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fsedit questions (Read 271 times)
Mar 10th, 2004 at 11:03pm

matthew954   Offline
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I have spent my entire evening trying to open one of my 3ds max meshes in the fsedit aircraft creator.  I have the model in an .mdl format but when I look for the model in the open directory I can't find it.  If someone can help me I'll appreciate it.
 
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Reply #1 - Mar 11th, 2004 at 11:46am

d0mokun   Offline
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as far as i know FSEdit is a program for fine tuning Flight dynamics and the such.. not a 3d model editor? Try opening an *.air or *.cfg file.
is it the microsoft fsedit that comes with 2002?

dano  8)
 

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Reply #2 - Mar 11th, 2004 at 12:00pm

matthew954   Offline
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No it is the fsedit program that comes with fs2004
 
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Reply #3 - Mar 11th, 2004 at 1:41pm

Felix/FFDS   Offline
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In either case, unless you do the file hierarchy manually, FSEdit allows you to "set up" the new aircraft's folders, and set a base from which to tune your specific model.

HOWEVER......

you will NOT see a "model" folder and file in FSEdit, and you have to open the aircraft.cfg model.cfg to rename the *.mdl reference file from "NOMODEL" to your model's name.

Basically, FSEdit creates the "shell" from where you have to copy your model *.MDL file into the MODEL folder.

The NOMODEL.MDL created by FSEdit is a no-geometry - i.e. invisible - model.
 

Felix/FFDS...
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Reply #4 - Mar 11th, 2004 at 1:54pm

matthew954   Offline
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Well how do I make the config and air files.
 
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Reply #5 - Mar 11th, 2004 at 1:58pm

d0mokun   Offline
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they are already made for you by fsedit.. open them in notepad and edit them.
have you ever installed a repaint to an aircraft?

dan.
 

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Reply #6 - Mar 11th, 2004 at 2:05pm

Dan   Offline
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If you mean how to edit the *.Air / Aircraft.cfg then get AirEd http://members.dsl-only.net/~eagle/#statement for the Air and use windows notepad for all *.cfg files. AirEd is the best ed around IMHO.
Dan G  Wink
 
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Reply #7 - Mar 11th, 2004 at 9:06pm

matthew954   Offline
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No, this is my first try at modeling for anything besides a first person shooter.
 
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Reply #8 - Mar 11th, 2004 at 9:43pm

d0mokun   Offline
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ok well, i'd take a look at a few tutorials that are on felix's website- the address is in his signature. to model you'll need gmax, from www.discreet.com , and the fs2004\2002 gamepack from microsoft insider (theres a link in this forum i think).
which FPS did you model for? I used to  be a half-life modeller on a ww2 project, "the gate", and i did some other work too.

dano.
 

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Reply #9 - Mar 11th, 2004 at 10:19pm

Felix/FFDS   Offline
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<click> something else popped in...

WHAT mdl format and how did you get your 3DSMax mesh to the mdl format?

From 3DSMax, unless you converted to a direct X file and used makemdl.exe directly on the *.x file, your MDL format is not recognized by flight simulator.
 

Felix/FFDS...
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Reply #10 - Mar 12th, 2004 at 9:41pm

matthew954   Offline
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Well I had imported the max mesh into gmax and then I had exported it into a .mdl format.
 
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Reply #11 - Mar 12th, 2004 at 11:00pm

Felix/FFDS   Offline
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Quote:
Well I had imported the max mesh into gmax and then I had exported it into a .mdl format.


Thanks, I just wanted to get clear in my mind that you hadn't exported, say, to a quake MDL format or some such.   (all MDLs are not created alike)



 

Felix/FFDS...
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Reply #12 - Mar 13th, 2004 at 8:51pm

Dusty019   Offline
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I would also highly recommend all the SDK's from:

www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp

It took me a while to understand all the relationships between each of the files.

I definitely recommend the Aircraft Containers SDK and FSEdit SDK.

Good luck.
 

Dusty019.&&V-22 Osprey pic courtesy of Boeing.com
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