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Design Groups? Study Groups... (Read 376 times)
May 31
st
, 2004 at 2:16pm
Wing Nut
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It seems a lot of people keep coming in here and suggesting they want to start a design group for FS, yet they know nothing about aircraft design. Everyone wants to coordinate, but have little else to offer the group by way of productivity. To be perfectly honest, if you are new or are inexpereienced with aircraft design, you have no business telling other people what to do on a project.
Instead of form production groups, why not get together and form learning groups? E-mail others you see here that are also just starting out. Get chummy with them. Compare the pitfalls you have come across while trying to pick up Gmax or FSDS. I think if you try things this way, you'll learn a lot quicker than telling those experienced guys (I am not one) what to do.
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Reply #1 -
May 31
st
, 2004 at 10:40pm
Stratobat
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Quote:
To be perfectly honest, if you are new or are inexpereienced with aircraft design, you have no business telling other people what to do on a project.
I agree on the points whereby an inexperienced person shouldn't tell somebody what to do on their models (Life how to create the fuselage), but if you happen to know an aircraft personally (You piloted the thing), then why not point out some pitfalls in the design, not to embarress the designer, but instead to make him, or her, aware that they are leaving out some details.
Might be a good idea to do this through a PM though
Regards,
Stratobat
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Reply #2 -
Jun 1
st
, 2004 at 6:43am
Felix/FFDS
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Quote:
I agree on the points whereby an inexperienced person shouldn't tell somebody what to do on their models (Life how to create the fuselage), but if you happen to know an aircraft personally (You piloted the thing), then why not point out some pitfalls in the design, not to embarress the designer, but instead to make him, or her, aware that they are leaving out some details.
Might be a good idea to do this through a PM though
Regards,
Stratobat
You do have a point: feedback from a real pilot of the model is always useful. The key, as I've been told, is "praise in public, criticise in private". Most modellers want to make their creations as accurate as possible, so constructive criticism, presented properly, is more than welcome.
Felix/
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Reply #3 -
Jun 1
st
, 2004 at 8:50am
Wing Nut
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I'm not saying don't give feedback. Proper feedback is essential to the success of any project. I'm just saying that starting by thinking you can tell more experienced people what to do is wrong. I also think that more communication between us that are just starting out would be a good thing. Perhaps a kind of a class or something if it could be organized.
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Reply #4 -
Jun 1
st
, 2004 at 9:06am
Mike Thurman
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Quote:
It seems a lot of people keep coming in here and suggesting they want to start a design group for FS, yet they know nothing about aircraft design. Everyone wants to coordinate, but have little else to offer the group by way of productivity. To be perfectly honest, if you are new or are inexpereienced with aircraft design, you have no business telling other people what to do on a project.
Instead of form production groups, why not get together and form learning groups? E-mail others you see here that are also just starting out. Get chummy with them. Compare the pitfalls you have come across while trying to pick up Gmax or FSDS. I think if you try things this way, you'll learn a lot quicker than telling those experienced guys (I am not one) what to do.
Capital idea kevin!!!! You seem to get a lot!!!
Quote:
if you are new or are inexpereienced with aircraft design, you have no business telling other people what to do on a project.
Yes, quite unfortunately this was the situation when i was in PSW, as you stated, it's the result of people wanting to coordinate, also it can be that someone is just ambitious, and wants to make a name for themseves, but don't realise they're not going about it the right way.
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Reply #5 -
Jun 1
st
, 2004 at 9:07am
Felix/FFDS
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In the past, "learning" meetings have been proposed.
A regular meeting is awkward, but one-on-one net meetings have proved useful.
There ARE folks out there that are willing to help - given willing participants.
Felix/
FFDS
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Reply #6 -
Jun 1
st
, 2004 at 9:11am
Mike Thurman
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Quote:
I'm not saying don't give feedback. Proper feedback is essential to the success of any project. I'm just saying that starting by thinking you can tell more experienced people what to do is wrong. I also think that more communication between us that are just starting out would be a good thing. Perhaps a kind of a class or something if it could be organized.
Yeah, it would be like a Co-pilot telling a captain what to do
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Reply #7 -
Jun 1
st
, 2004 at 9:51am
Felix/FFDS
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Yeah, it would be like a Co-pilot telling a captain what to do
Which, of course, we KNOW that NEVER happens
Felix/
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Reply #8 -
Jun 1
st
, 2004 at 12:13pm
Mike Thurman
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Which, of course, we KNOW that NEVER happens
Yeah, and if it did, the co-pilot would end up with a red spot on his face in the shape of a hand
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Reply #9 -
Jun 1
st
, 2004 at 2:29pm
pete
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Yeah, and if it did, the co-pilot would end up with a red spot on his face in the shape of a hand
On the contrary - part of the purpose of a co-pilot is to correct a captain if & when he does overlook things, etc - part of trying to minimise the human error aspect of flight.
Several crashes have indeed been blamed on pilot ego. It would be a foolish & short sighted captain indeed who would let any ego get in the way of safetly. A short careered one too!
Think Global. It's the world we live in.
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Reply #10 -
Jun 1
st
, 2004 at 5:46pm
Daz
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Quote:
then why not point out some pitfalls in the design, not to embarress the designer, but instead to make him, or her, aware that they are leaving out some details.
constructive feedback is very helpful
i think this is a great idea and agree totaly on the leader chipping in and actualy knowing something about the design instead of just setting up a group
this kinda gives me an idea to make a website devoted to aircraft and scenery design..not downloads but tutorials...popular problems associated with creating an aircraft /scenery and how to resolve them...if you think its a good idea i may go ahead with it but would need lots of input from the designers who are overcoming problems and for them to share their experiences to help others. reckon with time it could become a very useful site crammed with information and a useful resouce tool for both new and experienced designers.
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Reply #11 -
Jun 1
st
, 2004 at 6:55pm
Felix/FFDS
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Quote:
this kinda gives me an idea to make a website devoted to aircraft and scenery design..not downloads but tutorials...popular problems associated with creating an aircraft /scenery and how to resolve them...if you think its a good idea i may go ahead with it but would need lots of input from the designers who are overcoming problems and for them to share their experiences to help others. reckon with time it could become a very useful site crammed with information and a useful resouce tool for both new and experienced designers.
Ahem. It's been done - and it's called "Freeflight Design Shop", since 1998 it has been devoted to flightsim modelling, with tutorials, tips, and source files. It was the "original" flightsim modelling forum.
From FFDS, we link to, or host, some of the best flightsim modelling tutorials.
The only downloads we have are tutorials, and aircraft model source files, donated by some of the gifted builders.
For scenery, you can't do too much better than scenery.org, and of course, the scenery design forum here at Simviation.
Felix/
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Reply #12 -
Jun 1
st
, 2004 at 7:28pm
Daz
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oh righty how stupid do i feel now i knew about freelfightdesign as well lol
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Reply #13 -
Jun 1
st
, 2004 at 9:38pm
Felix/FFDS
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oh righty how stupid do i feel now i knew about freelfightdesign as well lol
You came this >< close to having Inspector Poly mad at you ... and that is something so horrible to consider, that not even a 12-hr uninterrupted stint of watching Teletubbies could approximate the ghastliness!
Felix/
FFDS
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Reply #14 -
Jun 4
th
, 2004 at 10:30am
Daz
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*runs away just incase*
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