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Poll closed Poll
Question: Which is a better combat sim?
*** This poll has now closed ***


Combat Flight Simulator 3    
  16 (59.3%)
Il-2 Forgotten Battles    
  11 (40.7%)




Total votes: 27
« Created by: Iroquois on: Jun 16th, 2004 at 4:11pm »

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CFS3 vs Il-2 FB (Read 1570 times)
Reply #105 - Jul 2nd, 2004 at 8:49pm

Dakota93   Offline
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Posts: 377
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I was not going to comment any further past my first reply but feel it is called for. I have read alot worse than CFS3 sucks on various IL-2 forums, including posts that  ridicule freeware CFS2/3 designers.  Angry I saw a poll at another site, that had to be deleted because there wer 150 votes placed for IL-2 from just 3 IP addresses.

I respect the work Oleg and his team have done, an feel I have an idea of how much work is involved after spending a year working with a great team to assemble what is in essence a new game based on the CFS3 engine, freeware to boot.

Someone making a similar post in an IL-2 forum would be labeled ***** (figure it out)
 

Korean Skies, Official Home of the Dogpatch Crew: http://www.sim-outhouse.com/~dakota93/ &&
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Reply #106 - Jul 2nd, 2004 at 11:45pm

BEAR_-_AvHistory   Ex Member
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Bill Bill,

>>>Well certainly if you think FB sucks,<<<

There you go again. Y'all are really reaching with your word games & now are just making things up.  It will be very interesting to see you to post the thread where I made that statement.

>>>It is technically possible to have both products installed on the same PC afterall.<<<

I hope you wouldn't be kidding me on this but I wonder how you would actually know for sure. Smiley  

Thing is, unlike you who have been pushing comparisons of the merits of FB over CFS3 in every post you made to-date I actually do have both games on my machine & YOU DO NOT.

This is from post to you in this thread from 24 June & 9:20PM should act as a reminder.

"""WillUMarryMeBill,

>>>Then I saw this thread and thought I would point out some of FB's strengths in comparison to CFS3<<<

But just about all of us HAVE FB and you DON'T have CFS3 so what are you  pointing out in comparison based on actual knowledge of both games?  

I personally have IL2 - IL2/FB - AEP & have had a lot of time to go through them & have been less then impressed with the whole thing.  I get them for free from one of my martial arts students that is a developer for Red Storm so the price is right & expect I will have Pacific Fighters well before most of the loyal fans."""

BTW I know as per your statements you don't really care all that much how they planes fly (>>> I could personally care less if the 190 in FB stalls 10 KPH slower than in real life or whatever.<<<)   Roll Eyes  But many of us do.

Y'all might find Oleg's comments from a debate with AvHistory at SimHq of interest.

Oleg Maddox
Member
From: Moscow, Russia

Here you are perfectly right. We just do it partially. Simplified in many ways. And I never told that we do exact copy of each single aircraft...isn't it? Simply if we'll calculate say only airfoil in terms of all real time calculations - we'll get freezed PC. So we are going for some predifined terms (again not table) and we simplify the formulas to the level that possible to use in real time on a current PC together with other real time calculations. That is only the right way for the current moment of the simulation word if we'll speak about simulator that is able to work on home PC, but not to use the separate restricted computers for different tasks (like for big military simulators of single aircraft).

Perfect way when all _real_ time calculations will be possible to handle in one PC. For that thing its
still long way.

Oleg Maddox

Since he & I are saying basically the same thing about IL2/FB y'all best yell at Oleg for 'bashing the genre' as you put it in your somewhat over the top rant  Cry  

BEAR - AvHistory
 
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Reply #107 - Jul 3rd, 2004 at 12:39am

1danny   Offline
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Posts: 150
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calliong either of these GAMES a SIM is ridiculous.
They are GAMES you PLAY them.

I have only seen one person with a Simulator that is in the process of being built.

