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CFS2 add-on planes waypoints problem... (Read 284 times)
Mar 28th, 2004 at 2:43pm

edzmen   Offline
Colonel
United Kingdom

Gender: male
Posts: 537
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Im trying to make a mission in CFS2's Mission Builder using Add-On jets as the default aircraft. 

However, the AI jets dont want to follow their waypoints like the stock props do - they just fly round the mission area in a wide circle doing nothing! 

I've checked my wapoint commands dont say to 'loop' or 'loiter' and tried moving waypoints but it doesn't help.

I was wondering if anyone out there has had the same problem and knows what to do to fix it. 

Any ideas would be really great! 
Thanks! 
Ed
 
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Reply #1 - Mar 28th, 2004 at 8:46pm

Corsair Freak   Offline
Colonel
Tiskilwa, Illinois, U.S.A.

Gender: male
Posts: 1537
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I have had the same problem in free flight,

but sadly i had to do a reinstall and i dont have any of my jets in, so sorry I couldnt help Cry
 
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Reply #2 - Apr 9th, 2004 at 11:15pm

Ridge   Offline
Colonel
From the ceiling, to the
floor! Say what 2004!!
Denver, CO

Posts: 39
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I once set up a simple mission, where 4 of MaxTac's P-80s engage with 4 Ta-183s. Was a pretty interesting dogfight. One of my wingmen shot down 1, I shot down 2 then proceeded to spin into the drink Tongue
 
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Reply #3 - Apr 20th, 2004 at 8:41am

ckur   Offline
Colonel
Pori, Finland

Gender: male
Posts: 14
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Hi,

Never had any jets on my CFS2, but something comes to mind. Are the waypoints very close to each other?  and the speed the aircraft have when turning. If they fly at mach 2, they cant turn very fast... Grin
 
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