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mipmap question (Read 189 times)
Apr 12th, 2004 at 10:29am

cryptus   Offline
Major
I love YaBB 1G - SP1!

Posts: 4
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when i load the textures of my plane into dxtbmp the properties are
1024x1024
8mips
16bit
565
extended bitmap

once i paint the textures the properties are
1024x1024
0 mips
16bit
565
extended bitmap

Do i need to get the properties the same for it to work in fs2002 and if so how do i get the repaint back to 8 mips?
 
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Reply #1 - Apr 12th, 2004 at 11:51am

Hagar   Offline
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My Spitfire Girl
Costa Geriatrica

Posts: 33159
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Make sure you have the latest version of DXTBmp.
http://www.mnwright.btinternet.co.uk/index.htm
This should automatically create the Mips when you save in an Extended BMP format.

Some people have found that removing the Mips makes the textures sharper. This might depend on the aircraft or your videocard. You can disable Mips when you first run DXTBmp (Uncheck Include Mips from DXTBmp/Prefs.) It will return to the default "Include Mips" next time you run it.
 

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