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fsedit questions (Read 271 times)
Mar 10
th
, 2004 at 11:03pm
matthew954
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I have spent my entire evening trying to open one of my 3ds max meshes in the fsedit aircraft creator. I have the model in an .mdl format but when I look for the model in the open directory I can't find it. If someone can help me I'll appreciate it.
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Reply #1 -
Mar 11
th
, 2004 at 11:46am
d0mokun
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as far as i know FSEdit is a program for fine tuning Flight dynamics and the such.. not a 3d model editor? Try opening an *.air or *.cfg file.
is it the microsoft fsedit that comes with 2002?
dano 8)
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TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Mar 11
th
, 2004 at 12:00pm
matthew954
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No it is the fsedit program that comes with fs2004
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Mar 11
th
, 2004 at 1:41pm
Felix/FFDS
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In either case, unless you do the file hierarchy manually, FSEdit allows you to "set up" the new aircraft's folders, and set a base from which to tune your specific model.
HOWEVER......
you will NOT see a "model" folder and file in FSEdit, and you have to open the aircraft.cfg model.cfg to rename the *.mdl reference file from "NOMODEL" to your model's name.
Basically, FSEdit creates the "shell" from where you have to copy your model *.MDL file into the MODEL folder.
The NOMODEL.MDL created by FSEdit is a no-geometry - i.e. invisible - model.
Felix/
FFDS
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Mar 11
th
, 2004 at 1:54pm
matthew954
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Well how do I make the config and air files.
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Reply #5 -
Mar 11
th
, 2004 at 1:58pm
d0mokun
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they are already made for you by fsedit.. open them in notepad and edit them.
have you ever installed a repaint to an aircraft?
dan.
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Mar 11
th
, 2004 at 2:05pm
Dan
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If you mean how to edit the *.Air / Aircraft.cfg then get AirEd
http://members.dsl-only.net/~eagle/#statement
for the Air and use windows notepad for all *.cfg files. AirEd is the best ed around IMHO.
Dan G
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Mar 11
th
, 2004 at 9:06pm
matthew954
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No, this is my first try at modeling for anything besides a first person shooter.
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Mar 11
th
, 2004 at 9:43pm
d0mokun
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ok well, i'd take a look at a few tutorials that are on felix's website- the address is in his signature. to model you'll need gmax, from
www.discreet.com
, and the fs2004\2002 gamepack from microsoft insider (theres a link in this forum i think).
which FPS did you model for? I used to be a half-life modeller on a ww2 project, "the gate", and i did some other work too.
dano.
Regards,&& Dano&&&&Daniel Dunn&&
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TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Mar 11
th
, 2004 at 10:19pm
Felix/FFDS
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<click> something else popped in...
WHAT mdl format and how did you get your 3DSMax mesh to the mdl format?
From 3DSMax, unless you converted to a direct X file and used makemdl.exe directly on the *.x file, your MDL format is not recognized by flight simulator.
Felix/
FFDS
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Reply #10 -
Mar 12
th
, 2004 at 9:41pm
matthew954
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Well I had imported the max mesh into gmax and then I had exported it into a .mdl format.
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Reply #11 -
Mar 12
th
, 2004 at 11:00pm
Felix/FFDS
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Quote:
Well I had imported the max mesh into gmax and then I had exported it into a .mdl format.
Thanks, I just wanted to get clear in my mind that you hadn't exported, say, to a quake MDL format or some such. (all MDLs are not created alike)
Felix/
FFDS
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Reply #12 -
Mar 13
th
, 2004 at 8:51pm
Dusty019
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I would also highly recommend all the SDK's from:
www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp
It took me a while to understand all the relationships between each of the files.
I definitely recommend the Aircraft Containers SDK and FSEdit SDK.
Good luck.
Dusty019.&&V-22 Osprey pic courtesy of Boeing.com
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