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cutting out a cockpit in FSDS (Read 132 times)
May 11th, 2004 at 3:40pm

Wing Nut   Offline
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Ok, so I want to cut out a cockpit, to place my readymade part into (I made the cockpit as a separate model) but I can't figure out how.  Obviously, I need to make certain polygons extrude into the fuselage, but how do I do that?  No luck with the help on that one...  Roll Eyes
 

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Reply #1 - May 11th, 2004 at 4:36pm

Wing Nut   Offline
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Apparently, fsds and I have a different definition of extrude.  What they call extrude, I would call extend.  I have no idea what they call what I want...
 

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Reply #2 - May 11th, 2004 at 5:14pm
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In Gmax you can extrude inward by entering a negative value into the extrude box.  I don't even know if FSDS has this though so I guess I can't answer your question.
 
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Reply #3 - May 11th, 2004 at 6:18pm

Felix/FFDS   Offline
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In Fsds you extrude from a created template.

To accomplish the same thing, you create a copy of the part and flip all polygons, then scale it slightly "inwards."

The tedious part is creating the 'filler' polygons.

Felix
 

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