Any one that would make fun or slam any of the modelers is nuts.
If it were not for all the 3rd party stuff I'd would have chucked cfs 3 2 years ago. In fact it was a coffee coaster untill I found simviation and S.O.H.

I tend to play cfs2for a few weeks then cfs3 then AEP
I kinda binge witv each one .even ils2 orig.
Why ain't there a il2forum here?
 
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Reply #108 - Jul 3rd, 2004 at 1:18am

Scorpiоn   Offline
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Take it easy!
The Alamo

Gender: male
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This is kind of ridiculous.  Like Woody said, nobody's opinion is going to be changed, so why in the world is everybody getting so flustered?

I, personally, like CFS3 better, although I would say it's way too arcade-ish.  I like the fact that IL-2's flight models aren't so simplified as CFS3's but you're either stalled-out-of-of-your-mind, or flying normally, there is no in between, and you're stuck with what Ubi Soft decides is best.  At any rate, Il-2's scenery is hideous, and the most of the aircraft are just different variants. (There's only a handful of distinct German aircraft) The tracers are much better than CFS3's, which is pretty dang important.

CFS3 actually runs better on my ol' 500Mhz system with full settings that Il-2 does with half settings, and the sound in Il-2 is screwier than CFS3.

Basically, out of the box, with only official updates, Il-2 is better than CFS3.  But CFS3 has potential to expand much faster than IL-2 can ever dream of.  I quite frankly don't truly like either of them all too much, because CFS3 plays like an oversimplified console game, and I have yet to find an add-on I like, and Il-2 is much too limited.  I'd go back to CFS2, but CFS3 has spoiled me with it's auto-gen scenery. Tongue I'm basically still wishing for a CFS3 engine and FS2004 realism fusion.

All that talk, and I don't think I said anything new. Roll Eyes
 

The Devil's Advocate.&&...
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Reply #109 - Jul 3rd, 2004 at 1:30am

Scorpiоn   Offline
Colonel
Take it easy!
The Alamo

Gender: male
Posts: 4496
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Wait, I take that back. Wink

Amongst the whordes of add-ons (including AvHistory's, sorry Bear) I downloaded, I kept two: the Groundcrew's Bf 110 and the Swastika pack for the default German planes.
 

The Devil's Advocate.&&...
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Reply #110 - Jul 3rd, 2004 at 1:58am

BEAR_-_AvHistory   Ex Member
I love YaBB 1G - SP1!

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605,

>>>the Groundcrew's Bf 110<<<

What's to be sorry about, if you read the words you will see the GC Bf-110 has our models in it  Grin

Mathias & his Ground Crew have provide a large number of excellent visuals to AvHistory over the years & we have in return provided flight & damage models to them.

>>>CFS3 actually runs better on my ol' 500Mhz system with full settings that Il-2 does with half settings<<<

This I find amazing since I personally cant get full settings on any of my machines under 1.6 & even the 1.6 can get slow.

It would be of great interest to learn your game settings, cfs.cfg choices including options, Composite texture budgets.xml,  composite scenery budget.xml & screen resolution as you have somehow made a major breakthrough.

This info could be used to update the CFS3 tutorials at SOH.

In my case CFS3 from the early betas was playable at very reduced settings on both my 1000 & 950 machines but will not run at a playable level on my 450.

My full settings machine is an AMD 2.4: 

System - Home Made
AMD XP2400
Memory 1 GB PC2100
FX-5600/128MB
SBlive 5.1
XP-Pro
DX-9.0b Final

Game Settings
1280X1024X32
Overall slider @ 5
Aircraft slider @ 5
Terrain slider @ 5
Scenery slider @ 5
Effects slider @ 5
Clouds slider @ 1
Shadows Button ON
Reflections Button ON
T&SL Button ON

BEAR - AvHistory


 
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Reply #111 - Jul 3rd, 2004 at 2:21am

