Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
fs2004 limits! READ IT PLEASE (Read 2819 times)
Mar 4th, 2004 at 12:24am

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
ok, for the last few days I tryed to get a harrier that could hoover, and in the process I realize how limited fs2004 is!

I mean you can't have thrust changeable vectors, you can't have two engines in two diferent directions, you can't have runways or decks(carriers) with an angle!!

is this as real as it gets? I've been playing fs sims since fs4 back in the early 90's and that was version number 4!! they had 20 years to add things and they still didn't add this??

this days almost every new jet fighter has vectorial nozzles some to a greater extend (harrie, f-35) others less (Eurofighter,f22,etc), and that's the way it will go!vectorial nozzles that make planes do stuff that 20 years ago would seem impossible!!

will we have to stop having real behaving planes? and what about angle decks and runways? who can tell me of a runway that has an 0º inclination? it's very diferent to land in a rwy that is going dwn or one that is going up!!

so...I think we all should email microsoft asking to add this features, and I mean everybody! not only as individuals but as organizations! every VA should send an email that represents the VA position, all fs sites (like this one) administrators should send one also! we must flood them!

besides this particular things that I said there's probably much more that you would like to had so:

why not make a poll and have a list of stuff that we would like to see changed and that way we all could send the same petition, wich would cause a greater impact!!

well I hope that someone reads till the end of the post Cheesy

thks all
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #1 - Mar 4th, 2004 at 9:46am

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
No surprise here.

However, some food for thought - and these are my own opinions:

The Flight Simulator is a focused towards civil flight simulation.  So that the simulation is geared towards the "traditional" aircraft configurations.  Vectored thrust, etc, woudl be more appropriate (at this time) to a military simulation.

Having said that, I do wish that the current limitation on a maximum of four engines of the same type could be improved to a mix of engines and more than four.  This would pave the way for jet-augmented aircraft (admittedly - military aircraft like the C-123, C-95, B-36),
and multi-engined planes like the Brabazon, AN-225.

Overall, FS is quite a good piece of software for less than US$100.00
 

Felix/FFDS...
IP Logged
 
Reply #2 - Mar 4th, 2004 at 10:02am

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
I'm not saying it's not a good sim!It's  a great sim, and I love it!I just think that this particular things are not that dificult to implement  and it would open an huge window for modelers! there's also civil version of the v-22 coming out, and that too needs vectorial thrust!
I love this sim, just trying to make it better Smiley
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #3 - Mar 4th, 2004 at 1:46pm

BFMF   Offline
Colonel
Pacific Northwest

Gender: male
Posts: 19820
*****
 
Quote:
!I just think that this particular things are not that dificult to implement


Are you a software designer?

If not, I don't think you realize how time consuming, let alone difficult it can be to program what seems to be simple things
 
IP Logged
 
Reply #4 - Mar 4th, 2004 at 2:08pm

Nexus   Offline
Colonel
The greater of two evils...

Gender: male
Posts: 3282
*****
 
Quote:
Are you a software designer?

If not, I don't think you realize how time consuming, let alone difficult it can be to program what seems to be simple things


I agree...there is probably a good reason why MS programmers decided to not include the thrust vector issue mentioned above.

I miss many things in FS, far too many to bring up here, but most of them are about the Boeings, which are a joke in Flight simulator.
When flying the default commercial jets, you're not running a simulator, you're playing an arcade game... Undecided
 
IP Logged
 
Reply #5 - Mar 4th, 2004 at 5:41pm

MattNW   Offline
Colonel
Indiana

Gender: male
Posts: 1762
*****
 
I agree with Andrew. Sometimes it seems the simplest things turn out the hardest to program. That being said I also realize that with a sim costing upwards of $50 a pop should be worth some extra effort in the programming department. If MS knew that a lot of people would prefer a feature it might give them extra incentive to produce the feature.

I haven't had too much trouble however with the things mentioned but of course those features aren't too prominent in the planes I like to fly. Sure there are some limitations but "As real as it gets" doesn't mean it's as real as can be or even as real as it's possible to be, it simply means that so far MS Flight Sims are ahead of the competition. You can't find a more realistic simulator. Are there some things that are missing? Of course but those features aren't available in other sims or if they are other features we take for granted in MS Flight Sims aren't available in the others.

