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Massed ETO aircraft (Read 1343 times)
Mar 7
th
, 2004 at 11:08am
Staiduk
Offline
Colonel
Posts: 1040
Hello, friends.
Someone on another post mentioned he'd really like to see a good BoB campaign; and I must say I would too. So I started building it. Did most of the flowcharting at work last night; the basic plotline, and wrote the first test mission just now.
BUT:
A couple of questions.
First; European Theater aircraft. There are no stock ETO 'planes for CFS2, so I'll have to use addons. My initial thought was to go with all 1%'s from AvHistory.org, but to my knowledge, while great the 1%'s can be framerate heavy from time to time; and I don't want to stick to small formations - I want to be able to replicate Bader's Big Wings. So; a couple of options, as I see it: 1) Go with all 1%'s and hope the framerate's OK for most people, 2)use the stock CFS1 aircraft adjusted accordingly for CFS2 (Haven't tried that yet; don't know how easy it would be), 3) use 3rd-party aircraft from Simviation or other sites.
Which in your experience would be the best way to go? I'm going to test them all; but need advice from others who may be familiar with CFS2 ETO craft. Keeping in mind of course I'll need 5 planes: the Mk1 Hurricane, Mk 1 Spit, Ju87, Ju88, He-111.
2nd problem: In my copy of CFS2, all ETO objects (static and mobile) are prefaced by an asterisk. Question: Does this simply denote ETO scenery, or is it possible that some versions of CFS2 have these objects and others don't? Important to know; I never really had to ask before. I'm going to try to keep ground objects to a relative minimum and use PTO objects whenever possible; but if those ETO objects are only in some versions (which I've seen in other games) there would be a problem.
Thanx!
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Reply #1 -
Mar 7
th
, 2004 at 4:18pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Hi Staiduk. I don't get involved with creating the missions themselves but I do have some experience with everything else. I think for the type of missions you have in mind it would be best to stick with the CFS1 defaults for AI aircraft & wingmen. You can use any suitable 3rd party aircraft for the Player aircraft if you wish. Charles Simpson converted the CFS1 defaults for use in CFS2 to save you the bother. Try the Allied & Axis Expansion packs here.
http://www.simviation.com/cfs2aircraft1.htm
Doing it this way will be useful if you intend uploading the missions as these aircraft can be downloaded by users who don't have CFS1. They should also perform properly in AI which many 3rd party aircraft don't. The only problem with using separate downloads is that great care must be taken in installing them with their correct folder names. This is the most common cause of all problems with 3rd party missions. I prefer to include all necessary files with the missions/campaign.
I think the CFS1 scenery objects you mention can be used in the missions. The asterisk is used to identify them. I don't think you need worry about different versions of CFS2. There are regional variations but they're all basically the same.
Hope this is some help. Good luck with your mission building.
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Reply #2 -
Mar 7
th
, 2004 at 5:34pm
Staiduk
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Posts: 1040
Yep; exactly what I was looking for, Hagar, Thanks!
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Reply #3 -
Mar 7
th
, 2004 at 5:38pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
I just checked out the He 111 from the Axis Expansion pack in QC. It even has breaking parts. Works a treat.
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Reply #4 -
Mar 7
th
, 2004 at 5:52pm
Staiduk
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Posts: 1040
Looks great, Hagar!
I'll whip up a quick 40-on-40 furball with AAA over a laden airfield - that should be a good acid test.
The campaign starts with the Hurricane; moves to the Spit; though not in the way the CFS1 campaign did.
I got this idea: One starts in CFS2 as a flight leader. Unrealistic. In my campaign; your pilot starts as the new guy; 6th pilot in a 6-plane flight. (Did this by not naming player aircraft and placing it on the ground with a named 3-plane flight. Mission instructions and messages during play give you your flight's orders.) Work your way up to flight lead; then eventually to squadron leader; being posted to a Spit squadron elsewhwere in the battle. I'm looking at 40 missions; since they're all air defence; shouldn't be a problem.
This'll be fun!
