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› :( reflective texture probleme help !
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:( reflective texture probleme help ! (Read 190 times)
Mar 18
th
, 2004 at 9:43pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Hi im near completion of my Levasseur pl8 of " nungesseur and coly " and need some help to finish him and put the plane on simviation and avisim as soon as possible as freeware ! on 8 may 2004 i hope !
but I have a litle trouble,
i was trying to make reflective aluminium texture for my propeler but whene i put some grey in my alpha texture in my Levasseur_t.bmp texture the grey turn transparent the t prefix mean reflective but in my texture its go transparent much i aply dark in alpha much he go transparent ???
pls help
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Reply #1 -
Mar 18
th
, 2004 at 11:01pm
Milton
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Colonel
Props forever!
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Posts: 301
In MakeMdl export OPTIONS, have you turned on "HasReflectMap"?
And, do you have the Reflections turned on in the FSim?
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Mar 19
th
, 2004 at 2:06am
Woodylepic
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Colonel
Quebec Canada
Posts: 330
yes on but question the probleme seem to be in gmax becose i have downloaded a super constelation hall in reflective aluminium and no probleme whit the texture i have made a litle test (have copy the fuselage on the contelation and rename it levasseurpl8_t.bmp and the fuselage apear transparent again ???
it is possible that my name for the texture was the cose of the trouble its name was LevasseurPL8_t.bmp ???
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #3 -
Mar 19
th
, 2004 at 2:50pm
garymbuska
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Colonel
I would rather be flying
Jacksonville, Florida
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Posts: 2850
that sounds like a possibility. Try adding an extra charter or two after the _t. The system might think any file with that _t in it is to be treated as transparent file
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Mar 19
th
, 2004 at 4:20pm
Firestriker
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Colonel
Gearhart, Oregon
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Posts: 274
First, please explain exactly what your export pipe is.
Gmax > middleman > mdlcommander > makemdl?
Which version of these programs are you using?
Are you using the export module from FS8 and the makemdl.exe for FS9 or the other way around?
What is the format of your bmp.... DTX3 as is required for reflective textures?
Lou
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Reply #5 -
Mar 19
th
, 2004 at 4:28pm
Milton
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Colonel
Props forever!
Gender:
Posts: 301
Woody,
Make a black 16X16 8-bit bmp.
Name it levasseurpl8_L.bmp and put it in your texture folder.
See what happens.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #6 -
Mar 19
th
, 2004 at 5:35pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Have finaly find the trouble
my modele was made whit poli insted of mesch vertex,
i have convert hall my poli in gmax to mesch after that i have put some black in my alpha texture of my aluminium propeler thing and
never see a shiny propeler like that
thank for the pipe cya at next trouble
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #7 -
Mar 21
st
, 2004 at 4:22am
Mike Thurman
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Mmm, forbidden donut!!
Umm, underwater
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Posts: 1061
Well, with the problem solved, i just wanted to say - that is one AWESOME plane! great work!
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