There's a lot of things I'd love to see in the next version. MS isn't huge on listening to it's customers but if anyone wants to petition them for features they would like to see, it wouldn't hurt.

As for the hovering Harrier, I believe the current one for ACOF is supposed to do a decent imitation of  a hover. Actually Harriers prefer not to hover unless it's absolutely necessiary. Hovering costs a lot of fuel. Most Harriers usually use either a short field or normal takeoff and landing technique when possible.
 

In Memory of John Consterdine (FS Tipster)1962-2003
IP Logged
 
Reply #6 - Mar 4th, 2004 at 5:58pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
I have to agree with Felix. It's true that there are all sorts of features we would all like to see but we each have different ideas on what those are. It's quite likely that some of these things are already possible. It needs some talented freeware developer to find them. This is the beauty of the open-architecture structure of the M$ sims & their main attraction for many users.

Personally, I think it's a shame that with CFS3 being in a completely different format the impetus for continuous development of FS as a whole has been lost. I could never understand why the CFS2 Ships were not included with FS2002/4 for use as "AI traffic". This seemed so obvious to me. The AI aircraft themselves use the same basic principle first introduced with CFS1. There are many other examples of features developed in CFS that are now commonplace in FS.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #7 - Mar 4th, 2004 at 6:09pm

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
I seem to remember reading a quote about this very same issue.  What was it?  Ahh, yes, here it is:

Quote:
IT'S A GAME!



This from a guy who thinks the early 90's was 20 years ago.  Consider the source, I guess.
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Reply #8 - Mar 4th, 2004 at 6:35pm

allosaurus1   Offline
Colonel
Welcome to Jurassic Park.
Rexburg ID

Gender: male
Posts: 364
*****
 
SmileyI agree with Hyperion MS did not mean for this sim to be used for real pilot training. Its for those of us that have a love for flying and others to just sit and relieve some stress and have fun. Wink
 

The thing is, you are still a live when they start to eat you.&&...
IP Logged
 
Reply #9 - Mar 4th, 2004 at 6:48pm

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
yes, I agree with all of you! Grin I'm not trying to say that the sim doesn't work! It's very very very good, and if I didn't have it, I probably would spend only 1%  of the time I spend today in front of a computer!! I'm just saying that M$ could try to do a bit more of an effort! I mean besides the weather (wich is impressive), few thing changed from fs2k2, I mean a lot changed, but litle things!

no I'm not a designer, but I think that M$ with the money they have shouldn't have a big problem in resolving these issues! I know of a simulation being done by guys like us and they already have working vectorial nozzles http://www.thunder-works.com/about.htm.
besides, they keep making money with us, they don't print manuals anymore and the price is still rising. here in portugal fs2k2 pro is 86€ and fs9 same price! I'm just asking a bit more of an effort form them Wink

In the end, even if they don't resolve this, I'll still be loving  this sim, and at least all this problems made me wanna start to learn how to design a/c and scenery:D

thks all for the feedback
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #10 - Mar 4th, 2004 at 6:49pm

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
Quote:
I'm just saying that M$ could try to do a bit more of an effort!


You bought it.
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Reply #11 - Mar 4th, 2004 at 6:59pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
MS did not mean for this sim to be used for real pilot training.

This is just one example of how it can be very useful.

Quote:
Today, Flight Simulator is being used to help train pilots. The U.S. Navy issues Flight Simulator to its student pilots. As part of the Career Pilot Program at the FlightSafety International Academy in Vero Beach, FL, students must complete 27 hours of instruction in a Microsoft® Flight Simulator lab. Working under the direct supervision of FlightSafety instructors, the students practice running checklists, following ATC clearances, performing basic flight maneuvers, and polishing IFR flying skills.

