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this pisses me off and makes the game half as fun (Read 1979 times)
Mar 30th, 2004 at 7:46pm

Subtle   Offline
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Why the hell can`t u have realistic crashes in FS, like if u hit the ground u dont stop immediately, the plain burst out in flames, and if u crash in a building there should be fire, anytihg else than the boring (the plain stops, game over)

i know there were som issues in regards of 11/9, but hey, it makes the game less fun  Angry
 
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Reply #1 - Mar 30th, 2004 at 8:49pm

X56SB   Offline
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u can download the file that makes realistic crashes.
 
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Reply #2 - Mar 30th, 2004 at 9:16pm

JBaymore   Offline
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Subtle,

There are a couple of freeware and payware addons that put thuis stuff back in.

I have CrashFX (payware).  If I screw up....... I go down in BIG flames  Wink.

best,

.............john
 

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Reply #3 - Mar 31st, 2004 at 1:37am
RollerBall   Ex Member

 
Weird

This is a FLIGHT simulator. There are games aimed at other (younger?) markets that have those sorts of effects. For most users this prog is all about flying not crashing.

We come back to that old question of whether this is just a game or what? I think the people who spend hundreds of hours developing aircraft and scenery probably don't see it that way.
 
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Reply #4 - Mar 31st, 2004 at 1:48am

Meinas   Ex Member
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I prefer not having the big huge fire ball wrecks leveling buildings.

sound familiar, microsoft doesnt want a "T" simulator.
 
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Reply #5 - Mar 31st, 2004 at 2:03am

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What?! Watching the thing burn is half the fun of crashing. I sure as heck am not going to crash my school's $185K 172's just to watch it burn; I need to get my thrills somewhere in this field.
 

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Reply #6 - Mar 31st, 2004 at 2:37am

Meinas   Ex Member
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also, planes do not always make fireballs when they crash, even sometimes, they dont catch fire when they hit buildings.
 
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Reply #7 - Mar 31st, 2004 at 2:59am

IcedFoxtrotter   Offline
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A few of them that I can think of made big fires when they hit buildings......
 

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Reply #8 - Mar 31st, 2004 at 3:15am

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What you remember is exactly why MS suppresed the damage effects in FS 2K2...and probably in FS9 as well.

The whole point is to allow us to enjoy the freedom of virtual flight...not to provide gratification to those who might have baser motives.

Having said that...it might be nice on occasion to see the result of a particularly spectaculr screw up. Smiley
 

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Reply #9 - Mar 31st, 2004 at 8:52am

Flysh172   Offline
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geez if you wanna watch planes blow up go do it in falcon 4.0 or something, to me theres nothin really amusing about crashing a 747 or anything for that matter. matter of fact i try to NEVER crash anything, i only occasionally " auger it in" when i accidently spin or snap an extra or pitts down to low Grin
 
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Reply #10 - Mar 31st, 2004 at 8:59am
RollerBall   Ex Member

 
Well put Kiss
 
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Reply #11 - Mar 31st, 2004 at 11:58am

Meinas   Ex Member
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Quote:
A few of them that I can think of made big fires when they hit buildings......



the ones Im refering to were GA aircraft....Ive seen several photos with GA aircraft hanging out the side of a building with no signs of a fire.
 
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Reply #12 - Mar 31st, 2004 at 12:19pm

XP1900   Offline
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all this time i thought the point was to safely land the plane.  i spent all this time making nice landings for nothing.  Cry
 
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Reply #13 - Mar 31st, 2004 at 5:53pm

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C'mon guys, dont you ever get that 'urge', that sudden overpowering need to crash something  Grin .

Great stress relief, even better if the plane falls apart.


Fires only start in larger aircraft, the fuel tanks of a cessna are simply too small for a chance of fire.

 
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Reply #14 - Mar 31st, 2004 at 6:18pm

Daz   Offline
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although i agree in some respects about not having huge fireballs etc what i would sure love is to see the gear buckle when hard landing or the ability to at least try a belly landing without it just bouncing from the floor without a scratch...engine fires would be great aswell and maybe certain bits fall off under pressure..tire blow outs and all that.... that would be awesome.. i know its programmed into the model but havent came across many of the above examples yet.
 

