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help with textures (Read 106 times)
May 27
th
, 2004 at 4:37pm
Daz
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in the morning im making
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in what format are scenery textures supposed to be in? is it the same as for aicraft?
any feedback would be appreciated
daz
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #1 -
May 27
th
, 2004 at 5:38pm
bm
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For macro textures?
I think the norm is 256x256 pixel BMP's in 8 bit colour format. Then if needed changed into DXT for faster loading. I use 512x512 so I can fit more on each texture, I don't know whether what effect that has on performance though.
I probably do it all wrong...
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May 28
th
, 2004 at 1:48pm
GWSimulations
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Quote:
in what format are scenery textures supposed to be in? is it the same as for aicraft?
any feedback would be appreciated
daz
I find that, for FSDS, 256 colour bitmaps are best.
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Reply #3 -
May 28
th
, 2004 at 7:08pm
Daz
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Colonel
in the morning im making
WAFFLES!
Leeds, UK
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thanks very much i have sorted it now...just creating a new terminal for some airport in switzerland that only has a runway nothing else...making a full international airport out of it....
cheers
daz
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #4 -
May 29
th
, 2004 at 2:21am
bm
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Those are always the best airports to do - things can only get better!
Thanks-
Birdman
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May 29
th
, 2004 at 9:56am
GWSimulations
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I am a developer, if you
want an addon, just ask*
UK
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Quote:
Those are always the best airports to do - things can only get better!
Thanks-
Birdman
Just like Kemble!
GW_Simulations&&
http://www.freewebtown.com/gwsimulations&&Founder
& President, Advanced UK Scenery Project (AUKSP)&&
http://www.ukscenerydesign.co.uk/auksp&&Classic
Aviation&&
http://classicaviation.12.forumer.com/index.php&&&&*See
the GW_Simulations Website for more details.
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