Scorpiоn   Offline
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Take it easy!
The Alamo

Gender: male
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Oh, don't get me wrong Bear, AvHistory's flight models are very convincing, but it's usually the visual models that don't meet up.  Just yesterday I downloaded the F4U-4 and was quite convinced of the flight dynamics.  What I didn't like was the external textures, they had a sort of pixelation to them.  The VC could use some touching up, since looking around will put your head half outside the glass.  Even though they're not needed, the wings don't fold and the tailhook doesn't work.  Various little annoyances like this, I could solve, but I'd need the source files to do so.  And since it seems everyone's satisfied but me, why bother anyone about it? Roll Eyes

My performance is a tricky issue, because many games will consider my CPU so outdated it will deactivate features.  Take Command and Conquer Generals: Zero Hour for instance.  I had to force the game through .ini's to display the "shell map".  Similarly, CFS3 does not allow me to really use the CFS3 configuration utility.  Technically it does, but all it lets me do is modify the 1-5 detail slider that you can do from the UI screen in CFS3.  No anti-aliasing options or anything like that.  I run 1600x1200 at 32 colors or whatever, since 800x600 @ 16 offers no difference.  I usually run detail settings at 5,3,4,2,1 or 5,4,3,2,1 with all the bottom three options checked.

Dell Inspirion T500 XPS - Upgraded

Microsoft Windows XP Home
Motherboard: Dunno.
CPU: Intel Pentium III 500Mhz
Video: PNY NVidia GeForce4 Ti4200 64MB
RAM: 512MB
Sound: Voyetra TurtleBeach or something like that
DX9.0A

Usually around 8.5-10.2 FPS, but for some reason around bomber formations or airfields FPS drops to around 4. Tongue To me, 10 is good, and 15 is plenty, but I only get 15 by looking at the sky. Roll Eyes

I'm often amazed by my little computer that could, and am usually afraid to do anything to upset the balance it has, so I don't tinker too much with it except start up options.  Using MSConfig from Start>Run, I try to turn off all those annoying programs that start themselves, but XP doesn't seem to agree with that the way 98 did. Roll Eyes

Sorry if 10 FPS dissapoints you. Wink Two things I don't need too much of to enjoy a sim is FPS and poly counts. Wink
 

The Devil's Advocate.&&...
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Reply #112 - Jul 3rd, 2004 at 2:26pm

BEAR_-_AvHistory   Ex Member
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605,

No problem with the visual as beauty is in the eye of the beholder.  My F4U-4 looks like this to me.

...

Dirty weather beaten, patched up & ready for retirement.

...

I can't really duplicate the cockpit problem you mentioned, maybe a screenshot from you would help.

About the wing fold, tail hook thing, I think we can manage it OK.  Grin

...
FG-1D on Enterprise.

Since they are of no value in the game other then cosmetic they get added when we get around to it as our main goal is getting nrw usable planes out & older versions updated to V-2.85.07.  Think all the F4F's fold along with all the Skyraiders & some of the F4U's & the Zero.  I will have to take a look at the new Korean era F4U-4B that is in the paintshop now.

...

For the picture I probably should have put the Zero on the Ahagi, Hiyru, Soryu or Kaga. Cheesy

As for the pixilation I have to wonder if your system is shedding a lot of the settings & going automatically into low res default mode.  Reason I say this is you are getting 10+fps on a 500 & forcing the settings will only net me 1-2fps and many times less then 1fps on a 450.

 Again a screenshot from you of the pixilation would be of help.

>>>but for some reason around bomber formations or airfields FPS drops to around 4.<<<

The bomber formation visuals & AI management are overloading your machine & the Airfields have bad code which would have been fixed had MS released the next CFS3 patch which now seems to be a dead issue.

Also it would be interesting to hear if anyone else is getting the game to be actually playable on machines of less then 750mhz & what their settings are.

By playable I mean run the campaigns without display or flight model problems or play online without hardware issues.