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Reply #15 - Mar 31st, 2004 at 8:09pm

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Things kinda changed after 9/11, whether you feel it's good or bad.  I remember the days of showing up to the airport 10 mins before the flight, but the current methods aren't ruining my vacations at all.  Whether or not the explosions can lead to attacks like we saw or not, they aren't a necessary element of a GA flightsimulator.  If something as minor as that can stop attacks from happening, so be it.  Might I suggest that if your after those effects to find them from freeware and payware developers and not direct your complaint to the the developer of the simulation software.
 
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Reply #16 - Mar 31st, 2004 at 8:28pm

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For me, adding back in crash effects is in no way "about" deliberately crashing.  What it does do for me is add some more realistic "consequence" to systems failures and /or a pilot error.  I want to have that message reinforced for myself........ I didn't just "mess up" in a "game"...... were this REAL....... I just likely killed myself and/or others.

The crash effects are really about NOT crashing for me.

Some of the crash effects packages let you set the magnitude of the "crash" as is appropriate to the plane and the circumstances...which is nice.  A c172 can make a little smoke and dust, maybe a small flame, and a small depression in the ground or something..... and a "heavy" full of fuel...... well...... you get the picture.

best,

...................john


PS:  At least onece I have found myself in a "dire" situation and knowing I was really going down.... and doing everthing possible to avoid buildings and trying to desparately "park it" in an open area away from as many "virtual people" as possible.  Actually found myself sweating after the attempt to "survive" and to save "others".  Sometimes this sim is quite immersive.
 

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Reply #17 - Mar 31st, 2004 at 9:39pm

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as a marketing strategy, i think microsoft actually did make the right decision for a change.      whether 9/11 had happened or not,  play your flight sim with full crash effects in the same room with anyone who has seen,  survived,  or had family who did not survive a plane crash, and see what kind of response you receive.    i don't think that seeing my simulated aircraft in an exsplosive fireball is worth the emotional trauma. 
 
if it adds to your perceptions of realism,   i.e.  makes you more aware of the situations that can lead to a crash...   i stand behind you.   

if you like the effects for the sheer joy of watching aircraft burn in flames,  no longer does the "game" qualify as a simulation  and you would be better off purchasing a combat sim that comes in the box with crash effects included.


this all, however, is just my opinion.   Grin
 

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Reply #18 - Mar 31st, 2004 at 10:14pm

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Quote:
     whether 9/11 had happened or not,  play your flight sim with full crash effects in the same room with anyone who has seen,  survived,  or had family who did not survive a plane crash, and see what kind of response you receive.    i don't think that seeing my simulated aircraft in an exsplosive fireball is worth the emotional trauma.  
  


Great point, ruekesj. 

In fact, the same could be said for running a combat flight simulator in the same room with anyone who as been in actual combat or who lost someone in that situation.

best,

.............john
 

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Reply #19 - Apr 1st, 2004 at 4:46am

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Quote:
 

In fact, the same could be said for running a combat flight simulator in the same room with anyone who as been in actual combat or who lost someone in that situation.


Good point.
A simulation is anything that 'simulates' somthing, weather it is a crash explosion or a mouse finding cheese  Wink .

Atleast damage to the aircraft would be nice, say if you had a wingtip strike ( in ozzy's case ) or a hard landing.

 
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Reply #20 - Apr 1st, 2004 at 5:04am

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I really don't think someone can get traumatised from a simulator like FS9 or CFS.  

All this blame on games for people murdering others, blame games for stress, blame games for whatever else you think it should be blamed for.  I think the only things games can be blamed for is when you are really get stuck into a game but have to do something and you don't want to leave the game.  

Were we a murder free, stress free society before games.....

Simulator does not equal game.
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Reply #21 - Apr 1st, 2004 at 6:30am

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I think there is a space issue and a speed issue at stake here as well.  The physics of the flight model and the graphics currently take up 2GB on my drive and I have very few addons.  Add in the crash physics and the extra graphics for exploding buildings etc and you will get a much larger package.

In addition we have a speed issue.  Look at the cfs series, you always get a slowdown in performance when there is an explosion on screen.  You are creating a graphics intense envioronment which many systems have trouble with.

As far as I am aware most FS users report FPS drops when close to the ground in any case, add in the crash effects sub programming and you will probably see an even greater drop.

