Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› gmax-Misaligned Parts
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
gmax-Misaligned Parts (Read 178 times)
Apr 7
th
, 2004 at 3:15am
USAF_WxMan
Offline
Lieutenant Colonel
AFOD the Original Vintage
Aircraft Site
Gender:
Posts: 9
I hope there's a cure for this....
I just applied some keyframe animations to the radial engine I'm making for a high wing '30's monoplane. The engine rocker arms work fine but where I once had a perfect model geometrically, several major assemblies are now severly misaligned.
I had to reset the pivot points for the rocker arms in the hierachy but I don't think this caused his much damage OR maybe it did?
Help!
Back to top
IP Logged
Reply #1 -
Apr 7
th
, 2004 at 9:28am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
I hope you have established a system of saving versions before or after major changes. This is of course helpful for "fallback", but also for merging forward objects that you didn't notice had issues until days later.
Use a simple structure so the names are informative like:
aircraft_date_version_changedescription
Example: ac500_04-06_3_afternosegearanimation
As to your specific issue, not enough info to help there.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #2 -
Apr 7
th
, 2004 at 3:15pm
USAF_WxMan
Offline
Lieutenant Colonel
AFOD the Original Vintage
Aircraft Site
Gender:
Posts: 9
Thanks Milton for the suggestions.
I'm on build 105 of this project so have many to fall back on.
I ran across a statement in the gmax creation document to the effect that nodes(interior, exterior) need to have a center of 0,0,0 and be free of any transform or scaling. I might have violated this edict somehow. (It was late and I was tired!). I'll let you know what I find out.
Here's a picture of "Miss Poly", my current headache...
Back to top
IP Logged
Reply #3 -
Apr 7
th
, 2004 at 8:59pm
Hellhound
Offline
Colonel
somewhere
Gender:
Posts: 305
holy... that's a pic of it in fs2k2/2? geeze! i could never do an aircraft that good! but for the scale thing, go into the hierchy tab(where you reset the pivot) and down at the bottom you can reset scale and transform. hope that helps. and i don't belive the reset pivot harms anything.
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
Back to top
IP Logged
Reply #4 -
Apr 8
th
, 2004 at 1:07am
USAF_WxMan
Offline
Lieutenant Colonel
AFOD the Original Vintage
Aircraft Site
Gender:
Posts: 9
Thanks for your kind comments!
I used to do this a lot but got kinda burnt out and dropped out for a couple of years. I've got my site up and running though there's not much there. Its
http://www.airfieldofdreams.com
Gmax and 3ds MAx are great tools compared to the old ones but learning is pretty hard for this old man!
Your suggestions helped me solve the problem! I really appreciate the help and hope to give back what I can as time goes on.
A couple of things I learned...
Nodes (exterior and interior) really need to have their center of rotation moved to (x,y,z) 0,0,0 co-ords. I recall that in the older BGL files as in FS98 all animations are referenced to this point so it makes sense.
I downloaded Microsoft's Directx 9.0 SDK which includes an X file exporter similiar to the one we know that comes with the Flight Sim SDK. I ran my files through it and it gave me a Matrix scaling error that the other did not. It even gave me the name of the part. After resetting the transform and scale on the offending part, things went back together without a hitch! You can do a search of MIcrosoft's site and find it pretty easily.
Cheers!
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.