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just got this idea for fs2006 (Read 1706 times)
Reply #15 - Apr 1st, 2004 at 12:03am

JBaymore   Offline
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Quote:
How about having to communicate with ATC via the PCs microphone? the ATC would be programmed to pick up on certain key words in your read backs. (Out there but still a neat idea?) and you could use the number keys as a back up still of course.



Ritterkruz,

This is already possible with payware addons.  I have Voicemaster Pro....there is also Voicebuddy.  It works slick as heck.


Quote:
When you start out at the gate for an IFR flight in an airliner... how about background noise of loading passengers and the pre-taxi briefing provided by the flight attendant? all the while airport service vehicles move around your aircraft loading bags or what not.


There is a freeware gauge that you can get that does just this.  You have a panel that you hit the appropriate switch and the announcemnets play.  They are real ....recorded in actual flights.  There is also a payware that does this automatically based on where you are in a flight.

But yes.... it would be nice if Microsoft would incorporate such stuff into the sim to start with.  It'd be a real "value added" concept.... and make the sim worth more money.

best,

..................john


 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #16 - Apr 1st, 2004 at 4:39am

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Yeah and the point is that they arent things that would take years to implement.
Sometimes its the little things in life.

I like all the suggestions here, especially the ones about random failures and aircraft damage.

It is possible to land small aircraft with gear up. I should know, Ive done it  Tongue.
I was making some dangerous approach with a mooney and since Im not used to it, I thought the gear was down ( but it wasnt  Roll Eyes ). Just as I was about to touch down, I thought that I was getting just that bit too close to the runway, the propstrike confirmed this.
I managed to pull up and get the gear down just in time, and roll of the side of the runway.

 
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Reply #17 - Apr 4th, 2004 at 2:44am

Eskimo   Offline
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Quote:
There is a freeware gauge that you can get that does just this.  You have a panel that you hit the appropriate switch and the announcemnets play.  They are real ....recorded in actual flights


Do you know where I can download this freeware gauge?  It sounds really cool

Eskimo
 

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Reply #18 - Apr 4th, 2004 at 11:58am

JBaymore   Offline
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Eskimo,

Hi.  I THINK the file is located here on SimV..... but I am not sure.  Do a "Google" for dfd_soundsw1.zip  and you should find it somewhere.

You will need to add the gauge into the panel of any aircraft you want to use it in.  You will also have to paste FSSound.dll into your modules folder and change a fs9.cfg file entry.

Here is the "readme" from the zip file:

Crew Announcements
by Jim Johnson
based on gauges from a panel by Bruce Benaway

Questions and comments welcome to jim.johnson71@verizon.net

This ZIP contains gauges, sounds, and the FSsound.dll module for FS2002 Crew and Cabin announcements. This gauge set uses DFD gauges with voice recordings from an actual flight from start to finish and. I have included Seat Belt and No Smoking switches as well. I created a .bmp and .cfg which can be easily added to any panel on any aircraft.

Installation:

**NOTE: BACK UP ALL FILES BEFORE MAKING ANY CHANGES**

1. Place all files from the "gauges" folder into the MAIN FS2K2 Gauges folder.

2. Place all files from the "sound" folder into the MAIN FS2K2 Sound folder.

3. Place the FSsound.dll file from the "modules" folder into the MAIN FS2K2 MODULES folder. Follow directions in the modreadme.txt file if you have problems.

4. Go into the Panel directory of the aircraft you want to add the gauges to. It should look something like this:

C:\Program Files
    \Microsoft Games
      \FS2002
          \Aircraft
              \Panel

5. Copy annc.bmp into this directory. Make SURE that you COPY the file rather than moving it. You will need it later.

6. Next open the panel.cfg file. Under [Window Titles] insert the following as the last window. XX=Next available window #:

windowXX=Announcements

7. Insert the following text below all of the other window information. XX=The number you gave the announcements window in the last step:

[WindowXX]
file=annc.bmp
size_mm=110
position=0
visible=1
ident=ANNOUNCEMENTS_PANEL

gauge00=HGHB_NO-SMOKING,  020,9,20,20
gauge01=HGHB_SEAT-BELTS,  060,9,20,20
gauge02=dfd_soundsw1!snd_sw1,  005,33,6,12
gauge03=dfd_soundsw2!snd_sw2,  015,33,6,12
gauge04=dfd_soundsw3!snd_sw3,  025,33,6,12
gauge05=dfd_soundsw4!snd_sw4,  035,33,6,12
gauge06=dfd_soundsw5!snd_sw5,  045,33,6,12
gauge07=dfd_soundsw6!snd_sw6,  055,33,6,12
gauge08=dfd_soundsw7!snd_sw7,  065,33,6,12
gauge09=dfd_soundsw8!snd_sw8,  075,33,6,12
gauge10=dfd_soundsw9!snd_sw9,  085,33,6,12
gauge11=dfd_soundsw10!snd_sw10,  095,33,6,12

8. Repeat for all a/c you want this added to.


I have included a sample of how this would look on the default B737 panel. If you want to use it on the default 737, just copy everything into the Panel folder and overwrite.