Also this isn't a video game it is a "serious" simulation.  I have never flown for real other than as a passenger so I cannot comment on realism but I would point out that for many pilots a crash is a non survivable situation.  The pilot (ie you) wold not live to see the "cool" flames that are immolating him. I'm not trying to be holier than thou about this.  I have quite merrily burned countless thousands of virtual people since the days of Syndicate (Amiga version Grin)

My final point is that when I crash I want to reset the situation again quickly so that I can try again.  Imagine a competition like the current "Fly under the space shuttle".  At the moment you have crash detect on and off.  I have it on, otherwise it is cheating.  If I had had to sit through 30 seconds of "effects" each time I messed up, I'd still be trying.... ???

I do agree that we need more "stuff" going on with wear and tear.  I switched the sim to max realism and endless fuel the other day.  I put the park brake on, the mixture to full rich and the throttle wide open and sat on the ground and maximum time compress.  I then went to work.

40 minutes travel to work.  10 hour shift.  40 minutes home.  The engine was still rock solid.  I reckon that no engine can go for a few weeks at full throttle and not develop a few "issues".

So there you have my thoughts.  Disorganised as per usual but what the heck.

Will
 

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Reply #22 - Apr 1st, 2004 at 7:50am

Subtle   Offline
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I made this thread, so I just need to make my point clear, I dont  wish the plain could burst out in flames, just beacuse it is fun to watch, and crash my plain on purpose, but what the heck, when the plain eventually by accident crashes, there should be some flames, or smoke, or atleast the plain should slide on the ground, that would happen in reality wouldn`t it?

It would also add some depth to the game, sweating as hell just to make a good emergency landing.. it could happen with good pilot skillz that u actually managed to save the plane..
 
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Reply #23 - Apr 1st, 2004 at 8:10am
RollerBall   Ex Member

 
When you crash a POSKY heavy it breaks up and there is some smoke.

Anything more than that is ridiculous in my view and even that's unnecessary in a prog like this.

There are plenty of kids' games that have all those effects ie games you PLAY. This is a flight simulation that's aimed at a totally different market and M$ were right to leave em out.

I get cheesed off waiting for the prog to reset if I accidentally dump the Bell while inspecting work I've done on scenery and I'd sure as h*ll not want to sit there for another 30 seconds watching a childish display of smoke and flames.

I guess the folks who want that kinda stuff aren't the ones who spend hours learning about Instrument approaches and how to do em - that to me is what REALISM is all about, not seeing crashing and burning.

But it takes all sorts.
 
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Reply #24 - Apr 1st, 2004 at 10:38am

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No flaming intended Subtle!  I was just giving my point of view.  If you want special effects go for it.
 

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Reply #25 - Apr 1st, 2004 at 11:25am

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Quote:
I get cheesed off waiting for the prog to reset if I accidentally dump the Bell while inspecting work I've done on scenery and I'd sure as h*ll not want to sit there for another 30 seconds watching a childish display of smoke and flames.

I guess the folks who want that kinda stuff aren't the ones who spend hours learning about Instrument approaches and how to do em - that to me is what REALISM is all about, not seeing crashing and burning.

But it takes all sorts.



Roller,

The crash effects that I use typically last about no longer than the default "CRASH" message stuff that MS built in to start with.  And if you don't really "put it down hard".... you can still get lesser damage and maybe walk away.

And although I have added back in the crash effects..... I do spend a LOT of time learning how to fly percision approaches and fly "by the numbers".  (....that's not to say I'm good at it  Wink )

"Realism" is about all of that kind of stuff being there.......bringing it to as close to reality as is technically possible.  Instrument and ILS approaches are certainly "real".... but so are potentially massive consequences when you totally botch that apporach.

If it were only about IFR and precision approach flying (say with a hood on for example), then we would not need the aircraft model files (you wouldn't use those external views....can't do that from the real cockpit), or the other airport visual details other than taxiways and runways and instrumentation.  But all of that stuff makes the "suspension of disbelief" more plausible.... and hence the sense of realism is heightened.

