Warhawk. You can edit the API yourself in Notepad (or the Edit Macro feature in your scenery design program). Simply change the file name of the approriate texture to the one you wish to use.
For example:
; BGL_TEXTURE: tclass=1h color=79EF7979 name=people9.bmp
Dwx( 0043 0018 0000 0001 ef79 7979 )
Dba(people9.bmp)
<-- Change this to the file name of your texture
Dbx( 00 )
Smoothing( 1 )
Inst_7d
TexPoly( 0 0 -32767 0.00 0 0 1 1 0 255 2 126 255 3 126 1 )
Inst_7d
TexPoly( 0 0 32767 0.00 7 0 0 6 0 255 5 127 255 4 127 0 )
Poly( 0 0 0 0.00 5 1 0 4 )
Poly( 0 0 0 0.00 2 6 7 3 )
Poly( 0 0 0 0.00 5 6 2 1 )
Poly( 0 0 0 0.00 0 3 7 4 )
Smoothing( 0 )
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