard - 1% Squawks

http://www.avhistory.org/scripts/MegaBBS/forum-view.asp?forumid=3  

set up specifically to as the headline says

"Use this forum to discuss issues with specific 1% Aircraft, Flight Performance, Specifications, Weapon loadouts, ect."

since the collective knowledge of the community is certainly greater then ours.

Every time our download page comes up the user sees.

""Unfortunately, all the developers cannot monitor all the message boards out there. If you want to help, or have a new source of information and want quick results/response, please make use of the 1% Aircraft Squawks Message Board.""

We have encouraged knowledgeable, informed & verifiable criticism of our work for over 15 years.  That being said comments like 'I feel like' add no real value to the development process.  

Bottom line on the climb section is that Nickle presented a valid challenge because he was willing to test his assumptions & research his position.  His work forced us to go back over our assumptions to be sure we were on solid ground & I respect that very much.   

Additionally, I hope as a result of that section a lot of "sim only pilots" now know about climb speed as it gives them another weapon to use in both on-line & AI combat that they would not have known about had Nickle not made the challenge.  I belive this kind of give & take benifits everybody.

As for the magazines the CFS3 Firepower guys like to post this about their payware project

>>>FirePower has received the highest ratings of any flight simulation or air combat game released since 2001 according to Game Rankings review database by CNET Networks.

When compared to the industry’s heavy hitters, “FirePower” came in first place with an average 89.3% review score, “Microsoft Flight Simulator 2004®” was second with 86.3%, “IL-2 Sturmovik: The Forgotten Battles®” was third at 85.8%, and “Flanker 2.5®” was fourth with 84.4%.<<<

So it would appear that the magazines are not all that consistent in their knocking of CFS3 & praising of FB which leaves it to the troops on the ground to decide for themselves with informed opinions.

BEAR - AvHistory
 
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Reply #100 - Jul 2nd, 2004 at 3:27pm

Woodlouse2002   Offline
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Can everyone just shut up now? Everyone's entitled to their own opinions and no one should have to put up with having someone else trying to change them. If you like Il2 fine. If you like CFS3, that's also fine. Everyone knows what they like and shouldn't go round challenging what others think. I have seen dozens of CFS3 vs IL2 discussions on this site and not once have I seen anyones opinion of either game changed. People are stubborn and no matter how many times you repeat something they probably arn't going to take it on board.

Both IL2 and CFS3 are great games. Each have there own camps of loyal followers who vigerously defend their chosen game to the death. All these discussions always go down to flight models though. Surely this is a COMBAT flight simulator. Hence there should be more emphasis of the realism in the dogfights. And in my opinion, both games pretty much suck at that. If you like uber realistic flight models, get Flight Simulator. If you like pretty visuals and outstanding mud, get IL2. If you want something more colourful and expandable that IL2, get CFS3. If you want a challenging dogfight, get EAW.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #101 - Jul 2nd, 2004 at 4:45pm

Microsoft Corporation   Offline
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Quote:
>>>FirePower has received the highest ratings of any flight simulation or air combat game released since 2001 according to Game Rankings review database by CNET Networks. 

When compared to the industry’s heavy hitters, “FirePower” came in first place with an average 89.3% review score, “Microsoft Flight Simulator 2004®” was second with 86.3%, “IL-2 Sturmovik: The Forgotten Battles®” was third at 85.8%, and “Flanker 2.5®” was fourth with 84.4%.<<<


That's dishonest in the context of comparing CFS3 to FB.  Of the 4 products listed, 3 are complete, standalone games --  you cannot purchase FirePower for $29.99 and use it on its own, as you can with IL-2 Sturmovik: The Forgotten Battles.    This topic is not about which add-on is the best. 

IL-2 Forgotten Battles Gold Pack is an unbeatable deal at $39.99. 

Features
The Ace Expansion Pack in itself is no lightweight addon. It comes packed with new aircraft, both flyable and non-flyable, as well as beautifully rendered environments and a new collection of missions and campaigns.  Here's the run-down on the features in AEP:


20 new flyable aircraft
7 new non-flyable aircraft
3 new environments: Ardennes, Normandy and a Pacific Theater map (online)
7 new dynamic campaigns
An innovative ranking and award campaign system
20 new single-player missions
10 new cooperative missions

The most exciting part of AEP has to be the new aircraft it includes, all of which live up to the same standards as we have seen before from Oleg Maddox, including damage modeling, beautiful aircraft skins, weapon effects, 3D-cockpits and avionics. Moving away from providing a handful of realistically modeled variants of a few core aircraft, AEP features quite a number of new fighters and bombers and less variants of each. There is also a move away from a strict focus on the Eastern European Front and the Germans versus the Russians to provide the opportunity to try out some of the other great aircraft of the war, such as the American P-51 Mustang and P-47 Thunderbolt, and the Japanese A6 Zero, just to name a few.

With the recent release of the version 2.01 patch for AEP, there are now quite a few more aircraft in the sim, such as a handful of new Yak aircraft and five Spitfire variants, all of which are flyable, plus four non-flyable B-25 variants. Included in the patch is also a very lengthy list of bug fixes, showing Oleg Maddox' continued dedication to this franchise and the simulation gaming community, which is definitely much appreciated.