So..... yeah.... to each his/her own.  But I don't think it is an "either / or" situation.  Likely it is a "blend".  Heck.... some of us build dumb a** homebilt cockpits in order to increase the realism.  Talk about "childish".  And I are one  Grin.

best,

................john
 

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Reply #26 - Apr 1st, 2004 at 11:58am

Skittles   Offline
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All,

    I don't unserstand this.  Granted, it sounds to me like Subtle is complaining about the "realizm" of his Flight Sim.  I enjoy a good fire ball too.  But not in real life.  That's why I chose a "simulator".  I don't want to spent another 50 bucks to destroy my plane, intentionally or not.  I don't see the need for two separate "games" to accomplish my desires.  I believe strongly in OPTIONS.  I want the ability to have the option of FS9 making a simple thud telling me I made a boo boo. I also want it to go BOOM!  If a thundering ball of flame isn't your thing, fine.  But it seems to me, Subtle is being ridiculed for wanting this "grand simulator of flight" to provide "childish" results.  I've been spending many, many hours learning CAD's and building aircraft. I've spent over $5000 building my Goflight Cockpit.  I have so much more fun taking that brand new aircraft and smashing it into a mountian or, dare I say, a building.  I have great respect for those who died in 9/11 and those who lost someone (myself included).  What I did find disrespectfull was Microsoft coming out with a patch to "remove" the towers.  Did they ever come out with patches for anything else?

So, what am I trying to say?  If Subtle wants explosions, fine, it's a game.  If I want to perform a flawless, by the book taxi and takeoff and then smash into something, fine its a "stimulating simulator".  If someone else wants to take advantage of the most realistic "simulator", fine, I'd considter them a "virtual professional"?

    It's seems to me like people are ganging up on Subtle for his desires, and I don't think anyone shoud be "shut down" for their beliefs.

  I hope I didn't overstep my bounderies or step on any toes.

    This is my opinion and I've spent the last 17yrs of my life keeping "Our" right to have it.

Most sincerely,

Joe
 

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Reply #27 - Apr 1st, 2004 at 12:30pm

Smoke2much   Offline
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Hmm, I want to repeat what I said above.  I have flamed no-one and ridiculed no one.  I have stated my opinion as is my right as well.  Where is the ridicule?

I believe that crash effects have little or nothing to do with 9/11.  It M$ were concerned they would have made buildings unhitable, not just removed the flashy bits.

I agree with Subtle in some ways.  When I first got FS2000 I was disapointed with the lack of effects.  Four years of use (fs2000, 2002 and 2004) later and I don't miss them as much.  Maybe Subtle has been doing this for four years as well and the lack of effects is starting to bite.  Or maybe he is new to the hobby and (naturally) expected a boom.  Ultimately it matters as much as whether the Spitfire or Hurricane was better.  It's all about choice.

Finally every member of this forum has as much right to express their opinion as any other.  Background, race, creed or age have nothing to do with that right.  No one should feel the need to justify their difference of opinion on any grounds whatsoever.

Will

* Please excuse my spelling as I'm sick as dog here LOL
 

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Reply #28 - Apr 1st, 2004 at 1:26pm
RollerBall   Ex Member

 
Quote:
If it were only about IFR and precision approach flying (say with a hood on for example), then we would not need the aircraft model files (you wouldn't use those external views....can't do that from the real cockpit), or the other airport visual details other than taxiways and runways and instrumentation.  But all of that stuff makes the "suspension of disbelief" more plausible.... and hence the sense of realism is heightened.



Hmmmm

I know where you're coming from John but I still have to disagree with you and I'll try to explain why.

The FS progs are classified as games and if you see them that way OK. Maybe they started out that way but I happen to believe that over the years mainly because of the demands made by the users themselves, they have transcended mere computer gaming to become something of much greater value.

There is an enormous groundswell of users who are or were real flyers and for them the sims are a way of keeping in touch with that part of their lives, especially if for any reason they are unable to continue doing so in real life. I've had dozens and dozens of emails from all over the world about my Kai Tak scenery and I've been amazed how many have come from real life, often retired, pilots. This includes one ex-CX 707 jockey, who told me how the scenery took him right back to what was the best part of his life.

Also the hundreds of thousands of developers who devote, mostly voluntarily, a great part of their lives to creating addons of all kinds to make the sims more real also must see the progs in a particular way.

