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HOW DO I ANIMATE A CONTROL STICK? (Read 212 times)
May 9th, 2004 at 12:53pm

Threadkiller   Offline
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well, im working on a project for now...im on the last stages of the VC and i'd like to know how can i animate a control stick much like the mustang's or spitfire's... a fighter kind of stick.... i know the yoke trick but i was wondering if there was one that worked with the whole piece moving it all 4 directions.... IvanHsu's I-16's have this feature.... wat is it? im using FSDS2.*
 

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Reply #1 - May 9th, 2004 at 6:39pm

SilverFox441   Offline
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Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.

This method  works in all sims (to my knowledge) and is the only workable method for CFS 2. If you use keyframe animation option instead of the raw animations you can better control the amount of movement you get as a result of animation.
 

Steve (Silver Fox) Daly
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Reply #2 - May 9th, 2004 at 6:43pm

Threadkiller   Offline
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thnx man Wink
 

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Reply #3 - May 9th, 2004 at 8:54pm

Woodylepic   Offline
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you tage the first stick (invisible stick) lever stick_aft animate it whit 100 key frame 50 % = midle

you tag the segond stick lever stick l_r you animate him left right 50% midle then you attach it to the lever stick aft  !
 

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Reply #4 - May 9th, 2004 at 10:14pm

SilverFox441   Offline
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Woody, most "lever_X" animations will not work in CFS 2...in fact they will cause CFS 2 to crash.

The methos you described will certainly work in FS9, but I decided to describe the more primitive method because Space Ace is building a fighter type plane. This gives a good chance of a CFS version to be released.
 

Steve (Silver Fox) Daly
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Reply #5 - May 10th, 2004 at 8:01am

Mike Thurman   Offline
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Quote:
Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.

This method  works in all sims (to my knowledge) and is the only workable method for CFS 2. If you use keyframe animation option instead of the raw animations you can better control the amount of movement you get as a result of animation.



As an aileron?

Lever_l_r,  and Lever_fore_aft should very well work for CFS2
 
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Reply #6 - May 10th, 2004 at 8:57am

Felix/FFDS   Offline
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Quote:
As an aileron?

Lever_l_r,  and Lever_fore_aft should very well work for CFS2


CFS2 does not support the lever_stick, etc., animations.

As a side note:  not all aircraft have the right_left pivot on the bottom of the stick.  If I read my resources correctly, some, like the Typhoon, had a split-stick with the aileron (left_right) pivoting about the middle of the stick.


 

Felix/FFDS...
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Reply #7 - May 10th, 2004 at 4:30pm

SilverFox441   Offline
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True enough...probably better with the elevator as the stick and the aileron fitted where applicable. Should have remembered that from the WACO, big yoke with a wheel for ailerons.
 

Steve (Silver Fox) Daly
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