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› Viewpoint distance in spot view
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Viewpoint distance in spot view (Read 118 times)
May 8
th
, 2004 at 9:03am
Lightning_F6
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North-East England
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Posts: 29
Can anyone please help me?!
I've got an aircraft in GMax. When I load it into FS2004, the aircraft shows up as a reasonable size in the preview window and when I launch the flight, the distance to the aircraft in Spot View is correct. OK so far!
Have now added a brake 'chute (on wingfold command) to the model. The preview and the spot view is now much further away from the aircraft.
Does anyone have any idea how to change this standard spot view distance within GMax?? I think FS resizes the view to allow for the extra length of the aircraft with the 'chute deployed but it looks daft!!
Any ideas would be very welcome.
Thanks in advance
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Last Edit: May 8
th
, 2004 at 5:10pm by Lightning_F6
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Reply #1 -
May 8
th
, 2004 at 10:51am
d0mokun
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What's cooler than cool?
Ice cold!
Staffs, UK
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could be something to do with a rogue vertex- take a look and use 'remove isolated vertices'. thats happened to me a few times.
what birdy is it anyway?
regards
dano.
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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May 8
th
, 2004 at 11:47am
AuMaV
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Old Git
The Great Southern Land
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Hi
Had the same problem with my mirage drag chute in fsds,I found that if you animate a part of chute with an animation that is retracted/hiden(things like flaps wingfold tailhook will normally always be visable) then the prob go's away (I used c_wheel to give the chute a bit of wobble when on the deck)
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Reply #3 -
May 8
th
, 2004 at 11:58am
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
thats a neat idea, i'll try that on my bird too.
lightning_f6, could you email me please? i got something i'd like to discuss...
thanks!
dano
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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