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› Floating planes!
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Floating planes! (Read 552 times)
Apr 3
rd
, 2004 at 8:13am
atotti2000
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Colonel
Heres...Joey!
Newcastle, UK
Gender:
Posts: 904
hello.
Ive been repainting an aircraft the last few days purely out of leisure. But ive had a problem. Im not so good at designing planes but im quite good at textures. The texture i was editing had wheels on! the plane whilst in the game did not, this has happened with a few planes, even before editing them! can you tell me when my wheels are going!? ???
Thanks alot.
ant.
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Apr 3
rd
, 2004 at 1:35pm
garymbuska
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I would rather be flying
Jacksonville, Florida
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Posts: 2850
It sounds to me that you are using FS2002 aircraft for FS2004. In most cases this will not work and the result be what you are seeing a plane with no landing gear and sometimes the jet engines will not show any fans in them they will appear to be hollow. The aircraft used in FS2004 were either built with GMAX or some other program that I can not rember its name. I have heard that you can fix the gear problem sometimes, if you check some of the posts by ROLLERBALL I think he had one answer to the gear problem.
But even that did not always help, my advise would be to can it and replace with a FS2004 version.
8)
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Apr 3
rd
, 2004 at 2:29pm
atotti2000
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Colonel
Heres...Joey!
Newcastle, UK
Gender:
Posts: 904
thanks alot mate.
i think i will try to save it first. lol. thankyou for the help, if anyone else knows anything. keep telling me
ant
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Reply #3 -
Apr 3
rd
, 2004 at 2:43pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Just to clarify. The later FS2002 aircraft created with Gmax or FS Design Studio Version 2 (FSDS2) should work perfectly well in FS2004. It's only the older designs created with FSDS1 that aren't fully compatible. The gear animation on these aircraft is usually OK, providing you click the No option on the "Incompatible 3rd Party Software" warning message on first selecting the aircraft in FS9. You can do the same thing by editing fs9.cfg in Notepad. Look for the problem aircraft listed under the [FrameCallNoWarn] header & change the value from 0 to 1. This should fix the gear animation but does not generally fix animated prop disks or turbines.
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