Now all of this makes M$ approach their flight simulator software development in what I think is a different way to, say, EA with it's Sports games and so on. This is not to say that M$ don't have a gamey approach - they have the Combat Flight Sims - but I for one have no interest in those whatsoever. Clearly the way M$ do those is quite different from the way they have done FS9, FS2002, FS2000 and so on.

Now if as users we change our stance and begin to let M$ think that OK, the flight sims are just games, that's what I think we will eventually get. But as it is, because most users see them as being 'serious' applications, it constantly encourages M$ to strive for new levels of 'true' realism and not just 'trashy' visual effects. A lot of people on the forum complain about ATC and say they switch it off. If they had got their way M$ would never have done it and the 'serious' users would have been the losers. This is just one of many examples of M$ going the extra mile which maybe they other wise might not have.

So there you are. That's why I think we DO have to draw a line. If third party developers want to create 'crash effect add-ons' and some people want to install em, that's fine by me. But I want - nay insist - that M$ continue devoting their programming horsepower to more worthwhile aspects of realism.

Many years ago I was lucky enough to get my hands on the British Caledonian (as it then was) DC10 simulator at Gatwick and shoot the Kai Tak Rwy 13 approach. If I'd crashed it, which I'm glad to say I didn't, I don't think I and the others on the 'flight deck' would have seen a display of smoke and flames, but I don't think our suspension of disbelief in the realism was any the worse for that.

I know, of course, that many forum members will disagree with all of this, especially a lot of the younger ones. But maybe a few others with the mellowness and wisdom of the years under their belts will find it easier to understand my point of view.

Roger
 
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Reply #29 - Apr 1st, 2004 at 6:48pm

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I understand what you mean.
I myself have not ( intentionally ) crashed a plane for quite some time, but I still agree with this addition.

If this was about taking some aspect of the simulator away, then I would never support this, however this is adding to it.

Another thing to consider here is the fact that Microsoft has to cater for as large a community as possible. There are a large number of virtual pilots out there, that follow exact procedures ( myself being a happy new owner of Jeppessen SimCharts  8) ) there is also a great number of people that can bareley fly, but still enjoy this simulator. Everyone will have a different reason for enjoying MS's product.

I think its a little harsh to say that only younger simmers have this view ( maby its true, I dont know ).

 
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Reply #30 - Apr 1st, 2004 at 7:27pm

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Roller,

Quote:
Hmmmm

I know where you're coming from John but I still have to disagree with you and I'll try to explain why.

The FS progs are classified as games and if you see them that way OK. Maybe they started out that way but I happen to believe that over the years mainly because of the demands made by the users themselves, they have transcended mere computer gaming to become something of much greater value.



Maybe my thoughts are getting mixed up a bit here in the complexity of views on the thread.   Wink  I certainly do not view the simulator as a game..... although it is also certainly not a "life and death" serious pursuit.  So I am not advocating that the flight sim series (as opposed to the combat sim series) be looked at as a "game".

I also wonder if this thread would have gone the way it has if the "header" topic had been phrased differently  Wink ?


Quote:
Also the hundreds of thousands of developers who devote, mostly voluntarily, a great part of their lives to creating addons of all kinds to make the sims more real also must see the progs in a particular way.


Exactly one of my points.  All of those people attempting to add to the realism factor of the sim is a wonderful thing.  One of those realism factors can be more realistic crash effects.  I have never seen a plane that crashed simply sticking out of the runway basically fully intact with a little green "CRASH" banner poping up near it Wink.   They break up.  Parts get bent.  Parts fall off.  Sometimes they burn.   Sometimes they explode.  The one thing they don't do is what Microsoft put into the sim.

......continued below...........
 

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Reply #31 - Apr 1st, 2004 at 7:27pm

JBaymore   Offline
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.................continued from above..............

Quote:
This is not to say that M$ don't have a gamey approach - they have the Combat Flight Sims - but I for one have no interest in those whatsoever. Clearly the way M$ do those is quite different from the way they have done FS9, FS2002, FS2000 and so on.


I too do not have much interest in combat sims.  I also do not play "shoot em' ups" on the computer.  In fact....I don't play computer "games" at all.  The only thing that I do that is vaguely anything like that is fly the simulator.


Quote:
Now if as users we change our stance and begin to let M$ think that OK, the flight sims are just games, that's what I think we will eventually get. But as it is, because most users see them as being 'serious' applications, it constantly encourages M$ to strive for new levels of 'true' realism and not just 'trashy' visual effects.


