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› Hiding and unhiding in FSDS
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Hiding and unhiding in FSDS (Read 123 times)
May 20
th
, 2004 at 11:11am
Wing Nut
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Is there a way to unhide certain objects in FSDS without unhiding everything else? This is driving me nuts. I'm installing spars in the fuselage around the cockpit and that requires I view each fuselage cross-section individually so I can match the spars to the different thicknesses. Very tedious when you have to go through hiding every part, every time, and then hide portions of the fuselage every time.
«
Last Edit: May 22
nd
, 2004 at 1:40pm by Wing Nut
»
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Reply #1 -
May 20
th
, 2004 at 12:14pm
Felix/FFDS
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The way *I* like to do something like this is:
Create a new model space (you can call it inactive)
Model->Add Model;
then give it a name "Internal Struts" ; Model type "Inactive", hit enter.
You create an 'empty' model space that still has your backdrop images.
Scroll (Shift-M) to the Main Model, select and copy just those parts you want to work with. Scroll (Shift-M) to your new model "Internal Stuts" space and paste the selected parts therein.
This way you have JUST the parts you're working with, you can create your new parts and adjust as needed.
Once you're finished, copy the new parts back to the Main Model page.
For
me
, it's "cleaner" than hiding parts in gmax. This way I have a clean page to work on, without the distraction of other parts.
Felix/
FFDS
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Reply #2 -
May 22
nd
, 2004 at 1:40pm
Wing Nut
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I just found a Key command for 'Unhide by Name' It's 5.
===========================
Helpful Editing by Felix - ...
The key command "5" is in gWax, not FSDS.
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Windows 7 Home Premium
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1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives
If you want to see the most beautiful girl in the world, CLICK HERE!
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