Flight Simulator includes several features - including enhanced flight analysis and an instructor's station - that make it an excellent training aid. You can replay any flight and see both horizontal and vertical profiles. More importantly, an instructor can monitor another Flight Simulator pilot over the Internet or a local area network to offer help, change the weather, or to cause failures in the plane's engine, an instrument, or an aircraft system.

http://www.microsoft.com/games/flightsimulator/fs2004_articles_fs_training.asp#t...
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #12 - Mar 5th, 2004 at 1:55am

Staiduk   Offline
Colonel

Posts: 1040
*****
 
If I might throw my own two cents in; the MSFS series especially FS9 - can be extremely useful both for pilots and for students.
NOT for flight training - 90 per cent of what one experiences in flight comes from you ears and butt, not your eyes. Flying is a very intuitive task.
But where the FS series helps is in teaching a pilot all those things that comes with time - the ability to multitask (read the map, communicate on-air while keeping the plane intact, etc.). It gives - or can give a basic working knowledge of flight instruments and procedures, should a student decide to use it for such. For myself; I've used the series frequently to aid my real-life flight.  I'll use it while planning a flight; to mark down time checks, frequencies and rough fixes, if I'm going somewhere I heven't been, I'll fly it the night before to get a (very) rough idea of ground features. (FS ground features are in some cases startlingly accurate; but even 100% accuracy in a sim doesn't look anything like real-life. But you can see that such-and-such a lake has this shape from this heading, and so forth.)
That being said; FS2004 is lacking features. Big deal - it's got a lot in it already. It's a sim; it can't - and never can - be a paradigm for real-life; there's always going to be something missing. Personally, I miss the lack of flexibility in tower control - MS towers have about two or three useful functions, that's it - in real life; a controller is a pilot's best friend. But hey - it's a sim. I suppose if someone wanted to get a Cray II or similar computer; work with it for an aeon or two, he could come up with a sim that truly represents real-life; but until then; I like FS9 just the way it is - moddability included. Smiley
Cheers!
 

...
IP Logged
 
Reply #13 - Mar 5th, 2004 at 11:20am

codered   Offline
Colonel
Flight Plan Closed?

Posts: 1622
*****
 
I too use the flight sim as entertainment and a tool.  How many people actually write down what FS ATC tells you and remember it?  How many people hit the number command just to get the proper response to keep the flight moving?  I use my fly my virtual aircraft like I would my real aircraft.  I plan the same way, I practice writing the info ATC gives me, etc.  FS is a great tool and a whole lot of fun at the same time.  I think FS is as real as YOU make it. Grin
 

Windows XP SP1&&Motherboard: Epox 8RDA + main board&&Processor: AMD XP2500 Barton CPU&&Memory: PC2700 1gb Geil DDR&&Hard Drive: SEA HDD IDE 40GB 7M 40GPP&&Hard Drive: Western Digital 40gb 8mb cache&&Monitor 15 LCD Flat Panel Display (15 viewable)&&Video Card: ATI Radeon 9500 Pro&&Sound Card: Creative Labs Audigy 2
IP Logged
 
Reply #14 - Mar 5th, 2004 at 5:18pm

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 


I still think that MS could put in extra effort.

After all each year they simply build on an existing product and still charge the same sum of money.

If you consider how much FS has changed from its first ever release and then compare that with the changes over the past 4 years, its just a tad disappointing.

Its not that I hate it, but you have to agree that a few more enhancements could have shipped this (last) year.

After all, to succeed you need to give 110% Wink

 
IP Logged
 
Reply #15 - Mar 5th, 2004 at 5:45pm
EA_KATL   Ex Member

 
Well you have to look at it this way too if they add in much more to it then i wonder how many computers out there would be able to run the program.
 
IP Logged
 
Reply #16 - Mar 6th, 2004 at 1:14pm

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 

Lol ,thats a bad excuse.

I know that most systems dont produce amazing results with FS, but thats the visual aspect.

Im sure tweaking the physics engine would never produce a game that is unplayable.

