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creating carrier hard deck (Read 215 times)
Feb 27th, 2004 at 8:20am

mag_ddave   Offline
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Roll Eyes Howdy all. I am building a scenery in cfs2 with Airport 2.60. It has a carrier that I need to put a hard deck on. In the past I have used H_Pauls clear.api but this deck has many angles so I used a raised polygon and then created a hardend surface area under it.The only problem I have is that I can't make  the polygon invisible.The color (00-black) keeps covering up the deck textures. The program calls for a minimum visibilty distance of 100 meters and will not allow me to proceed till I enter a value.Is there a way to make the polygon invisible? Thanks  Grin
 
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Reply #1 - Feb 28th, 2004 at 2:07am

mag_ddave   Offline
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Roll Eyes Well, after much experimentation,I deleted the polygon and the hardene surface area and just used 3 "invisible" runways to cover the deck area.Not as nice and neat as the other would have been but it works good enough.Oh well.  Wink
 
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Reply #2 - Feb 28th, 2004 at 1:52pm
Saratoga   Ex Member

 
Well glad it works but wish it coulda worked the original way.
 
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Reply #3 - Feb 28th, 2004 at 2:16pm

mag_ddave   Offline
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Grin yeah,me too.I even tried to creating a transparent texture and used various names in the hopes that the polygon would recognize it and give me a 100%  invisible deck,but never could get it to work.I think that a transparancy map named correctly might have done it.I think that the Alpha channels would read it and make it transparent.But I'm not sure how that works and that is beyond my knowledge base,so......I dropped back 10 and punted lol. Grin
 
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Reply #4 - Feb 28th, 2004 at 11:08pm

Stratobat   Offline
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Another way of doing it would be to design a Helipad macro in EOD, then give that a transparent texture, then use the api for the deck. You'd need to know the height of the deck though.

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #5 - Feb 28th, 2004 at 11:32pm

mag_ddave   Offline
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Shocked Yeah,I have used H_Paul's "clear.api" which is basically an invisible helo decK. It can be sized using co-oordinates but tedious to use for unusual shapes like a carrier deck that is not perfectly square.Maybe Martin Wright can shed some light on this subject,been waiting on a reply in his forums.  Grin
 
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Reply #6 - Feb 28th, 2004 at 11:45pm

Stratobat   Offline
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mag_ddave,

Where did you find the Carrier Macro?

Regards,
Stratobat

 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #7 - Feb 29th, 2004 at 1:09am

mag_ddave   Offline
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Got it from Martin Wright.Nice peice of work.He has always been very helpful,even to a technical nitwit like me LOL. Grin Here's a screen shot.Still waiting on him for an answer about manipulating the polygon visibility.Check out his web site.Great tools.
http://www.mnwright.btinternet.co.uk/index.htm

...
 
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