The panel.txt file contains ONLY the text code to paste into the panel.cfg files so it's easier to copy.

LEGAL INFO:

This gauge set is provided as freeware. As such, it may not be sold or bundled into any commercial product. The author of the file claims no responsibility for damages that may occur to your computer as a result of using this file. It has been tested with FS2K2 and works fine and is virus free.

If you wish to use this gauge set in a panel you intend to distribute, please contact the author for permission (which I will gladly give).

I hope you find that this provides a new level of realism.



It says fs2002.... but it works fine in fs2004.  I hope this information leads you to the add-on.


best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #19 - Apr 7th, 2004 at 2:39am

Eskimo   Offline
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I actually found it in AVSim under the filename anncgau.zip, just in case any one else wants it.
 

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Reply #20 - Apr 7th, 2004 at 12:10pm

Staiduk   Offline
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I like all those ideas; everyone's right, it's the little details that make the sim. I for one would like to see a bit more complexity in the startup of the heavies; i.e. 737 - lifting the fuel lever and hitting 'start' is a bit too easy IMO. (And if you can't be bothered; Ctrl-E is still there. Wink )
The one thing I want to see is accurate atmospheric events; i.e. thermals, ridges and lennies.
And a towplane for the default sailplanes. Smiley
 

...
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Reply #21 - Apr 7th, 2004 at 10:34pm

MattNW   Offline
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Quote:
I think that M$ should add the option, in the next release, to simulate random technical emergencies, like an engine dieing on you, or electrical or mechanical problem, while you're up in the air and you being able to call ATC for a priority landing or something like that.

Not the scheduled systems fault with absence of ATC emergency procedures like they are right up now.  It's just unreal.  Undecided

Everyone knows that those occurrences are NOT the best part of a flight, and I sure as hell would not want to find myself in a situation like that FOR REAL.  Shocked

But we're talking about simulation here, and it would add a lot under the realism of the simulation itself if someone too liberal with the throttle, or unattentive to the engine's working parameters, would find him/herself with an engine on fire.

My two cents.  Smiley



I know how to do that. Just let a couple teenagers play with your FS 2004 for a while. I had a friend's two boys over for a couple days while the folks went to a funeral and one night I kicked them off the sim for a flight of my own. Somewhere over Africa in the Beech Baron my right engine quit then a lilttle further my left quit. Nothing I could do would get them started again. I managed to land safely at a small dirt strip but it was definately a shocker. Learned later by checking settings that the boys had played around with the "Failures" and set my engines to quit on me. I threatened to ring both their necks but in reality it was sort of fun to have that unplanned unexpected failure when I least expected it.

Even with the simple failure system M$ has in the sim it would be nice if they could add a random system. Right now it's set up more to the benefit of flight instruction where an instructor can set failures but for those of us who use the sim at home just for fun it'd be nice to randomize failures even a simple system.

I do believe however that Lago has a system like that as payware. Your plane is set to fail depending on how you fly it. Too many hard landings and you'll have a greater chance of experiencing a landing gear failure or if you fly full throttle all the time then you stand a good chance of having an engine quit on you. They also have it set so that you have to pay for airplane maintenance depending on the number of flights and how you fly the plane you may have to use a different plane for a while until you can afford to fix another. Keep flying like a maniac and you may run out of planes.  Grin

I'd also love to see a future release of MSFS with emergency procedures. Too bad there isn't an add on for that too.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #22 - Apr 8th, 2004 at 2:59am

Eskimo   Offline
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I remember back in the good old days of FS95 you coud set the reliability of the aircraft, setting it low and random failures happened; set it high and the aircraft flew well.  Unfortunately you still expexted it to fail but it was a good touch.
 

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Reply #23 - Apr 12th, 2004 at 6:18am

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Talking about ideas for FS2006 here are a couple:
- what about implementing the landing clearance with the wind check like in reality, without having to switch the ATIS?
- what about a "Carreer Profile" with scores or salaries: does anybody remember Airline Transport Pilot career feature? At the end of each flight a report was filled about your flight conduct, and you had periodical ride checks!!
To whom it may concerne.... let me know Wink
 
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Reply #24 - Apr 12th, 2004 at 9:11am

ashaman   Offline
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Quote:
I know how to do that. Just let a couple teenagers play with your FS 2004 for a while. I had a friend's two boys over for a couple days while the folks went to a funeral and one night I kicked them off the sim for a flight of my own. Somewhere over Africa in the Beech Baron my right engine quit then a lilttle further my left quit. Nothing I could do would get them started again. I managed to land safely at a small dirt strip but it was definately a shocker. Learned later by checking settings that the boys had played around with the "Failures" and set my engines to quit on me. I threatened to ring both their necks but in reality it was sort of fun to have that unplanned unexpected failure when I least expected it.