Graphics and Sound
Just as we saw with its predecessors, AEP packs a cornucopia of visual beauty. Personally, I believe this series has the most stunning graphics of any flight simulation on the market today. From the clouds to the aircraft and the 3D-cockpit modeling, it's hard to beat the near perfection of this title.

For owners of NaturalPoint's trackIR, you're definitely in for a wonderful experience. The support for NaturalPoint's product is near perfect in this title and it has worked for me extensively with no problems at all and greatly improves the overall experience and ease of flying. I do, however, recommend setting up a dead-spot within the trackIR software so that you're not seasick after every dogfight.

Yes I plagerized the review.  So sue me  Grin

S!
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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Reply #102 - Jul 2nd, 2004 at 4:48pm

Iroquois   Offline
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Thank you Woodie for making some sense.

Bear, get to work on those wonderful AVHistory addons.

Pete, The SE5a, freeware or payware? Would love to see a CFS3 version of it. Been hunting for some WWI addons for it.
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #103 - Jul 2nd, 2004 at 6:10pm

BEAR_-_AvHistory   Ex Member
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WillUMarryMeBill,

>>>That's dishonest in the context of comparing CFS3 to FB.<<<


First off it looks to me the magazines made the comparison & the FirePower people are just reporting it.

They posted the following Below is a link to all known FirePower reviews:
http://shockwaveproductions.com/forum/viewtopic.php?t=2

BTW I have nothing to do with this group & am not a big fan of payware in general

So actually in "context" its 100% valid.  Like it or not they are still testing CFS3.

Remember although FirePower is payware, AvHistory is Freeware & all the elements of FirePower are available in freeware.

On the other side guys bought IL2  then to get the 'free' planes they were promised they bought IL2/FB. Then to get the next set of 3rd party planes they had to buy AEP.  There have been NO improvements in the basic game engine since IL2 was released.  It still has its generic ground taxi model, generic takeoff model, its over use of stall & spin, no high altitude model, no inertia on roll, tiny maps & the list goes on & on.

So what you have in the AEP add-on is that the same IL2 game engine bring sold to its fans three times over, such a deal.  BTW Pacific Fighters is also being built on the IL2 engine so you get to buy it a fourth time.  

Both AvHistory & FirePower demonstrate the built in superiority of the CFS3 engine over the IL2 engine.

Neither the AvHistory planes which are freeware or the payware FirePower planes change the CFS3 basic flight model code.  They do more fully utilize it then the stock planes, but is all already in there.  

They make no change at all to the visual code.  The game has the built in capability to render visuals at twice the resolution currently being used by us so the new work will only get better as computers can support it.  

Therefore a review of CFS3 with FirePower or AvHistory is still in fact a review of the generic capabilities of the basic game engine.  Comparing the actual game engines IL2 will always come up with less horsepower.

BTW AEP was sold as a $30+ add-on to FB (AEP will not fly without FB being installed) till sales for both started to sag.

Then after only a few short weeks in the market they combined them in a typical maximize the income, screw the guys who just paid full price yesterday, "gold" package offered when a game has run its course in the market place.

>>>all of which live up to the same standards as we have seen before from Oleg Maddox, including damage modeling, beautiful aircraft skins, weapon effects, 3D-cockpits and avionics.<<<

Did you miss posting the part about how they actually fly, something to consider in a flight sim  Roll Eyes

BEAR - AvHistory


 
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Reply #104 - Jul 2nd, 2004 at 7:43pm

Microsoft Corporation   Offline
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Well certainly if you think FB sucks, then by all means don't play it.  I don't think anyone ever said it was perfect, I know I didn't.  However the fact remains that Ubisoft and Oleg Maddox are continuing to support and develop 'serious' WWII era flight-sim combat games, and Microsoft is not (nor any other major software publishers that I know of).  So if you choose to bash Oleg's work and Ubisoft, you are effectively bashing the genre.   I personnally think it is extremely admirable that Ubisoft is making a very tangible investment in the future of this genre, a very small market niche and very risky to invest in, IMO.   Your comments reflect nothing but scorn for their ongoing efforts.   

As someone else pointed out, your snide and sarcastic swipes at FB and Ubisoft only reflect poorly on yourself and the WWII sim community in general, and do nothing to promote the future of this genre.  Rather than try to divide an already small community, why not try to promote the good in both products, and maybe even help to encourage others to join in, and cause interest genre to grow?  It is technically possible to have both products installed on the same PC afterall.  It isn't like if someone buys FB, that it takes a sale away from MS, and therefore reduce MS's resources for developing the next CFS.
 

...&&&&AvHistory&&Gold Member Plus&&***&&Posts: 118&& Re: cfs3 or PF&&« Reply #26 on: Dec 27th, 2004, 4:34pm »  &&>>>PF is still very much a work in progress<<<&& &&Stick a fork in it its done. UBI has pulled the plug on PF just like they did to Eagle & LOMAC. &&
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