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Never ceases to amaze me.. (Read 1202 times)
Apr 24th, 2004 at 5:16pm
RollerBall   Ex Member

 
This prog does some amazing things.

I've just had two F18 AIs, a Hawkeye AI and a Harrier AI all doing TandGs on a carrier at the same time.

The 3 types of aircraft have different flight characteristics yet by making them fly tighter or looser circuits the prog kept them all going until they landed at their planned times.

I find that pretty incredible and hats off to the guys who programmed it. We give em some brickbats from time to time but they deserve the bouquets when they do do really clever things.

Kiss

Roger
 
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Reply #1 - Apr 24th, 2004 at 5:40pm
Falcon Six Two   Ex Member

 
Dumb question, but what program are you talking about? ???
 
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Reply #2 - Apr 24th, 2004 at 5:49pm
RollerBall   Ex Member

 
Quote:
Dumb question, but what program are you talking about? ???


Grin

Is a bit .... now, what forum are we in?
 
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Reply #3 - Apr 25th, 2004 at 1:49am

sethtriggs   Offline
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This would be a good place to pose this question - in my now extensive flying around the FS-world, I notice that my approach vectoring is never uniform. It seems like at the larger airports I get vectored in a long holding pattern first, in other airports I go right in. (For example, my home base of Buffalo, I get to go right in)

And go-arounds are even rarer. Is FS2004 calculating the time you're expected in and working you into some sort of order? Because if that's the case, I am quite impressed!

-Seth
 

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Reply #4 - Apr 25th, 2004 at 4:20am

ozzy72   Offline
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I have to agree the improvement in quality of the AI for FS9 is fantastic. So much more real-world than 2k2 was. I actually enjoy sitting in the pattern watching other planes sometimes.... maybe I need to get a life Grin

Ozzy
 

...
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Reply #5 - Apr 26th, 2004 at 11:36am

codered   Offline
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I think it is pretty cool how the aircraft will not turn their stobe lights on, until they get cleared for take off.  Just like the big boys do.... Grin
 

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Reply #6 - Apr 26th, 2004 at 12:25pm
RollerBall   Ex Member

 
and have you noticed how on takeoff, they leave the landing lights off until they turn onto the runway
 
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Reply #7 - Apr 26th, 2004 at 5:09pm

ozzy72   Offline
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Yup, for once the M$ boys have got it right. I'm really impressed. I think they must have a couple of "real" pilots doing the testing/advising now 8) Grin
 

...
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #8 - Apr 26th, 2004 at 9:44pm
Falcon Six Two   Ex Member

 
Quote:
Grin

Is a bit .... now, what forum are we in?


Just remembered this thread...

Now I get it! Grin D'oh! Roll Eyes LOL! Sorry 'bout that...
 
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Reply #9 - May 2nd, 2004 at 7:51am

Real_Aviator   Offline
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Bit of a mis-understanding.  In my company, we dont turn the Strobes on until we roll onto the runway.  Its nothing to do with being cleared for take off.  Most companies follow suit.

Think about it.  If you are on single runway ops, and you line up, with low vis or little light, and need to hold, and the aircraft on approach is getting closer, it will probably not see you without your flashing strobes.

Universally, strobes will be turned on once "entering an active runway".  Then, everyone knows you are on the active, whether you are moving or not Smiley

Regards.
 
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Reply #10 - May 2nd, 2004 at 8:03am

Fozzer   Offline
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I alwasy turn my strobe light on before I start the engine, and leave it on until after I shut down.
That way it brings to the attention of anyone nearby that my aircraft is "active", and to keep clear... Wink...!

Cheers all...!

Paul.

P.S.  It is interesting that all the General Aviation pilots at my local airfield follow that routine... Wink...!
 

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Reply #11 - May 2nd, 2004 at 9:44am

Staiduk   Offline
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I turn mine on just before contacting Ground. Same reason. Grin
 

...
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Reply #12 - May 2nd, 2004 at 2:34pm

ozzy72   Offline
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Fozzer the only reason they make you turn the strobe on is that its cheaper than having to get "Danger Mad Fozzer On The Loose" painted on the side of any Cessna you jump into Wink Grin

Ozzy
 

...
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #13 - May 2nd, 2004 at 3:21pm

FaxCap   Offline
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Quote:
This prog does some amazing things.

I've just had two F18 AIs, a Hawkeye AI and a Harrier AI all doing TandGs on a carrier at the same time.
Roger



Which carrier?


FaxCap
 
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Reply #14 - May 2nd, 2004 at 3:26pm

ozzy72   Offline
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Fax its a package Roger is busy making for all us lucky bunnies Wink Grin
 

...
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #15 - May 2nd, 2004 at 8:50pm
RollerBall   Ex Member

 
It was actually off a new carrier in Frisco Bay just across from the existing FS9 one. So I had 2 carriers working with AI in the Bay. Pretty spectacular.

Now the problems. There's something weird about the existing Frisco carrier. It's a nice model, bit small, but somehow it distorts the scenery. Sometimes you run the sim and it's fine. Next time you get scenery errors which I can't go into yet because I've got the scenery working using new techniques that I want to keep to myself until I've published the package.

I'm just about at the point where I think I'll add a 3rd carrier in the Bay (southern end) so I can have 2 landable carriers running AI in the Bay that you can flightplan to/from and land/takeoff from and either leave the original one landable but with no AI or even delete it completely (maybe I'll give people the option to do that).

Trouble is I can't keep playing around much longer - it's already taken more time than I can really afford right now.
 
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Reply #16 - May 2nd, 2004 at 10:41pm

birdie   Offline
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[quote author=Fozzer link=board=COF;num=1082826998;start=0#10 date=05/02/04 at 08:03:20]I alwasy turn my strobe light on before I start the engine, and leave it on until after I shut down.
That way it brings to the attention of anyone nearby that my aircraft is "active", and to keep clear... Wink...!

Do you mean your beacon light?  Strobes are used for exactly what Real_Aviator said and beacon lights for what you mean.  Anyways yes I think the AI was improved alot from Fs2002,  I just wish they would clear the runway faster.  They taxi at about the right speed but aircraft on the runway should taxi faster than they do on the taxi ways so the can clear the runway faster.

 
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Reply #17 - May 3rd, 2004 at 4:15am
RollerBall   Ex Member

 
The other thing is that aircraft waiting to go are told to hold short even when incoming aircraft are still several miles out or even still on base. If you have a couple of incoming the waiting ones often then disappear which is very annoying.
 
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Reply #18 - May 4th, 2004 at 7:32pm

Billerator   Offline
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Yeah the beacon is turned on just before you start up your engines.

Yeah I think the ATC needs much more work. I suppose that the ATC has no way of telling ( yet ) how long it will take you to take-off, so they left a big gap for safety.

 
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Reply #19 - May 5th, 2004 at 11:14pm

FaxCap   Offline
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Quote:
Fax its a package Roger is busy making for all us lucky bunnies Wink Grin


I've been using that New Zealand carrier and
Carrier2004.  I've had some troubles with Carrier2004
as the deck is sometimes not "hard".

How many carriers in Roger's package? Where are they
positioned?  As you can tell I can hardly wait.   Grin

FaxCap

 
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