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Reply #5 -
Mar 7
th
, 2004 at 6:39pm
Hagar
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My Spitfire Girl
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Posts: 33159
Sounds a great idea. Just be careful with those furballs. All those aircraft are bound to affect frame rates. In most cases the RAF squadrons were scrambled separately & directed onto individual targets. This was later judged to be the most effective method by most historians. The big wing wasn't used until late in the BoB, during September 1940. It's still controversial today & one big drawback was the time taken to assemble the wing. This usually gave the enemy bombers the chance to bomb their target & be on their way home before they could be attacked. I always thought the idea was seriously flawed.
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Reply #6 -
Mar 7
th
, 2004 at 8:54pm
Padser
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Colonel
Tally-Ho, chaps...
Posts: 241
Hi all,
Saw someone mentioned that GroundCrew He111 - it really is an excellent aircraft.
While you're looking, check out their BoB Hurricane campaign - one of my favourites!
~S~
Pads
http://www.234squad.org.uk
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Reply #7 -
Mar 8
th
, 2004 at 4:45am
Hagar
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My Spitfire Girl
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Hi Pads. People often ask me about a CFS2 BoB campaign & I forgot all about the GC stuff. Thanks for reminding me.
Staiduk. The way I see it, you have 2 options. The choice of Player aircraft is up to you.
1. Use the existing GC aircraft & scenery as a basis for your own campaign.
2. Use the CFS1 defaults (Allied & Axis Expansion packs) for AI aircraft & wingmen.
If I was doing this I would choose option 2. Being comparatively simple models the CFS1 defaults should be far less graphics intensive than the average 3rd party aircraft. They are also much smaller files & perform well in AI. Nobody is going to get close enough to worry about the quality of the visual models.
You will need to find suitable 3rd party scenery. I've lost track of the the latest stuff but Steve McClelland's CFSII Europe Release 2 (UK) always worked well for me.
http://www.simviation.com/cfs2scenery3.htm
(Steve did this at my request). He deliberately left out the CFS1 default airfields but there are plenty of others (over 80) included. The GZR airfields are fully compatible with Steve's mesh.
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Reply #8 -
Mar 8
th
, 2004 at 8:08am
Staiduk
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Posts: 1040
Thanks for the great info; Hagar.
I pretty much came up with the same - or a similar idea last night - to use the 1%'s for the player's team, and CFS1 models for the rest.
BUT - it's the 1% aspect - RealityX - that I really like so what I'm going to do is when I contact the 1% designers for permission to use their planes; I'm going to ask them for permission to replace the AI planes' models and textures with CFS1 stock. A shame; since some of those models - in particular the 1GR Emil - are truly lovely to look at. Ideally of course; it'll wind up with the flight and damage of the 1%'s (particularly their greatly increased toughness - blowing away a plane with 80 rds is a little too quick, I think), coupled with the easy frame-rates of the stock models. Hope they accept - I've tried it on a test and it works very well.
BTW - that 80-plane furball is a load test only. I've made some massive missions from time to time; but they really get difficult to control and far too unweildy at about 20+ a side; which will most likely be the maximum limit for the campaign itself. I find 16 a side - 4 flights of 4 each - to give the maximum excitement and danger while retaining control. 32 'planes winging around more than adequately fills up the sky; I'll bet you'd agree.
(sigh) The
first
thing i have to do is yet another uninstall/reinstall of CFS2 - I lost track of what's stock and what's not a long time ago; so it's about due...
Ick.
Cheers!
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Reply #9 -
Mar 8
th
, 2004 at 8:13am
Staiduk
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Posts: 1040
BTW - I agree with ya about the Big Wings; there'll be very few in the campaign - getting them set up in MB will be a bloody NIGHTMARE!
But; they were used; so I'm putting a couple in, to the limits described above. Most will be on the individual section level.
Cheers!
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Reply #10 -
Mar 8
th
, 2004 at 8:22am
Hagar
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My Spitfire Girl
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If you have enough HD space I would suggest a duplicate install of CFS2 for the ETO. Rename the existing CFS2 directory folder with any other name. Then insert the CD & install in the usual way. Both installs will run independently.
When you're ready to upload the campaign there should be no problems using any 1% aircraft you wish as Player aircraft. The GC stuff Pads mentioned is posted in the same way. Check it out.
http://www.groundcrewdesign.com/cfs2pack.htm
You don't need permission to use any files, simply tell users where to download them. I dislike this method & prefer to include all required elements with a campaign but this is not always possible.
