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› 3 New FS2004 SDKs Released 20-Feb-2004
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3 New FS2004 SDKs Released 20-Feb-2004 (Read 4163 times)
Feb 20
th
, 2004 at 7:30pm
Firestriker
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Gearhart, Oregon
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GMAX Gamepack SDK (15.5mb)
file name: fs2004_sdk_gmax_setup.exe
BGLCOMP SDK (updated)(857kb)
file name: fs2004_sdk_bglcomp2_setup.exe
Special Effects SDK (693kb)
file name: fs2004_sdk_special_effects_setup.exe
Get them at:
http://support.microsoft.com/kb/555857
Lou
«
Last Edit: Jun 20
th
, 2007 at 2:11am by pete
»
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Reply #1 -
Feb 21
st
, 2004 at 3:57am
Milton
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The VC windshield rain effects animation looks simple enough.
I compiled one of my aircraft okay. The specular levels appear higher than what I got through Middleman/MdlCommander. All my _T textures were lightly transparent, all my chrome parts were missing. Easy way to reduce poly's and weight. lol
However, the compile added 64K to my .mdl size. I suspect that the black primary and black alphas made the chrome transparent.
Also, if you get an error message during compile referring to Missing MSXML4.DLL, copy the 3 dll's by that name (and suffixes) from the FS9 folder and paste into the Gmax Plugins folder that contains the new Makemdl.EXE.
The FSModelExp.DLE is included. That should please a few people.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Feb 21
st
, 2004 at 10:47am
Felix/FFDS
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Another quick note - The FS2004 plugins are installed into a new FS2004 " gamepack" folder, and if you have the FS2002 plugins/makemdl/middleman, and don't want to part with it, you are also prompted on creating a new FS2002 folder in the gamepack folder, etc.
Basically, similar to the CFS3 setup of a different gamepack.
Felix/
FFDS
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Reply #3 -
Feb 24
th
, 2004 at 6:52pm
xomer
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Quote:
The VC windshield rain effects animation looks simple enough.
All my _T textures were lightly transparent, all my chrome parts were missing. Easy way to reduce poly's and weight. lol
Yes, they disabled access to options tab while exporting (why???!!!) - thus no control to enable reflective textures - thats why they become transparent and reflectivless. But, it seems this could be enabled via switching reflection channel map on in the material editor.
The other problem - is how to switch 'weld points' off and get access to the other options? The only idea that cames to mind - is to get *.x files directly into new makemdl...
What do you feel when you crash another aircraft?
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Reply #4 -
Feb 25
th
, 2004 at 12:28am
Milton
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Have you tried Export Selected to stop MakeMdl?
I just put Middleman and MdlCommander in the sequence and stopped it that way. Then I set the options and saved as default.
Then you can pull MM/MC back out if you wish.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #5 -
Feb 25
th
, 2004 at 7:25am
xomer
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If middleman works fine with new makemdl and its new approch to interior/exterior hierarchy - it is certainly good news. Will switch to that export sequence back again, and see what happens
What do you feel when you crash another aircraft?
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Reply #6 -
Feb 28
th
, 2004 at 10:39am
Felix/FFDS
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Check the SDK downloads - Makemdl SDK has been released also. Even though the "new" makemdl has been released with the gamepack SDK, this new release has the docs.
Felix/
FFDS
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Reply #7 -
Dec 1
st
, 2009 at 4:19pm
Sir Puma
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I realize this post is ancient, sorry for reviving the dead. However, the Microshaft seems to have eliminated the FS2004 GMAX SDK.
Does anyone still have the download?
"Guard well the words you use, for they can be the keys to your freedom or the manacles of your slavery." - me
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Reply #8 -
Dec 1
st
, 2009 at 4:54pm
Hagar
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Try here --->
http://www.fsdeveloper.com/forum/downloads.php?do=cat&id=10
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Need help? Try
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Reply #9 -
Dec 1
st
, 2009 at 8:25pm
Sir Puma
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Thanks, Hagar. I think I want to start looking into dev. It may be fun.
"Guard well the words you use, for they can be the keys to your freedom or the manacles of your slavery." - me
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