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FS 2006????? Whats the next step????? (Read 1463 times)
Reply #15 - Jun 9th, 2004 at 9:36pm

Boss_BlueAngels   Offline
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First and formost fix that blasted flight model! lol  If they wanna know  how to get it really RIGHT, they should look at the dynamics in GreatPlanes RC flight simulator!  It even models the propwash over the airframe!   It would be nice to do some, at least, semi-realistic aerobatics in the game.

Another thing I'd like, as mentioned earlier, would be better ATC system.  It'd be sweet if you could request vectors for the different approaches at airports, or just request the approach via an arc, or procedure turn... something different.

and also improve the GPS.  At least make it so you can program in your own flight plan in the unit itself.  It's much more realistic that way, and can be handy if you need to go to an alternate real quick. 

 

The day is always better when you're flying upside down.&&&&www.fight2flyphoto.com&&&&Canon RebelXT&&Canon 18-55mm&&Sigma 10-20mm F/4-6.3&&Sigma 100-300mm F/4-6.3&&Sigma 50-500mm F/4-6.3
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Reply #16 - Jun 10th, 2004 at 10:58am

beefhole   Offline
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has anyone here actually PLAYED this game? some of the recent posts on this board have had me scratching my head. you CAN request a different approach or a different runway for landing. you can even select a different kind of approach. are there any virtual pilots in here? (jk, but seriously you can)
 
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Reply #17 - Jun 10th, 2004 at 12:37pm

FS_Pilot   Offline
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If you are all serious about getting microsoft to make improvements in the new version of FS2006 then send your ideas to microsoft's flight simulator division. the email address is Tell_FS@microsoft.com
 

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Reply #18 - Jun 10th, 2004 at 2:45pm

Boss_BlueAngels   Offline
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Yes, I play the game all the time.  I tried doing a VOR approach into my local airport via the 7DME arc and the "atc" continues to have me flying around in a wild goose chase.  I tried doing an ILS via vectors the other day at anoter nearby airport and they had me do two circles over the blasted thing.  I don't remember ever having to do that when I flew the real approachs for the last 9 months. lol
 

The day is always better when you're flying upside down.&&&&www.fight2flyphoto.com&&&&Canon RebelXT&&Canon 18-55mm&&Sigma 10-20mm F/4-6.3&&Sigma 100-300mm F/4-6.3&&Sigma 50-500mm F/4-6.3
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Reply #19 - Jun 11th, 2004 at 1:40am

MattNW   Offline
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Quote:
Yes, I play the game all the time.  I tried doing a VOR approach into my local airport via the 7DME arc and the "atc" continues to have me flying around in a wild goose chase.  I tried doing an ILS via vectors the other day at anoter nearby airport and they had me do two circles over the blasted thing.  I don't remember ever having to do that when I flew the real approachs for the last 9 months. lol



Don't ya just love the way they route you all over the place. I sometimes wonder if ATC knows which airport I'm flying to. They've had me on what looked like an approach to a totally different airport than the one I filed for.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #20 - Jun 13th, 2004 at 1:01am

14bis   Offline
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i ha active camera on fs2002...got the free version for fs9...never got it to work...if anyone couls explain how to make it work..i would aprecciate...thank you
 
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Reply #21 - Jun 13th, 2004 at 1:32am

flyflyflyaway   Offline
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I also think they need to improve emergencies. right now if your engine fails there is no way to notify the ATC, and he could have you circling the airport for five minutes, when in reality you only have two to spare! ???

I will again use that example except this time there is no airport nearby, uh oh you say, so you tune your transponder to 122.5 and squawk 7700, except nothing happens!!! ???
 

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Reply #22 - Jun 13th, 2004 at 1:36am

FS_Pilot   Offline
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For me, being a helicopter enthusiast i would like to see Cyclic Force Feedback for that realistic feel
 

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Reply #23 - Jun 13th, 2004 at 1:52am

congo   Offline
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I honestly don't see a point in quibbling about scenery or aircraft wishes when these things can be so easily downloaded.

Flight Simulator has two MAJOR barriers to being as real as it gets.

1. Flight Dynamics - for instance, there is not a single plane that realistically simulates stall/spin characteristics in ANY MS flight simulator. This has to be a limitation of the Sims, as I simply don't believe that no-one out there has actually spun a plane before and therefore doesn't know what it's like. It's a reflection of an inadequate set of parameters available for us to work with.

2. Atmospheric Dynamics - in short, this is 2 dimensional at present, I'm sorry, but that just doesn't cut it. As sure as an aircraft climbs and descends, so does the atmosphere itself.  For those who are not aware, the only restrictions of vertical movement of the atmosphere in real life are the ground and outer space. I think they forgot a very basic element here and this needs to be addressed well in advance of any other aspect of the simulation.

There are many aspects of atmospheric phenomena that are missing, understandably, in FS, but to deny the entire 3rd dimension of air movement is ignoring a basic reality and results in a flawed simulation. An airmass in FS needs to dynamically interact with itself as well as terrain and not pretend it doesn't exist. At the moment, Air and land are invisible to each other in FS, and only a boundary 1 point deep exists between the two.

Current Status- as real as it gets as long as you ignore some very basic physics.

Micro-Flight manages a Fluid 3D atmosphere which "flows" around and over terrain with a 7mb download of an entire simulation, why can't MS make an effort towards this basic concept?

Forget about the electronics, aircraft, and scenery; this sim needs some basic developement or we back the lie.
 