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Reply #11 -
Mar 8
th
, 2004 at 8:53am
kevib1
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Hampshire, UK
Gender:
Posts: 74
Staiduk,
I'm with you on prefering the 1% planes and where possible I only fly them.
Obvious problem is a lack of 1% Spitfire Mk1!
I suggest you put a post on the Avhistory site and you may find that one of the members has done a model that you may be able to use! I'm saying no more than that!!!
I agree that some of them are too heavy on the framerates.
I have found that a lot of this is due to the huge textures that are used on some of these planes.
All the planes that I have found a problem with have 1024 24bit textures. The file size for the texture folder comes in at +10mb on some of these.
By using any graphics package you can reduce the image sizes in half from 1024 to 512px.
And by far the best saving can be made by converting all the images to DXT1 format using Martin Writes image tool.
All this will reduce the folder size from 10mb to 500kb.
I realise that some of the addon planes have large numbers of poly's and no multi-rez but the above will help enormously.
The problem with using such planes is ensuring that everone who flies you missions knows about redoing the textures.
Unless you provided the textures along with the campaign!
Have you got Gary's BoB airfields from the download section. I think these would be the best fields to use. They also add the White Cliffs of Dover.
I hope this helps.
Kev
Don't shoot me!!
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Reply #12 -
Mar 8
th
, 2004 at 10:08am
Staiduk
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Posts: 1040
Thanks again to both for excellent info.
I prefer to add everything as a single download as well Hagar; more like from the downloader's end how annoying it can be having to go get
this
file and
that
file... Much easier to set it up for players ahead of time - already a lot of work going into it; what's a little more?
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Reply #13 -
Mar 8
th
, 2004 at 10:52am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
I prefer to add everything as a single download as well Hagar; more like from the downloader's end how annoying it can be having to go get
this
file and
that
file... Much easier to set it up for players ahead of time - already a lot of work going into it; what's a little more?
Kev will know more than me but this might not be possible. I believe the AvHistory guys have strict rules on their stuff being posted anywhere but their own site. Many other designers feel the same or don't like anyone messing with their files. That's why we decided to create all our own stuff for the Fox Four campaigns although this obviously takes longer. The same might apply to the scenery. This is why I recommended Steve McClelland's stuff as I'm sure he will give permission. It would be just as easy to download separately & is a comparatively small file.
Making things as simple as possible to install & keeping the necessary downloads to a reasonable size is important with 3rd party campaigns. IMHO
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Reply #14 -
Mar 8
th
, 2004 at 6:43pm
Woodlouse2002
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Colonel
I like jam.
Cornwall, England
Gender:
Posts: 12574
My hat's off to you if you can get a big wing to assemble in CFS2. I tried it once. 5 Spitfire squadrons to assemble with 4 Lancaster bombers over southern england to bomb a target in the Calais area. Bloody nightmare getting them all to arrive at the right time. Then to stop them colliding on the runway. (Used 4 different airfields too.) I got it working fairly well after a time. Certainly looked good.
Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #15 -
Mar 8
th
, 2004 at 6:57pm
Corsair Freak
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Tiskilwa, Illinois, U.S.A.
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I Got About 30 A/C TO Land On One Strip ???
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Reply #16 -
Mar 9
th
, 2004 at 7:47am
kevib1
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Hampshire, UK
Gender:
Posts: 74
Hagar, I don't think I shall ever be in a positin to know more than you on any subject sir!
You are of course correct. It is not good to include planes from other sites in your downloads and Avhistory won't like that at all. However, Avhistory have now stopped developing for CFS2 now so the planes won't be changing much if at all in the future which is the main reason sites like to keep control of where their planes are posted.
As a rule I don't like it if planes are included along with missions. It makes the download very big and I possibly have the plane already.
My suggestion would be to include an html readme which would include the required planes and links directly to the downloads or each site. So long as the sites are given credit this should satisfy everyone.
Listing all the planes you are using would also be great as we all have our personal favorite versions of different planes and it would make it easier to swap planes in your missions for our favorite.
