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› Nova to FSSC to AFCAD
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Nova to FSSC to AFCAD (Read 228 times)
Apr 23
rd
, 2004 at 6:28pm
stevewilson
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Colonel
Wish I had my pic here!
Hanford, Ca.
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Posts: 445
The ten pound hammer finally drove it into my head how to use FSSC to put scenery onto an airport in FS9
And I was able to make my first object with Nove, (Not sure if I like it yet).
The problem is my building appears stark white, I put textures on it with Nove and all appeared to be fine until I ran FS9 and the building was there just white.
Any Ideas what I didn't do, or did wrong?
I've Got Airport for Windows but haven't figured out how to use it yet.
Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&
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Apr 25
th
, 2004 at 12:13pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
Quote:
The problem is my building appears stark white, I put textures on it with Nove and all appeared to be fine until I ran FS9 and the building was there just white.
The textures, what format are they in?
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Apr 25
th
, 2004 at 2:46pm
RollerBall
Ex Member
Hi Steve, my guess is you put the scenery bgl into your scenery sub-folder of your scenery but you didn't copy the Nova textures into a texture sub-folder.
Right?
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Apr 25
th
, 2004 at 7:32pm
stevewilson
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Colonel
Wish I had my pic here!
Hanford, Ca.
Gender:
Posts: 445
Hi Rollerball; I put the api macros in a subfolder call mymacro and the textures in the textures subfolder, both are subfolders of FSSC/macro/mymacro....texture.
I'm thinking I should of put the bitmap textures in my main FS9 textures folder.
I don't really like Nova and when I can figure what directories AFW wants in the config window then I think I'll be able to use it.
I have figured out how to put a background image into FSSC and place objects onto it, and then into FS9.
Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&
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Apr 26
th
, 2004 at 2:37am
RollerBall
Ex Member
Yep - you've done what I said.
You have to put the textures in the sim. You can't leave em in the design prog where they need to be initially while you're making your object.
If you've set it up right you can use the 'export' option of FSSC otherwise you have to put them over manually.
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Reply #5 -
Apr 26
th
, 2004 at 2:55am
stevewilson
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Colonel
Wish I had my pic here!
Hanford, Ca.
Gender:
Posts: 445
Thanks Rollerball; Ill move the bitmaps to the FS9 Texture folder and try it.
Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&
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