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Reply #24 - Jun 13th, 2004 at 3:30am

afi0yz   Offline
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I agree, the physics should be looked at , and the realism of most of the planes suck , althought I still enjoy fs as a game
 
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Reply #25 - Jun 24th, 2004 at 2:52pm

SnowPipe   Offline
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Hi guys! Im new here.

To start off, I love this sim.  It is mindboggelingly cool. Thank you MS for bringing us this far and opening up for 3rd party development.  

Im really surprised to not hear more from you guys about the virtual cockpit! The current virtual cockpits leave a LOT of room for improvements.  Especially when compared to LockOn or IL2 (Have you seen screens from BoB!?) Granted, I havent purchased any 3rd party planes yet, but I feel that the sim overall needs to up the quality in this area.  I think if they could really get a great 3D Cockpit right we wouldn’t need the panel anymore.  There could still be the possibility for sharing equipment and doing custom layouts for add-ons.

Heres a few from my wish list.

- Starting at gate/parked (if selected). - This would add MUCH realism.  I hate dialing everything in on the runway.

- Better virtual cockpit. - My idea is using a 1 pixel curser (moves around on the inner area of the screen freely, but when the curser moves to outer edges of screen it turns head or pans view).  Head movement/Tiny Curser would get you to all controls the panel would give.  In a much more realistic manner.

- Axe the panel. - Add-on planes can still share avionics in custom layouts. Virtual cockpit would be much more realistic overall.

- Head Shake - I know the human body levels our eyes, but in animation, everything needs to be magnified if were going to perceive it.  Stall speeds would be much more obvious if our cockpit starts moving around on us.  G effects on the head should be modeled in all aspects of flight.  Even slight turns. We would all turn out heads a bit in a bank.

- External Views - More options here.  A big reason we all fly the sim is to watch the planes.  A flyby view is MUCH needed, no other views show speed like a still camera flyby.  Flyby while taxi would be awesome.  Padlock other planes or ground objects and landmarks would be fantastic too.

- Detailed 3D atmosphere. - There are obvious changes visually in air density/humidity/particles at different altitudes. Attached a pic of this below...

- Stability - fs9 has to be the most buggy, crashable, frustrating app I have ever used... period.  But it is amazing, Ill restart it 10 times if I have to.

- Flight Model - far from realistic,  this should ALWAYS be a priority for improvement through time and new technology. Always... it will never be perfect.

Ahh thats enough. The future is coming though... Why not make is as good as possible!?

*Atmosphere example - Ive shown this to friend MS already.
http://www.futurastic.com/MS-FS/4_HazeStopsAtCloudbase.jpg

*Cool photo of extremely hot and humid atmosphere in Tampa Fla., look behind nozzle.
http://www.futurastic.com/MS-FS/Hot&Humid.jpg

Later! =b=


 
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Reply #26 - Jun 24th, 2004 at 5:38pm

jordonj   Offline
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I actually LIKE the panel, the thing I'd like to see is

More scenery more scenery and more scenery.   Little things like state capitols, the Mackinac Bridge, or the Mormon church in Salt Lake City (I don't think its there is it?)

I understand that modeling ALL this may not be possible, but it would be really cool if it could be done...
 

My first flight in a 172 on August 20, 2004&&...&&&&Doing the right thing is more important than doing the thing right. (P. Drucker) &&&&When all think alike, then no one is thinking. (Walter Lippmann)&&&&Boredom's the problem. And how do you beat Boredom? Adventure!!!&&&&Tyler: You-You'll remember my position, won't you?&&&&Rosie: Sure! Stop by for a drink sometime!&&&&Tyler: Wait! Wait! What is my position?&&&&Rosie: Ehhhh...beats the hell outta me! I just hope I can find my way back home!
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Reply #27 - Jun 24th, 2004 at 5:41pm

jordonj   Offline
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While we're talking all this realism here, let's not forget the main goal...to have fun!!!

Some people don't like hardcore realism...
 

My first flight in a 172 on August 20, 2004&&...&&&&Doing the right thing is more important than doing the thing right. (P. Drucker) &&&&When all think alike, then no one is thinking. (Walter Lippmann)&&&&Boredom's the problem. And how do you beat Boredom? Adventure!!!&&&&Tyler: You-You'll remember my position, won't you?&&&&Rosie: Sure! Stop by for a drink sometime!&&&&Tyler: Wait! Wait! What is my position?&&&&Rosie: Ehhhh...beats the hell outta me! I just hope I can find my way back home!
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Reply #28 - Jun 24th, 2004 at 6:09pm

Billerator   Offline
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Yeah, but when the slogan is 'as real as it gets' you kind of expect realism.

My two most important wants are:

1. More accurate aerodynamics.
    The physics engine needs tweaking. I think they should approach aircraft design the same way that Laminar Research ( X plane ) chose to. Why cant they make a system whereby the parameters are calculated from a model ( created in gmax lets say ) instead from the current system where everything has to be input using tables.
The problem that designers have with table input, is the fact that these parameters dont just grow on trees. Now if some of these are wrong, the plane does not fly true to life. Most of these could be calculated from a model.
In my eyes the designer should create one model for visuals and another for aerodynamics, simple.

2. Weather hasnt improved a lot ( Im not talking about the visuals ) like Congo said, I think it too should be calculated according to the surroundings. I for one would love to fly into some windshear on the odd landing. Thermals would no longer need to be part of the scenery.


Overall I think the visuals have been developed enough in FS, now they need to focus on 'behind the scenes' .
My requests seem to be common to quite a few simmers.

 
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