For example, I try t oonly fly 1% planes and where possible avhistory planes. This is my personal preference as I think the method creates planes types that are correctly comparably and matched as they should be.
I have downloaded several missions where I have then gone through the files swapping the planes for the 1% equivalent. This shouldn't effect the missions but I get to fly the planes I like!
I hope this helps
Kev
Don't shoot me!!
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Reply #17 -
Mar 10
th
, 2004 at 2:00pm
Staiduk
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Colonel
Posts: 1040
Geez; this is annoying; trying to find a Mk1 Spit!
Looks like I'm going with Hagar's idea after all - use CFS1 aircraft and modify them for CFS2.
On the plus side; scenery looks good (using the Cfs2BoB textures); especially when combined with PACTEX.
First three missions are done. Good thing the fun is in the building; otherwise this could get REAL tedious! LOL
Building a quick webpage for downloading the mess once it's ready to be tested - I'll keep you guys posted.
(And for inspiration; I've just watched The Battle of Britain on DVD 6 times in a row.
)
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Reply #18 -
Mar 14
th
, 2004 at 1:54pm
Woodlouse2002
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Colonel
I like jam.
Cornwall, England
Gender:
Posts: 12574
Quote:
Geez; this is annoying; trying to find a Mk1 Spit!
Looks like I'm going with Hagar's idea after all - use CFS1 aircraft and modify them for CFS2.
On the plus side; scenery looks good (using the Cfs2BoB textures); especially when combined with PACTEX.
First three missions are done. Good thing the fun is in the building; otherwise this could get REAL tedious! LOL
Building a quick webpage for downloading the mess once it's ready to be tested - I'll keep you guys posted.
(And for inspiration; I've just watched The Battle of Britain on DVD 6 times in a row.
)
I think there are a few early spits out now. I however used to use the VB spit MkI as it was the only one I could find. Oh yeah, for Hurricanes go and check out Mauro's. They really can't be beaten.
Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #19 -
Mar 15
th
, 2004 at 5:15am
Staiduk
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Colonel
Posts: 1040
Thanx for the info; Woodlouse, I'll check it out.
Just as an update; here's how it's gone so far:
Campaign Length: 40 missions. (5 complete)
Scope: the length of the real BoB.
Mission: To fly first as a junior hurricane pilot at Kenley, then flight leader. Ultimately posted as CO of a Spit squad at Hawkinge.
Campaign type: Linear; semi-dynamic. (Same missions; but victory or loss in the previous mission determines resources and info for this one. i.e. if Ventnor takes a beating; you'll have less time to scramble.) - flowcharted and plotted; .cmg file written.
Required files: (Just finished testing. Still have to get permission; even if it's not actually required.)
CFS2BoB V.1.01, by Gary Burns. Excellent airbases; perfect for what I need in this campaign. includes the Cliffs.
1GB Hurricane mk.1. Great 'cane; lovely to look at and fly.
VB Spit mk.1 What you'd expect from VB; superb work.
Note - should I not recieve permission for these planes; modified CFS1 stock will be used instead.
Remaining BoB planes stock CFS1.
PACTEX. Not actually required; but so good you really, really want it.
New .50 cal. sound. God knows where I got it; but it's great.
Modified existing files:
Airbases.dat. Stock CFS1 fields adjusted to match BoB airfields. Hawkinge, Kenley, Hornchurch and Tangmere now have double strips; landing and taking off in both directions. (Tangmere, for instance, now has 07L, 07R, 25L and 25R. It's a field; not a strip; so multiple runs is reasonable.) Unneeded airfields removed.
Callsign.dat. An American
must've come up with the British callsigns; they're so cheesy. I've added about 30.
Needed: a sound pack of British voices for comms. The silence is drivin' me nuts!
Reference: Found a fantastic site on the Battle; one I'm sure many are familiar with:
http://www.raf.mod.uk/bob1940/bobhome.html
Superb site; great resources. Includes a daily report section for the entire battle - what I've based the campaign flow off of.
...And that's where I am! Geez; I've barely started - now the hard part comes in!
The hardest part has been trying to get the 'feel' right. That's important. I think I've managed.
