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Aircraft Textures (Read 262 times)
May 31st, 2004 at 8:46am

FS_Pilot   Offline
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Is there a maximum number of different textures allowed per aircraft.cfg
 

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Reply #1 - May 31st, 2004 at 8:48am

Felix/FFDS   Offline
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The aircraft.cfg basically doesn't call out the textures.  These are called out by either the visual model, or in the panel.cfg (in the case of the panel and VC textures)

 

Felix/FFDS...
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Reply #2 - May 31st, 2004 at 9:00am

FS_Pilot   Offline
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I have installed the As350 helicopter with about 60 different textures but not all are showing, this makes me think there must be a limit and thisd is what i am trying to find out
 

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Reply #3 - May 31st, 2004 at 9:54am
BiggBaddWolf   Ex Member

 
The most textures I have used is 15 on a single plane, and they all work without any problem, but there may be a limit on how many you can use  Grin
 
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Reply #4 - May 31st, 2004 at 12:11pm

dave3cu   Offline
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I've never heard of any limit..

For Texture Only d'loads that unzip to a 'texture.xxx' folder containing the new textures and a Text file containing instructions for creating a new [fltsim.x] section or preferably a [fltsim.x] section to paste into the aircraft.cfg, here are a couple things to check.

Make sure the texture folders are in the proper place, and that the suffixes, texture.
new
, are unique. (Which of course they would be or you would have been prompted to 'overwrite' when installing.)

Things to check in the [fltsim.xxx] sections, in aircraft.cfg.

[fltsim.
1
] <---the number must be sequential, no voids, no repeats, 1st = [fltsim.0]
title=SGA A300B4-200 Continental
sim=
a310
<----the same,from the .air file name, i.e. a310.air.
model=
panel=
sound=
texture=
con
<------match the texture folder suffix, i.e texture.con
kb_checklists=
kb_reference=
atc_airline=Continental
atc_flight_number=472
atc_id=N10970
atc_heavy=1
ui_manufacturer=Airbus<----the same for grouping in 'select aircraft' window
ui_type=A300B4-200 <-----ditto or not, depending on how you want to group.
ui_variation=Continental<----unique for ease of finding in group.
description=Continental repaint by Steve Drabek
visual_damage=1

Hope this is helpful.

Cheers,
Dave
« Last Edit: May 31st, 2004 at 2:43pm by dave3cu »  

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Reply #5 - May 31st, 2004 at 2:25pm

SilverFox441   Offline
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One thing I've found is that any "failed" texture call in the .cfg will result in textures after that call not being available. What this means is that if you have 60 textures and #39 cannot be found then the last 20 textures will also not be available.

I've never gone this high in numbering, but never heard of a limit either.
 

Steve (Silver Fox) Daly
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