Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› HOW DO I ANIMATE A CONTROL STICK?
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
HOW DO I ANIMATE A CONTROL STICK? (Read 212 times)
May 9
th
, 2004 at 12:53pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
well, im working on a project for now...im on the last stages of the VC and i'd like to know how can i animate a control stick much like the mustang's or spitfire's... a fighter kind of stick.... i know the yoke trick but i was wondering if there was one that worked with the whole piece moving it all 4 directions.... IvanHsu's I-16's have this feature.... wat is it? im using FSDS2.*
Back to top
IP Logged
Reply #1 -
May 9
th
, 2004 at 6:39pm
SilverFox441
Offline
Colonel
Now What?
Mississauga, Ontario, Canada
Gender:
Posts: 1467
Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.
This method works in all sims (to my knowledge) and is the only workable method for CFS 2. If you use keyframe animation option instead of the raw animations you can better control the amount of movement you get as a result of animation.
Steve
(Silver Fox)
Daly
&&
Back to top
IP Logged
Reply #2 -
May 9
th
, 2004 at 6:43pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
thnx man
Back to top
IP Logged
Reply #3 -
May 9
th
, 2004 at 8:54pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
you tage the first stick (invisible stick) lever stick_aft animate it whit 100 key frame 50 % = midle
you tag the segond stick lever stick l_r you animate him left right 50% midle then you attach it to the lever stick aft !
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #4 -
May 9
th
, 2004 at 10:14pm
SilverFox441
Offline
Colonel
Now What?
Mississauga, Ontario, Canada
Gender:
Posts: 1467
Woody, most "lever_X" animations will not work in CFS 2...in fact they will cause CFS 2 to crash.
The methos you described will certainly work in FS9, but I decided to describe the more primitive method because Space Ace is building a fighter type plane. This gives a good chance of a CFS version to be released.
Steve
(Silver Fox)
Daly
&&
Back to top
IP Logged
Reply #5 -
May 10
th
, 2004 at 8:01am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Quote:
Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.
This method works in all sims (to my knowledge) and is the only workable method for CFS 2. If you use keyframe animation option instead of the raw animations you can better control the amount of movement you get as a result of animation.
As an aileron?
Lever_l_r, and Lever_fore_aft should very well work for CFS2
Back to top
IP Logged
Reply #6 -
May 10
th
, 2004 at 8:57am
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
As an aileron?
Lever_l_r, and Lever_fore_aft should very well work for CFS2
CFS2 does not support the lever_stick, etc., animations.
As a side note: not all aircraft have the right_left pivot on the bottom of the stick. If I read my resources correctly, some, like the Typhoon, had a split-stick with the aileron (left_right) pivoting about the middle of the stick.
Felix/
FFDS
Back to top
IP Logged
Reply #7 -
May 10
th
, 2004 at 4:30pm
SilverFox441
Offline
Colonel
Now What?
Mississauga, Ontario, Canada
Gender:
Posts: 1467
True enough...probably better with the elevator as the stick and the aileron fitted where applicable. Should have remembered that from the WACO, big yoke with a wheel for ailerons.
Steve
(Silver Fox)
Daly
&&
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.