The website for it's being built; it's just a cheesy little Geocities page; but I don't know how to do more than that.
Cheers!
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Reply #20 -
Mar 15
th
, 2004 at 5:32am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Good luck with the campaign.
Quote:
Note - should I not recieve permission for these planes; modified CFS1 stock will be used instead.
You could always do what most mission designers do these days. List all extra files required with links to the download sites in the Readme. This way you need no permission from the designers to use their stuff although it's always appreciated if you drop them a line.
The only problem with this is if the download site goes down or diasppears for some reason. This is all too common with some of the older CFS1 missions/campaigns. I spend a lot of time tracking down the necessary files for people having problems. Sometimes with no luck as the files are no longer posted anywhere.
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Reply #21 -
Mar 15
th
, 2004 at 6:40am
Staiduk
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Colonel
Posts: 1040
'Lo again, Hagar - I see we keep the same hours - stupidly long. 'course; you've got an excuse - it's daytime for you right now.
Anyhoo; that's exactly what I'm planning. the Geocities website I'm building only allows so much (10Mb? Don't know for sure) usage a day; so I have to be cautious.
The main reason I'm asking permission for all is a) it's courteous to do so, and b) there are small modifications that must be made to a couple of 'planes to get them to work properly within the campaign - I need to keep them balanced right. I plan to do it this way: hypertext the link to the required aircraft; and provide a "Campaign only" .dp (only thing changed is the sound of the guns; to take advantage of that lovely .50cal. sound) and .air file for it in the downloaded kit. That keeps my usage small (I don't know any of these webpage words - just mucking about with the editor), and the developers happy - hopefully.
I don't want to run into another issue like I did with you that one time. Amiable as it was; I should've realized right out that the folks who spend so much time making these birds won't appreciate tweaks without at least a by-your-leave.
I've done a lot of work on CFS2 in my time; making missions and such; under different names. (VF20 Recce, 67th Mako, Mako_PacCom, Cattier Corgi, Midnight Wolfe, and others.) I served with several online squads - in each squad; I'd design missions for training; competing, etc. Did my best to combine the limitations of CFS2 - few though they are - with my real-world flight and instruction experience to make each one enjoyable. This one; I intend to be my opus; if you will - the best I can possibly do. I want it to be everything the stock campaigns weren't. Hell - they're not campaigns; just a collection of disjointed battles. This one; I really want to put a player into the seat my Grandfather sat in. Max realism; max challenge, max fun.
hee hee - just hope I get it done before CFS8 comes out.
Cheers!
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Reply #22 -
Mar 15
th
, 2004 at 10:09am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
'Lo again, Hagar - I see we keep the same hours - stupidly long. 'course; you've got an excuse - it's daytime for you right now.
I assumed you were in the UK like me. I obviously got the wrong idea.
Quote:
I don't want to run into another issue like I did with you that one time. Amiable as it was; I should've realized right out that the folks who spend so much time making these birds won't appreciate tweaks without at least a by-your-leave.
I don't recall any issues. ??? All my earlier stuff is proper Freeware with no restrictions on posting on other sites. It's always nice if someone asks first but that is not a requirement. The only time I get upset is when someone takes credit for my work & that of my colleagues or tries to profit by selling it. This is piracy & something I will not tolerate.
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Reply #23 -
Mar 15
th
, 2004 at 1:05pm
Stratobat
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Colonel
To fly... Or not to fly?
Posts: 1165
There is a Spitfire Mk.Ia over at
http://www.avsim.com
Search for 'YAS Spitfire'
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #24 -
Mar 15
th
, 2004 at 5:02pm
Staiduk
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Colonel
Posts: 1040
Thanks for the help; Stratobat - I'll check it out.
Hagar - 'Issue' was the wrong word; and there wasn't anything even remotely negative - just a comment that got me thinking about other peoples' work.
This thread:
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cfs2;action=display;num=10...
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Reply #25 -
Mar 15
th
, 2004 at 5:31pm
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
Hagar - 'Issue' was the wrong word; and there wasn't anything even remotely negative - just a comment that got me thinking about other peoples' work.
LOL Thanks for explaining. You would know if I was offended or upset. It's not a pretty sight.