Grin Grin Grin

LOL

Problem with that is that not everyone has bratty teenagers willing to flightsim at hand. Wink

Nor everyone (me first among them) is willing to let bratty teenagers flightsim on their PCs in the hope of taking advantage of a quirk of their misbehavings.  Roll Eyes

As far as the random failures and stress induced disasters, ALERT pro seems to promise a lot.  It works?  It doesn't work?  Honestly I don't know, so I can't comment.

It's not that I'm against payware, If someone has made a great airplane or another add-on it is in his/her right to ask money in exchange of the time spent programming.

And if you don't want that add-on, or don't want to fork money for it, you have the right to simply not buy it. 8)

But here I'm talking of something that should be integrated with the basic functions of the simulator.  Not bought apart.

The very nature of this wish is after all not a revolution in the Flight Simulator code.  It's an option more in the existing Failure System and a little expanding of ATC capabilities.

And even if someone would wish to surrender to the laziness of M$ and buy outside add-ons, what about the ATC?  Is there another add-on to expand this last oversight?

So, for one like me in Italy is 99.90 Euros for Flight Simulator itself, plus whatever for ALERT pro, plus whatever for... the ATC expansion, if it exists at all... just to have a realistic tech failure system.

How nice of M$ to assume that money grows on trees. Cheesy
« Last Edit: Apr 12th, 2004 at 12:42pm by ashaman »  

There's but one real cure for human stupidity. It's called DEATH.&&&&At the moment mourning the assassination of sarcasm and irony for the good of the "higher".&&&&Proud FSIX user. Active user of FS98, X-plane and novice of Orbiter.&&&&Seen the GREAT service pack for FSX and its usefulness, really awaiting for FS11 to upgrade.&&&&AMD Athlon Xp 2400@2700&&MB Asus A7V8XX&&1Gb ram DDR 400 @ 333&&ASL Nvidia Geforce 6600gt 128Mb DDR3 AGP&&Creative Sound Blaster Live&&Windows XP Professional Sp2&&2 HD Maxtor 40Gb - 1 HD Maxtor 80Gb
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Reply #25 - Apr 13th, 2004 at 2:24am

Biggles   Offline
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These are all really cool ideas, I especially like the idea of having actual randomised system failures and seeing damage occur on your aeroplane.

Does MS actually have a service where fans can contribute ideas for upcoming simulators? If not  they should because the flight sim comunity has alot to contribute.

An idea that I had is that it would be cool if AI aircraft could be directly contacted or they could contact you. Maybe to ask for directions or something.  Tongue

This would be another nice addition to the realitively limited ATC options. Also what happened to aircraft controllers indicating wind facing runways for aircraft to take off from? Am I wrong here or is that what happens in real aviation.

Bigges
 
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Reply #26 - Apr 13th, 2004 at 7:28pm

Eskimo   Offline
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Quote:
This would be another nice addition to the realitively limited ATC options. Also what happened to aircraft controllers indicating wind facing runways for aircraft to take off from? Am I wrong here or is that what happens in real aviation.


No you are right, in real aviation the active runway will be the one which is facing into the wind or is the closet to facing into the wind.  The reason for this is so there is more airflow over the wings on takoff and therefore more lift is created.  My home airport of Archerfield in Brisbane has four runways so you will pretty much always takoff into the wind.  However if the two grass runways are wet then the concrete ones are used regarless of the wind.  That's another feature I'd like to see, the diservice of grass, mud and gravel runways in wet conditions.

Hope you are further enlightened now.  Smiley

Eskimo
 

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Reply #27 - Apr 13th, 2004 at 9:26pm

Biggles   Offline
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Thanks , I've been wondering about that for a while now, although I though MS would have more greatly enforced into the sim although it seems that you can really choose where you want to take off.

I also think that would be a cool idea if runways could be de-serviced or similiar. Maybe reserved for emergency landing by other aircraft if this could be implemented into the sim.

Biggles
 
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Reply #28 - Apr 14th, 2004 at 3:07am

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Even FS98 had a reliability slider that you could set. I usually set it just a little to the left, that way I would get a failure once in a great while, and it was totally unexpected.
 
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Reply #29 - Apr 14th, 2004 at 9:09pm

Katahu   Offline
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Well, every time you see me, you people already kow what the heck my idea(s) will be. LOL Grin Roll Eyes

Hey, how about firework SOUNDS whenever fireworks are being displayed? Such as the 4th of July in the US or the good old New Year celebration? It's nice to SEE the fires but it's even better to HEAR them as well.

Or maybe I've already been in the Air Force long to forget something if you know what I mean. Roll Eyes Tongue
 
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