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› Carrier Deck??
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Carrier Deck?? (Read 461 times)
Apr 14
th
, 2004 at 11:40am
Mike Thurman
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Mmm, forbidden donut!!
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Hey guys,
Does anyone know how i can make a carrier i modelled ( the USS Armadillo -fictional- ) landable?? Thats basicly all i want to know.
Mike
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Reply #1 -
Apr 16
th
, 2004 at 1:45pm
Mike Thurman
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Uhh, anyone?
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Reply #2 -
Apr 16
th
, 2004 at 1:52pm
ozzy72
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Pretty scary huh?
Madsville
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Mike try talking to RollerBall (Roger Mole), he is just finishing up a carrier package for us lucky bunnies. Its awesome
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #3 -
Apr 16
th
, 2004 at 1:55pm
Mike Thurman
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Ok, thanks Ozzy,
wow, Roger making a carrier eh? this sounds like fun!!!
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Reply #4 -
Apr 16
th
, 2004 at 2:08pm
ozzy72
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Its three in one package!!! He's just sorting out the AI aircraft at the moment. I've been beta testing, and frankly its AWESOME!
I love testing for Roger, he is one of the truely GREAT scenery designers 8)
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #5 -
Apr 17
th
, 2004 at 11:54pm
Daz
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in the morning im making
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Leeds, UK
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AI? on carriers? wow cant wait
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #6 -
Apr 18
th
, 2004 at 4:53am
ozzy72
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Roger has posted some screenies of the new carriers and his AI developments in Freeware Screenshots over the past few weeks. I posted some of one of my mad fly-bys as well 8)
Have a look for posts by RollerBall
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #7 -
Apr 18
th
, 2004 at 5:05am
RollerBall
Ex Member
This is REEEAAAAALLLLLYYY embarrassing. Trust old Mark to totally oversell the stuff. I'm just an inquisitive amateur with not enough time who likes messing around with FS stuff. Really. The real great scenery designers are people like Arno Gerretson, Richard Ludowise and a whole host of brilliant, brilliant people who work endlessly taking the sims apart so people like me can play with the bits they then give us.
Actually the package is a 4-in-1
I've got 3 carriers each complete with an AI package with aircraft that fly from and between them off Houston, Marco I (Florida) and Provincetown. Plus I've now got the NEW F18 (Yaheeeeee) and a Hawkeye flying as AI from the default San Francisco carrier.
All 4 carriers are also fully flight plannable (not just start locations with navaids as with other carriers) so you can fly to or from them yourself.
I haven't added any gizmos like catapults, blast shields or cables mainly because I just don't have the time right now.
It has all been done for a while now and I really must find a coupla hours to get it all together and upload it.
Roger
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Reply #8 -
Apr 18
th
, 2004 at 5:11am
ozzy72
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AI on the SF carrier. Drool drool
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #9 -
Apr 18
th
, 2004 at 7:57am
RollerBall
Ex Member
Yep. Here's the one you haven't seen yet Mark. Everything you see is AI
Trouble is the carrier is much too small and you have to turn a bit of a blind eye when the F18s taxi past each other (errr wingtips overlap juuuust a little
)
Oh well...can't have it all can you
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Reply #10 -
Apr 18
th
, 2004 at 12:39pm
Katahu
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If Rollerball can make AI aircraft take off and land on an aircraft carrier, then there is more possibilities for my idea as well.
Hey Rollerball, is it possible to make the Carrier itself move across the water? It would be sweet to see a moving carrier with AI planes landing on it.
If it's not possible, then I hope M$ implements that idea on the next sim.
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Reply #11 -
Apr 18
th
, 2004 at 1:11pm
RollerBall
Ex Member
It's a great idea Kat but not possible with the current technology I'm afraid. Hard enough with a static object but if a sharp programmer turned his/her mind to it I'll bet M$ could do it even if the carrier only moved over a small area on a fixed path. But it would take a lot of processing power - more than currently available PCs have I would reckon because of the number of background calculations going on while the sim was running keeping all the points of the model and other necessary data organised and properly aligned in 3D.
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Reply #12 -
Apr 18
th
, 2004 at 1:21pm
Mike Thurman
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Mmm, forbidden donut!!
Umm, underwater
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Well thank you all for
not
anwering my question, much appreciated
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Reply #13 -
Apr 18
th
, 2004 at 3:12pm
RollerBall
Ex Member
Mike - you have a neat way of going about not getting people to help you out.
If you go through the whole of your life that way you will be sadly disappointed young fella.
I told you in my IM that unfortunately I can't help you right now. It's 8.10pm on Sunday here and believe it or not I am working.
I don't think anyone else is able to answer your question or knowing how generous the people are here they would have.
I think an apology
might
be in order - but maybe we'll wait a long time?
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Reply #14 -
Apr 20
th
, 2004 at 10:08pm
Daz
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Colonel
in the morning im making
WAFFLES!
Leeds, UK
Gender:
Posts: 1171
mike it is possible because its been done before....as for how its done is a different question i believe the fsds v2 has an option where you create a elevated landing surface after creating a transparent poly of the deck surface.. maybe this might lead u in right direction.. many other scenery design programs have this feature too although im only a novice at scenery design at the moment
hope this helps
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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