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Reply #26 -
Mar 20
th
, 2004 at 10:19am
dicksite
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 8
Hi Guys
Kev's work is a great effort on his part and I want to thank all who do so much to keep this great game out front..again thanxs to all who do..
The great new 50cal sound file...please where do I find it..OEM are to wimppy...
Thanks to all who help..
Quote:
Thanx for the info; Woodlouse, I'll check it out.
Just as an update; here's how it's gone so far:
Campaign Length: 40 missions. (5 complete)
Scope: the length of the real BoB.
Mission: To fly first as a junior hurricane pilot at Kenley, then flight leader. Ultimately posted as CO of a Spit squad at Hawkinge.
Campaign type: Linear; semi-dynamic. (Same missions; but victory or loss in the previous mission determines resources and info for this one. i.e. if Ventnor takes a beating; you'll have less time to scramble.) - flowcharted and plotted; .cmg file written.
Required files: (Just finished testing. Still have to get permission; even if it's not actually required.)
CFS2BoB V.1.01, by Gary Burns. Excellent airbases; perfect for what I need in this campaign. includes the Cliffs.
1GB Hurricane mk.1. Great 'cane; lovely to look at and fly.
VB Spit mk.1 What you'd expect from VB; superb work.
Note - should I not recieve permission for these planes; modified CFS1 stock will be used instead.
Remaining BoB planes stock CFS1.
PACTEX. Not actually required; but so good you really, really want it.
New .50 cal. sound. God knows where I got it; but it's great.
Modified existing files:
Airbases.dat. Stock CFS1 fields adjusted to match BoB airfields. Hawkinge, Kenley, Hornchurch and Tangmere now have double strips; landing and taking off in both directions. (Tangmere, for instance, now has 07L, 07R, 25L and 25R. It's a field; not a strip; so multiple runs is reasonable.) Unneeded airfields removed.
Callsign.dat. An American
must've come up with the British callsigns; they're so cheesy. I've added about 30.
Needed: a sound pack of British voices for comms. The silence is drivin' me nuts!
Reference: Found a fantastic site on the Battle; one I'm sure many are familiar with:
http://www.raf.mod.uk/bob1940/bobhome.html
Superb site; great resources. Includes a daily report section for the entire battle - what I've based the campaign flow off of.
...And that's where I am! Geez; I've barely started - now the hard part comes in!
The hardest part has been trying to get the 'feel' right. That's important. I think I've managed.
The website for it's being built; it's just a cheesy little Geocities page; but I don't know how to do more than that.
Cheers!
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Reply #27 -
Mar 20
th
, 2004 at 11:53am
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
Quote:
The great new 50cal sound file...please where do I find it..OEM are to wimppy...
Dicksite,
I think there's a .50 cal sound file here in the Misc section or over at Netwings. If you can't find it, let me know and I'll send it too you.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #28 -
Mar 20
th
, 2004 at 10:16pm
dicksite
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 8
Thanks Stratobat
I'll head there ASAP and take a look...if not I'll give you a shout on your generous offer..which is why this group is the best....
Quote:
Dicksite,
I think there's a .50 cal sound file here in the Misc section or over at Netwings. If you can't find it, let me know and I'll send it too you.
Regards,
Stratobat
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Reply #29 -
Apr 4
th
, 2004 at 12:57am
Collin
Offline
Colonel
Rum'an'beer
Essex
Posts: 94
You can convert the radio chatter from cfs1 and place it in cfs2. And if you make a seperate instal as Hagar suggests you won't have problems with duplicate names on the sound files.
regards Collin
CG's Shipyard&&
http://www.simviation.com/lair/cfs2shipyard.htm
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Reply #30 -
Apr 9
th
, 2004 at 11:10pm
Ridge
Offline
Colonel
From the ceiling, to the
floor! Say what 2004!!
Denver, CO
Posts: 39
I have 3 CFS2 installs:
CFS2 Stock (for zone)
CFS2 Pacific (uses DBolt's weapons, 1%, etc....)
CFS2 Europe (same as above, minus the Japanese aircraft, plus 1% 109s, Spits, etc...)
I had been working on a Royal Navy campaign last month, but sadly it was lost in a reformat recently...
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