Unfortunately some would say that a "trashy" visual effect is stuff like the "Maid of the Mist" that goes around at Niagra Falls in a totally unrealistic manner.  But hey.... I think they should add ALL those kinds of things (with attention to framerates of course).  And then add the sliders to activate or deactivate them, to match user preference.

The more Microsoft does.... the better the "base" that the add-on developers start with  Grin.


Quote:
A lot of people on the forum complain about ATC and say they switch it off. If they had got their way M$ would never have done it and the 'serious' users would have been the losers. This is just one of many examples of M$ going the extra mile which maybe they other wise might not have.


My guess is that of the total number of units of the simulator that are sold worldwide........ for years far more units go to people looking at them more as "games" than "seriously".  Yet Microsoft still seems to keep it more rooted in the simulation field.


Quote:
So there you are. That's why I think we DO have to draw a line. If third party developers want to create 'crash effect add-ons' and some people want to install em, that's fine by me. But I want - nay insist - that M$ continue devoting their programming horsepower to more worthwhile aspects of realism.


I don't think we really disagree all that much, Roller.  When it comes to Microsoft's part in all this..... I guess it all comes down to the word "worthwhile" in your sentence above.  You spent an amazing amount of time getting Kai Tak to visually look the way it does.  Would you tend say that it would be good if Microsoft put more like that level of attention into the scenery it creates?

There are some in the sim community that would say that all that "eye candy" that makes it look so real (and potentially hits the framerates) is not "worthwhile" either.  All you really need to "land" there are the nav devices to be accurate, the runway heading and location to be accurate, the weather to be accurate, and a few structures and mouintains to make the weird approach as difficult as it was.


Quote:
Many years ago I was lucky enough to get my hands on the British Caledonian (as it then was) DC10 simulator at Gatwick and shoot the Kai Tak Rwy 13 approach. If I'd crashed it, which I'm glad to say I didn't, I don't think I and the others on the 'flight deck' would have seen a display of smoke and flames, but I don't think our suspension of disbelief in the realism was any the worse for that.


I really don't know about that.  Of course such a simulator would really increase the realism all by itself.  But think about how in training police officers and military and such, simulated "live fire" (and even real live fire) is frequently used to "up" the immersion in the "reality" of the training exercise.  This is done for a very good reason. 

Have you ever flown the sim with the sound off?  It is amazing how much that detail adds.  Every little added detail increases the sense of reality. 


Quote:
I know, of course, that many forum members will disagree with all of this, especially a lot of the younger ones. But maybe a few others with the mellowness and wisdom of the years under their belts will find it easier to understand my point of view.


That is the beauty of the simulation........ you can install add-ons and controllers and simpits and such to your hearts content and make the sim as real as you want it to be.  And you are right........ many forum members will have a different view on the contribution that crash effects might make.  But as one who is well over 50........ I still feel that crash effects make another nice contribution to the sim.

best,

.......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #32 - Apr 2nd, 2004 at 3:41am

Smoke2much   Offline
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Go into politics John.  I'd vote for you and I'm on a different continent.
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #33 - Apr 2nd, 2004 at 9:40am
RollerBall   Ex Member

 
Final word on this

I would still find it morally indefensible for M$ to devote programming time to 'eye candy' that in the case of a heavy would in real life result in the deaths of 600 or so people.

Tell me, just how many body parts should they include in this effect in the pursuit of more realism? And should the plane just explode on impact making a pretty ball of flame or should it roll along the ground breaking up (hey that would be good, very realistic!) spewing out burning fuel, bodies and passengers still in their seats?

Do a Google search on ci611.avi. It'll take you to a vid clip that's 9mb so I can't put it on my website for you to see. It shows just how horrific this so-called 'eye-candy' is in reality and how the people who witnessed it were shocked and traumatised by the experience as the sound track shows. Hardly the stuff of any 'game' I'd like to play. I don't refer you to it with any pleasure but thankfully this time only 3 people died in the resulting inferno.

When I go to films I personally don't need to see the Straw Dogs approach to realism and this for me falls into the same category. It's a further small brutalisation of human nature I think. And just so you can really put me neatly into the right box, I also don't happen to approve of c/games like Vice City and Grand Theft Auto for which the evidence now shows that they and similar 'games' are having a profoundly negative effect on the way our kids are thinking and behaving in real life.