BEAR - AvHistory
 
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Reply #113 - Jul 3rd, 2004 at 5:37pm

farmerdave   Offline
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St. Clairsville Red Devils!
St. Clairsville Ohio

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Bear, where did you get the Enterprise from?
 

&&&&&&&&&&
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Reply #114 - Jul 3rd, 2004 at 7:57pm

randombeaner   Offline
Colonel
MMM...Beans... MMM...Doughnuts
...MMM Hilary Duff.
Sothern California, USA

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Quote:
Bear, where did you get the Enterprise from?


you can get the enterprise and other AC carriers from
http://www.isoliti4gatti.com/index.htm
 

Believe half of what you see, 1/4 of what you hear, and nothing that I say&&&&...
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Reply #115 - Jul 3rd, 2004 at 11:41pm

BEAR_-_AvHistory   Ex Member
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Corrado La Posta who works with us on our 1% Italian aircraft has the following CFS3 carriers on his site.

USA - Lexington, Saratoga, Yorktown, Enterprise, Hornet

IJA - Akagi, Kaga, Soryu, Hiryu

Add in some AvHistory 1% planes & it looks like the Coral Sea & Midway  Shocked

A6M2, B5N2, D3A1, FM-2, SBD-5, F6F-5 & F4U's

HMS - Eagle, Hermes

To fly the AvHistory 1% FAA Widcat, Hellcat, Corsair & the SeaHurry - Seafire from when ever we finally get them out.  ???

Italian Navy - R.N. Aquila

You should be aware that CFS3 was NOT designed to have carrier operations & what is available is strictly a work around.  

That being said it is an extremely inventive solution that you can land on & takeoff from & the guys involved deserve a lot of credit.

He also has a large number of other surface combat ships available.

http://www.isoliti4gatti.com

BEAR - AvHistory
 
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Reply #116 - Jul 4th, 2004 at 4:29pm

Woodlouse2002   Offline
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I like jam.
Cornwall, England

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Quote:
Also it would be interesting to hear if anyone else is getting the game to be actually playable on machines of less then 750mhz & what their settings are.

By playable I mean run the campaigns without display or flight model problems or play online without hardware issues.

BEAR - AvHistory

I run CFS3 on a 700mhz Duron.
Overall slider @ 3
Aircraft slider @ 5
Terrain slider @ 3
Scenery slider @ 3
Effects slider @ 4
Clouds slider @ 1

I get playable framerates most of the time. The exception being when the sky's get crowded. No display or flight model problems that I know of. The only times I get problems is when I start to run out of RAM. Then the terrain textures start doing funny things.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #117 - Jul 20th, 2004 at 8:06pm

cssc   Offline
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well i have both il2 and cfs3. i find il2 the best because it works with no stuttering on my computer. i have tried for a week to get cfs3 to run smoothly but i can't so now i jsut play il2.
 
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Reply #118 - Jul 21st, 2004 at 10:36am

Iroquois   Offline
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I've been getting used to Il-2 and it's not so bad. No as bad as Lock On. I've got both CFS3 and Il-2 to run smoothly now. BTW, Il-2 fans, theres a 2.04 patch out not that fixes some minor issues and adds a few things to the game.
http://www.il2sturmovik.com/#news0
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #119 - Aug 8th, 2004 at 11:14am

alreadydead   Offline
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I watched the exact same thing happen to the computer. I was chasing a target plane, it hadn't taken any damage. I was about 900 feet behind him. We entered a cloud, and as we exited the cloud he blew to pieces. Nothing else happened. No lightning. It's a bug in the software. It's somewhat rare. There are strange physics in the clouds. Try flying through one during a stall. I found myself being flipped like a hamburger once. I think planes blow up instantly in clouds because of this. The cloud induces strange physics, the plane exceeds some limiting parameter, and the program kills the plane without warning because it has no other option.
 
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