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Family or friends (Read 475 times)
Feb 26
th
, 2004 at 11:57am
Taffy
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Posts: 8
Family or friends.
Being brand new, I hope I'm in the right place for this.!!
I would like to see family or friends outside a hanger when I bring my FS2004 plane home.
I have a scanner, photos of course, and have used Airport 2.6. frequently.
Is there some way I can turn my photos into APIs like the people one can download and place in the User API folder of Airport 2.6? I'm sure loads of other Simmers would like to do this too and like me would appreciate any advice.
Thanks in anticipation. Taffy.
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Reply #1 -
Feb 26
th
, 2004 at 12:49pm
Fly2e
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Welcome Taffy! I am not an expert on scenery design, but you defiantly posted this question in the right forum!
I am sure somebody will answer your question soon! I for one would like to know the answer myself. I would love to put my wife and daughter in the hanger! LOL
Dave
Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.
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Reply #2 -
Feb 26
th
, 2004 at 3:30pm
Stratobat
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To fly... Or not to fly?
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You mean something like this...?
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #3 -
Feb 26
th
, 2004 at 4:04pm
Taffy
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I love YaBB 1G - SP1!
Posts: 8
Jawohl !! Aber meine frau ist nicht ein feltwebl. -- or something like that.
I know about the people APIs available for input via Airport 2.6. Your German looks like one of these though I've never seen this particular one before. Did you make it?
Taffy.
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Reply #4 -
Feb 26
th
, 2004 at 4:21pm
Stratobat
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To fly... Or not to fly?
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Quote:
Did you make it?
Yip, I made it a few months ago... I don't know where the textures are though, but I've still got the EOD file.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #5 -
Feb 26
th
, 2004 at 4:23pm
Hagar
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I was thinking the easiest way would be to repaint the textures of an existing API. You could also check out EOD from the Scenery Design page. It should be possible to create people using the same principle as trees with transparent textures.
PS. EOD home page.
http://www.echos.ch/eod/
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Reply #6 -
Feb 26
th
, 2004 at 4:27pm
Stratobat
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To fly... Or not to fly?
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Quote:
It should be possible to create people using the same principle as trees with transparent textures
That's what I did with the Soldier macro.
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #7 -
Feb 26
th
, 2004 at 4:38pm
Hagar
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Quote:
That's what I did with the Soldier macro.
They say that great minds think alike.
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Reply #8 -
Feb 26
th
, 2004 at 5:15pm
Stratobat
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To fly... Or not to fly?
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Quote:
They say that great minds think alike.
lmao
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #9 -
Feb 27
th
, 2004 at 2:26pm
Taffy
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I love YaBB 1G - SP1!
Posts: 8
I've downloaded the EOD Programme. Does anyone out there have a "blow by blow" instruction on how I use it to put the missus outside my hanger?
Regards, Taffy.
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Reply #10 -
Feb 27
th
, 2004 at 3:19pm
Hagar
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My Spitfire Girl
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Taffy. I think it might be best to practice repainting an existing macro first. You can change the texture name by manually editing the API file & saving it under a different name to avoid conflicts. You might find BMP2000 useful for the transparencies.
http://www.mnwright.btinternet.co.uk/index.htm
Basically to create your own macro you would use the EOD tree object. I think instructions are included in EOD Help. Make the area of the texture you don't wish to display transparent. This leaves just the outline of the person when you see it in the sim. Trees are cross-shaped when viewed from above. I think most "people" macros are simple 2D objects like a cardboard cutout.
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Reply #11 -
Feb 27
th
, 2004 at 4:08pm
Taffy
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I love YaBB 1G - SP1!
Posts: 8
Thanks Hagar and Stratobat.
This is new territory for me but I'll have a go at it. I may see the wife's look of relief as I make another safe landing yet !!
Thanks again.
Taffy.
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Reply #12 -
Feb 27
th
, 2004 at 11:18pm
Saratoga
Ex Member
Don't you love that? We turn trees and barns into people and planes.
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Reply #13 -
Feb 28
th
, 2004 at 9:12am
Taffy
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Posts: 8
Hello Saratoga,
I love the idea o.k. And you experts insist there's no magic in any of it !! Still, seeing is believing and I'm still trying.
Regards
Taffy.
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Reply #14 -
Mar 16
th
, 2004 at 12:18pm
Taffy
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I love YaBB 1G - SP1!
Posts: 8
Hi Chaps.
I seem to have stalled using EOD but I discovered that I could place my face onto that of a macro figure I downloaded from the net.
I used Imagetool and Adobe Photoshop. However, although it shows up in my FS Airport, (placed there using Airport 2.6), there is an annoying black block around it that wasn't there before I put my face on. Anybody got any suggestions as to how to get rid of this? I think I'm nearly there but for this. !!
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Reply #15 -
Mar 16
th
, 2004 at 1:28pm
Hagar
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My Spitfire Girl
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Posts: 33159
Hi Taffy. This is where BMP2000 comes in. Import your BMP texture into BMP2000 & set the transparency of the colour surrounding the person at 0. The palette number of the blue in this example is 187.
Click the Transparency button & set the Transparency value of the appropriate colour to 0. Click Save Palette then Exit to return to the BMP2000 main screen. Finally save out as Extended Format BMP.
It's a while since I've done this so I hope my instructions are correct.
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Reply #16 -
Mar 19
th
, 2004 at 12:48pm
Taffy
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I love YaBB 1G - SP1!
Posts: 8
Hi Chaps,
Thanks for all the suggestions. The problem was eventually solved using the Martin Wright DXTBMP
which got rid of the box surrounding the figure.
Happy T
affy.
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