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help with textures (Read 106 times)
May 27th, 2004 at 4:37pm

Daz   Offline
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in what format are scenery textures supposed to be in? is it the same as for aicraft?

any feedback would be appreciated

daz
 

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Reply #1 - May 27th, 2004 at 5:38pm

bm   Offline
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For macro textures?

I think the norm is 256x256 pixel BMP's in 8 bit colour format. Then if needed changed into DXT for faster loading. I use 512x512 so I can fit more on each texture, I don't know whether what effect that has on performance though.

I probably do it all wrong... Roll Eyes
 
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Reply #2 - May 28th, 2004 at 1:48pm

GWSimulations   Offline
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Quote:
in what format are scenery textures supposed to be in? is it the same as for aicraft?

any feedback would be appreciated

daz

I find that, for FSDS, 256 colour bitmaps are best.
 

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Reply #3 - May 28th, 2004 at 7:08pm

Daz   Offline
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in the morning im making
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thanks very much i have sorted it now...just creating a new terminal for some airport in switzerland that only has a runway nothing else...making a full international airport out of it....

cheers

daz
 

AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #4 - May 29th, 2004 at 2:21am

bm   Offline
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Those are always the best airports to do - things can only get better!

Thanks-
Birdman
 
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Reply #5 - May 29th, 2004 at 9:56am

GWSimulations   Offline
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I am a developer, if you
want an addon, just ask*
UK

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Quote:
Those are always the best airports to do - things can only get better!

Thanks-
Birdman

Just like Kemble!
 

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