 
IP Logged
 
Reply #17 - Mar 6th, 2004 at 7:34pm
EA_KATL   Ex Member

 
Well if you dont like the physics engine in fs9 why dont you do your self a favor and get the new version of the xplane sim.if thats what your looking for Billerator.i think theres been great improvements since fs2k2 i paid $70 u.s dollars for fs2k2 pro.and after my rebate on fs9 and the sim costing me a wopping $40 u.s dollars i for one can find no problems with fs9 myself.LOL theres a mojor improvement.and i am shure you wont find better comeing from no where eles.unless you want to talk combat sims whitch is a whole nother topic.
 
IP Logged
 
Reply #18 - Mar 6th, 2004 at 11:56pm

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
People are going to complain, no matter what the topic or how disappointed they are in a program that they purchased.

However, there is hope for these kinds of people, because they're perfectly allowed to sell the product which disappoints them so on a site you may have heard of called ebay.com.

Yet they don't ever do it.  Why is that?  Could it be they just like to complain?
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Reply #19 - Mar 7th, 2004 at 12:07am

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Those things you mentioned for FS2004 would be nice to see in a modern combat simulator... however as was previously mentioned FS2004 is geared toward General Aviation and Civil Airline Flying. If your that hard up for the real deal... the United States Marine Corps would gladly accept a college graduate to OCS, perhaps then you might find yourself at the bottom of the waiting list to fly the real Harrier. If that is not an option, i would recommend becoming a software engineer and spending the thousands of hours it would take to make the FS world that much more realistic. I know a few of these guys who stay up until 3 in the morning eating stale pizza and drinking room temp coffee so that the ailerons on your simulated piper cub will look and move that much more realisticly. I think the FS team did a fantastic job. and i admire their sleepless nights... im not one to gripe about the small stuff. (that goes to the freeware addon guys too nice job! i know it can be tough!)

of course these are just my opinions Smiley
 
IP Logged
 
Reply #20 - Mar 7th, 2004 at 9:04am

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
ok, I think we still are going in diferent ways!! everyone's saying that the poor guys are doing the best they can, that we still play the game, that  it's a game not real life, etc,etc! so...!?!? they're being payd to do that!! oh, the poor guys are doing sleepless nights to do the physics!!!they're being payd to do that!It's their job!! They probably like what they're doing!!! Microsoft is a multi million dollar company, I don't feel sorry for them!! I love FS9 and I think it's the best sim around and I even think they're doing a veery good job, but as a custumer I have the right to ask for more!!! and I want more!! and even if they put in the game what I said I want, I'll still be writing emails to ask for more because that's what I'm suposed to do as a customer! I pay for their product, they're not doing me a favour so that I should think :" oh, the poor guys. ok, I'd like to have this and this, but I won't ask because they work to hard!!" .
   As I said: they're doing a great job, and I love the sim, and I paid the money gladly and will continue to pay to have this sim, but I'll also continue to ask for more!!!! Grin
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #21 - Mar 7th, 2004 at 10:15am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Microsoft is a multi million dollar company, I don't feel sorry for them!!

I think I'm right in saying that Flight Simulator is a franchise. Like many other similar software products it's developed independently & marketed under the Microsoft name. It's quite likely the people you're complaining about are a small team working from home or in a small office to a strict deadline & on a limited budget. There might be many things they would like to do that are impossible in the time available. On the whole I think they do a pretty good job.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #22 - Mar 7th, 2004 at 10:26am

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
Quote:
.....On the whole I think they do a pretty good job.


I think most of us will second that comment Doug... Wink...!

Paul.

P.S. I like Hyperion's previous quote..."IT'S A GAME!"
LOL... Grin...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
IP Logged
 
Reply #23 - Mar 7th, 2004 at 10:53am

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 

Cleobis, you took the words out of my mouth.

This is a PRODUCT from a COMPANY. 

This is not somebody's life-long project. I dont understand why people become so defensive of companies. The only reason this game is made is to provide an income.

I like FS, but like anything else, it can be improved.


I would use X-plane, but its not very easy to set up, and the visuals are of a lower standard. However I think they hit the nail on the head when it comes to the physics.

 
IP Logged
 
Reply #24 - Mar 7th, 2004 at 8:04pm

stevewilson   Offline
Colonel
Wish I had my pic here!
Hanford, Ca.

