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How does one... (Read 596 times)
Jun 12th, 2004 at 3:03pm

Dan   Offline
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Go about relaesing a payware product, say a FS2002 Panel collection?
TYVM, Dan
 
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Reply #1 - Jun 12th, 2004 at 5:35pm

jrpilot   Offline
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What do you mean you want to get your money back for a payware or do you want to do something else...if you want to get your money back most likely you wont be able to because when you bought the download it was all written there
 
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Reply #2 - Jun 13th, 2004 at 4:27pm

Dan   Offline
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Meet Bogart! Thanks CRAIG!
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I wanted to make / sell my own payware product.
Dan
 
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Reply #3 - Jun 13th, 2004 at 9:11pm

jrpilot   Offline
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O sorry...my bad I don't know what I was thinking Tongue
 
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Reply #4 - Jun 14th, 2004 at 10:32am

SaVas   Offline
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Normally you build a reputation through offering some freeware products, consistently making products that are well above average or excelling in accuracy and detail, then eventually move to offering payware add-ons.
 

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Reply #5 - Jun 14th, 2004 at 2:53pm

Dan   Offline
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Grin In that case the reputation needs some more work - I already have several works out here on SimV!
Dan
 
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Reply #6 - Jun 14th, 2004 at 8:24pm

Daz   Offline
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in the morning im making
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nar sod that idea if you feel your work is good enough to be payware then go ahead ....if people buy it then its good enough alright
 

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Reply #7 - Jun 14th, 2004 at 9:37pm

Scottler   Offline
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I agree with Daz.  While building the reputation may help get your name out there before the big switch, switching teams halfway through the game isn't going to make any friends.  And as we all know, friends are your business.

Best suggestion would be to offer both.  Keep some of your releases as freeware, and then offer others as payware.  This way you're not alienating half of your potential customers midway through the process.

You could offer enhanced features in your payware products.  Perhaps a DVC.  Maybe some more interesting planes, or in the case of panels, some different (e.g. more realistic) gauges. The possibilities are endless!
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
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