« Last Edit: Apr 2nd, 2004 at 11:08am by N/A »  
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Reply #34 - Apr 2nd, 2004 at 10:53am

SaVas   Offline
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I personally chose FS9 because I wanted to get as close to a flying experience as I could since I dont have the time to go out and get a pilots license. being an artist my imagination takes over when I fly in FS9 and I can almost imagine myself being there.

I also have a freeware crash effects program, however I like John, only use it when there is a pilot error, or something goes wrong with the plane and I have little chance of controlling it and it goes down. I will try everything in my power to get my virtual plane on the ground safely.

I dont really consider FS9 a game persay, but a means of living a dream cheaply (though getting more expensive since Im addicted to payware planes lol)

I guess it boils down to when I first installed the crash effects program. I took off with a heavy and watched from the tower view, the plane take off, make a hard bank and go nose first into the ground. It sent chills up my spine, and I havent done that again.

Sure I have crashed a bunch of planes since I started flying the sim, however my virtual piloting skills have gotten a lot better so hopefully I will have a nice clean piloting record Smiley
 

My life is like the movie Office Space
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Reply #35 - Apr 2nd, 2004 at 12:02pm

pointerboat   Offline
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FS9 is a flight simulator . It is non-competitive in nature and so , should not be defined as a "game".  Also , "u'r" writing skills are deplorable .  Perhaps u r seeking satisfaction within the wrong venue .
 
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Reply #36 - Apr 2nd, 2004 at 12:18pm
RollerBall   Ex Member

 
Cheesy

Wow we certainly beat this one to death didn't we?

Anyone feel like a beer?
 
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Reply #37 - Apr 2nd, 2004 at 12:22pm

Smoke2much   Offline
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The Unrepentant Heretic
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I'll have a Kronenburg 1664 please.

Anyone else?
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #38 - Apr 2nd, 2004 at 2:09pm

Billerator   Offline
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I'm a Guinness man myself  Smiley .

I think its time to put this toppic away in the attic somwhere and let the spiders take care of it.   

 
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Reply #39 - Apr 2nd, 2004 at 9:22pm

dave3cu   Offline
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Procrastinate now, don't
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Cant we let this die....
Either that or make it a sticky.........

Or get an X-box!!!!!!!!!



 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #40 - Apr 2nd, 2004 at 10:10pm

JBaymore   Offline
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Quote:
When I go to films I personally don't need to see the Straw Dogs approach to realism and this for me falls into the same category. It's a further small brutalisation of human nature I think. And just so you can really put me neatly into the right box, I also don't happen to approve of c/games like Vice City and Grand Theft Auto for which the evidence now shows that they and similar 'games' are having a profoundly negative effect on the way our kids are thinking and behaving in real life.


Roller,

We are 100% in agreement on the "Straw Dogs" type movie.  And on stuff like "Grand Theft Auto"....and so called "shooters" like "Doom" and that whole genre'.

I am sorry if I have offended you in our discussion...... I was merely sharing a slightly differing point of view.  There is in my mind absolutely no need to show bodies and such..... the mere presence of the somewhat "sterile" crash effects that are already included in the add-ons provide all the "realism" that is needed to have one's mind "fill in the blanks". 

I haven't "played" the quite pervasive M$ combat flight sims........ but one hopes that they are leaving more of the actual reality of "war" simulations out than stuff like "Doom".  The body counts, attrocities, and mayhem in simulating war at any kind of realism would make a civillian plane crash seem pretty mild.

Anyway...... sorry again.  End of my posts on this subject.

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #41 - Apr 2nd, 2004 at 11:15pm

dodger   Offline
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Well, just read this topic, and if the horse ain't dead yet it most certainly needs the vet. The thing that impressed me here was our ability to hold these varied opinions as well as discuss them publicly (in a sense) We are indeed fortunate to live in a society that allows these freedoms. Skittles comment about that put it in a nutshell. Thanks, people!!
 

AMD 64 X2-5200, NVidia 9600GT 512, 2048 DDR, 2x250 GB SATA, Saitek X45, Win XP SP3 (Win7-64bitRC1 and FSX on 2nd HD)
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