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Afterbunner Design (Read 247 times)
Feb 17th, 2004 at 2:54pm

foo_fighter   Offline
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The Heavier Than Air 1st
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Hi chaps!

1st time here in this specific forum   Grin
(I'm becomin too inquerin' LOL)
anyway,
I want to use DSB's fx in order to create afterbunner fx for other aircrafts that has none, my problem is:

which files I have to input and exactly location, cos what is happening now is somethin like this: I have to hit "I" in order to see the AB, but when using Viper or Typhoon all I have to do is max power and the flame comes out (awesome) - so, which files go where???

thanks in advance

cya!

 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #1 - Feb 17th, 2004 at 8:03pm
Saratoga   Ex Member

 
Bad news, in order for the afterburner to appear at max power (which mind you, adds no additional thrust), it has to be built into the model of the aircraft itself. No effect (minus hitting I) can do it properly without it looking kind of...well...shitty.... Tongue
 
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Reply #2 - Feb 17th, 2004 at 9:16pm

foo_fighter   Offline
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hhmmm =/ I think I was doing somethin wrong, but no, it's a model problem Tongue Embarrassed Lips Sealed Undecided Sad

that's ok!

thanks anyway pal!  Grin
 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #3 - Feb 18th, 2004 at 9:33pm

Travis   Offline
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Cannot find REALITY.SYS.
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Actually, it probably isn't a model problem . . .

Quote:
have to hit "I" in order to see the AB, but when using Viper or Typhoon all I have to do is max power and the flame comes out


Meaning you have succeeded in adding ABs to another aircraft?  That means you are using fx files to do so, and any fx file can be activated (through the smoke system) by a gauge you can add to the aircaft's panel.cfg file, which is probably how the Typhoon and Viper do it.  Not being a military aircraft fan, I wouldn't know. Wink

What I would suggest is you get CfgEdit, which is a freeware panel creator and open either the Viper or Typhoon panels and see if there is a gauge in there that doesn't seem like it belongs (such as being in a useless spot and really small).  This usually means its a gauge with functions other than telling you how an aircraft is functioning.  Copy that gauge (Ctrl+C) and open the panel.cfg of the aircraft you are wanting to add the ABs to.  Paste the gauge in and put it almost anywhere (it will be invisible in FS).  That should do it.  If it doesn't work, come back and we'll fix it . . .
 

...
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Reply #4 - Feb 18th, 2004 at 11:02pm

foo_fighter   Offline
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The Heavier Than Air 1st
Flight  Centennial
Sao Jose dos Campos, Sao Paulo

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yup!

that's it what I'm doing - the hard way, hours foolin around with fx, gauges and panels, now I'm beginin to understand that, and I'll try your sugestion Ender
thanks!

cya!
 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #5 - Feb 22nd, 2004 at 1:31am
Saratoga   Ex Member

 
I would bet however, if you looked at the Typhoon model, it had animations programed for the afterburners. For example, if you downloaded that incredible SR-71 for FS2002 a while back, I had the FSC to it, the afterburners are back there, and are set to appear at 110% thrust (max).
 
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Reply #6 - Feb 23rd, 2004 at 8:56pm

squall12990   Offline
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Quote:
Actually, it probably isn't a model problem . . .


Meaning you have succeeded in adding ABs to another aircraft?  That means you are using fx files to do so, and any fx file can be activated (through the smoke system) by a gauge you can add to the aircaft's panel.cfg file, which is probably how the Typhoon and Viper do it.  Not being a military aircraft fan, I wouldn't know. Wink

What I would suggest is you get CfgEdit, which is a freeware panel creator and open either the Viper or Typhoon panels and see if there is a gauge in there that doesn't seem like it belongs (such as being in a useless spot and really small).  This usually means its a gauge with functions other than telling you how an aircraft is functioning.  Copy that gauge (Ctrl+C) and open the panel.cfg of the aircraft you are wanting to add the ABs to.  Paste the gauge in and put it almost anywhere (it will be invisible in FS).  That should do it.  If it doesn't work, come back and we'll fix it . . .


Couldn't you just make it under water injection like in CFS aircraft???  I noticed that using water injection makes the aircraft faster and am wondering if you could do this in FS and put in a effect.
 

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Reply #7 - Feb 23rd, 2004 at 10:19pm

Travis   Offline
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Cannot find REALITY.SYS.
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What do you mean "under water injection"?  If you mean the actual FUNCTION of the afterburner, it doesn't have any effect on any aircraft in FS, just a little bit of eye-candy.  There is no increased thrust from the ABs using the effects systems.
 

...
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Reply #8 - Feb 27th, 2004 at 11:11pm
Saratoga   Ex Member

 
For an actual thrust increase, like I said, in FSEdit, go to Jet Engine and click the box labled "Afterburner." Boom now that 747 of yours will get up and go! Grin Wink
 
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