Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Reflective texture probleme 2 ! (Read 109 times)
Mar 20th, 2004 at 12:53am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Hi
i have solve my reflective texture but now i have a new probleme in night my texture desapear completly  ???

i have set has reflect map and has night map on ?

it is possible that "has night map"  was the trouble ?
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #1 - Mar 20th, 2004 at 1:48am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Have find the trouble  Roll Eyes
has night map was the guilty  Grin thank anyway !
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #2 - Mar 20th, 2004 at 2:02am

Firestriker   Offline
Colonel
Gearhart, Oregon

Gender: male
Posts: 274
*****
 
Night maps _LM.bmp are for scenery items. You should use the HasLightMap for aircraft. The texture file name should be the same as the _T.bmp, but _L.bmp replacing the T with L. It can be assigned to objects in the material editor via the Self-Illumination button.

...

The alpha channel is a simple mask of pure black (RGB 0,0,0) and white (RGB 255,255,255). It is applied when  the landing lights are off.

Lou
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print