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› Now why didn't this work?
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Now why didn't this work? (Read 361 times)
Apr 26
th
, 2004 at 2:55pm
Wing Nut
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I was trying to hollow out this engine cowling for this plane using FSDS. I spaced out the outside cross-sections, then attempted to double back upon it on the inside to create a open space for the engine. However, no matter how far back I go, I only get the small indentation on the front of the fuselage. I don't know if this is the proper way of doing this, but it should work, so why not?
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Reply #1 -
Apr 26
th
, 2004 at 3:00pm
Hagar
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Pip. I suspect you have a rogue poly. Select the part & go to Poly mode (F7). Then click View/View Surface Normals. If there's a polygon there this should make it easier to see. If you find one select it & delete it. That should fix it.
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Reply #2 -
Apr 26
th
, 2004 at 3:33pm
Wing Nut
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Do you mean like this? I assume I am looking for one of the green markers out of place, but they all seem ok to me.
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Reply #3 -
Apr 26
th
, 2004 at 3:37pm
Hagar
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Yep, that's what I mean. I can't see one but it must be there. That's the only explanation. You might need to cycle through the polys to find it.
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Reply #4 -
Apr 26
th
, 2004 at 3:46pm
Hagar
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I suspect this is the li'l varmint.
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Reply #5 -
Apr 26
th
, 2004 at 4:16pm
Wing Nut
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Thanks Doug! Hows this look?
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Reply #6 -
Apr 26
th
, 2004 at 4:17pm
Felix/FFDS
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Two things here...
When making a tube, I always uncheck the "close front/right" I don't want automatic "end" polygons.
As for "filling in" the inside of a cowling/ fuselage, typically I'll just clone the part (okay, copy/paste) then in poly mode, select all polys and flip all polygons.
Felix/
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Reply #7 -
Apr 26
th
, 2004 at 4:20pm
Hagar
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Quote:
Thanks Doug! Hows this look?
Ah, now that's much better. Glad I could help.
Watch out for those rogue polys. They can crop up anywhere without warning & spoil everything.
PS.
Quote:
When making a tube, I always uncheck the "close front/right" I don't want automatic "end" polygons.
Good advice Felix. We posted at the same time.
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Reply #8 -
Apr 26
th
, 2004 at 4:28pm
Wing Nut
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Quote:
As for "filling in" the inside of a cowling/ fuselage, typically I'll just clone the part (okay, copy/paste) then in poly mode, select all polys and flip all polygons.
Thanks for the help guys. Next I'll start modeling the engine...
You know what that looks like to me right now?
"dslkjghlkjhgluhluhnlkbngpt[perogiprjug;i;ldfnkd/lfn;ldfbn"
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Reply #9 -
Apr 26
th
, 2004 at 7:05pm
Felix/FFDS
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Quote:
Thanks for the help guys. Next I'll start modeling the engine...
You know what that looks like to me right now?
"dslkjghlkjhgluhluhnlkbngpt[perogiprjug;i;ldfnkd/lfn;ldfbn"
http://www.freeflightdesign.com/fsds.html
Link to Eckert's P&W and a couple of P&W jrs. If you don't look too hard, I'm not going to accuse you of just putting the fsc's one behind the other...
Felix/
FFDS
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Reply #10 -
Apr 27
th
, 2004 at 9:58am
Wing Nut
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How's that? I took the PW 23xx and the three bladed prop form the site you mentioned. I modified the prop for 4 blades, and there you go! Now comes the hard part; the cockpit. Any suggestions there?
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If you want to see the most beautiful girl in the world, CLICK HERE!
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Reply #11 -
Apr 29
th
, 2004 at 5:18pm
FoolyCooly
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Wow that looks great!
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