Gender: male
Posts: 445
*****
 
Cleobis, Just a bit of info, check out nasa's runway at the cape, it has a rise and fall of less than 1/8" for its entire leanth.

Steve
 

Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&...
IP Logged
 
Reply #25 - Mar 7th, 2004 at 8:23pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Feeling sorry for someone and appreciating their efforts are two different things entirely.

I dont feel sorry for anyone that does the programming... yet as someone who cannot do it myself, I appreciate the fact that they do it. besides my comment was more geared toward the FREEWARE guys... I think it is safe to assume they do not benifit monetarily from their programming skills.
 
IP Logged
 
Reply #26 - Mar 8th, 2004 at 3:02am

cleobis   Offline
Colonel
OPorto, Portugal

Gender: male
Posts: 417
*****
 
we all appreciate the programmers effort, I do, very much! but I'll still be asking more!!andof course that I'm not talking about freeware designers, wich do alot more than one could expect!!to the freeware guys I only have one thing to say: THANK YOU!!! Wink
As for the others (ms ones), also thank you, but please do even more..hehe:D
 

...&&*** Força Aérea Portuguesa *** www.emfa.pt/
IP Logged
 
Reply #27 - Mar 8th, 2004 at 7:42am

Craig.   Offline
Colonel
Birmingham

Gender: male
Posts: 18590
*****
 
Quote:
vectorial nozzles that make planes do stuff that 20 years ago would seem impossible!!
20 years ago harriers were using thrust vectoring to not only equal but exceed the manuverability of the A4 in the Falklands. And while it wasnt intended to be used in higher speed flight, pilots soon realised just how effective it could be. One of the reasons for the 20 to 1 kill ratio it got:)
 
IP Logged
 
Reply #28 - Mar 8th, 2004 at 9:52am

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 

20 to 1 !!!

Exactly how many aircraft were shot down in the falklands conflict?
Im not great in modern history, but I can only recall a few aircraft.

 
IP Logged
 
Reply #29 - Mar 8th, 2004 at 10:29am

Craig.   Offline
Colonel
Birmingham

Gender: male
Posts: 18590
*****
 
my dad took his book with all the stats and facts. but a hell of alot of planes on the argentine side were shot down. i believe the Navy had 34 harriers total in the falklands. the argentines had well over 150 maybe even 200+ aircraft(not including bombers and recon, just fighters with which the harrier would have had to face) The biggest problem they faced was simply their own weapons, they were highly inaccurate and when you add in horrible weather, the Harriers and their sidewinders were just much more effective. There were many cases where mirage's would be flying above the clouds escorting bombers, with harriers below them, they would fire off their missiles and they would shoot past the harriers thus alerting the harriers to the fighters and bombers presence. it was then a case of easy pickings:)
 
IP Logged
 
Reply #30 - Mar 8th, 2004 at 11:07am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
my dad took his book with all the stats and facts.

You don't need books when you have the WWW. I found this in less than 1 minute on Google.
http://freespace.virgin.net/gordon.smith4/F64argaircraftlost.htm
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #31 - Mar 8th, 2004 at 11:32am

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 

Wow, alot of helis were lost I see.

I remember seeing a pic around somwhere of an argentine a-109 used for target practice.

 
IP Logged
 
Reply #32 - Mar 8th, 2004 at 5:52pm

Craig.   Offline
Colonel
Birmingham

Gender: male
Posts: 18590
*****
 
thanks for the link:) i did try a few searches but obviously my key words wernt correct Roll Eyes
i would like to say this shows the true ability of the harrier, the sad fact is, they were up against pilots with little ability but tons of heart.
 
IP Logged
 
Reply #33 - Mar 8th, 2004 at 6:17pm

Billerator   Offline
Colonel
EGLF is my home town
Farnborough, UK

Gender: male
Posts: 428
*****
 

Yeah because the mirages arent exactly biplanes, but a heli has absolutley no chance.

 
IP Logged
 
Pages: 1 
Send Topic Print