Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
FSSC Help please? (Read 734 times)
Feb 1st, 2004 at 8:34am

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Okay I have FSSC  Smiley I follow the tutorial and create an airfield, I save it. Then I use the wizard to install it into FS9, I add the folder to flightsim scenery database.

However when I try and create a flight or whatever I cannot find the airport either by name or ICAO code.

I guess I have either got it all in the wrong file location or have something incorrect in the files themselves.

Any ideas would be appreciated

Thanks
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #1 - Feb 1st, 2004 at 9:36am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
If you fly over your airport in FS is it there?

Have you filled in the Airport tab in the scenery properties?

It is possible that FSSC can't tell FS about the airport at all in FS9, I would suggest you make an AFCAD underlay for your runway with the airport properties and that will make your airport show in the list. You can add ATC and parking while your at it too Wink

The latest version can be found on this page:
http://www.simviation.com/fs2004utilities1.htm

Hope this helps!
 
IP Logged
 
Reply #2 - Feb 1st, 2004 at 2:40pm

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Hi Birdman
Well FSNavigator knows it is there, recognises its name and lists the fictitious ICAO code it, and I can fly over it and land etc. Only FS9 doesn't seem to recognise it??

Yes the Airport tab is filled in as is the icao code .

But this is really puzzling, it is a fictitious airport on a new island as in the FSSC tutorial.

I downloade AFCAD tho Im not quite sure what Im going to do with it yet.

Thanks
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #3 - Feb 2nd, 2004 at 4:24am

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
FSSC was designed for older sims which used the old BGL format, FS9 uses a developed AFD format to get data on everything to do with facilities. While FSSC can still create scenery for FS9 I don't think it is able to have any interaction.
AFCAD uses the new AFD format and is designed specifically for FS9, by creating an underlay of your runway (manualy but quite fun in slew mode) and adding the Airport information etc your airport should show up in the lists. And you will have the added bonus of easily being able to add ATC, parking etc should you wish to.

Sorry if this is not explaned terribly well...... err, my head... Undecided

PS. I don't know about FSnav but that does sound quite strange.
 
IP Logged
 
Reply #4 - Feb 2nd, 2004 at 6:16am

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Thanks Bird man

Im not totally following you though.
I understand that I can make an underlay, but does this mean that AFCAD is for the layout only and that I should still use FSSC to actually create the runways etc as I want them and place them in AFCAD?. Also if I wish to design bespoke buildings in gmax or something can I add these direct to whatever I have designed with AFCAD or do I add it with FSSC?

slightly confused ?? ???

 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #5 - Feb 2nd, 2004 at 7:59am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Reap. As Bird man is not around maybe I can clear up your confusion.
Put simply:
FSSC & Gmax create the visual scenery that you see in the sims.
AFCAD is used for the invisible "virtual scenery" used by the AI traffic , airport info, ICAO codes & so on.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #6 - Feb 2nd, 2004 at 12:27pm

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Thanks Hagar
So correct me if I am wrong now.. you can set the general layout of the runways, taxiways etc as well as ILS details and ICAO etc making a kind of template with AFCAD.

You then create the scenery in FSSC, making the grass and runway markings and light and so on and maybe some rudimentary buildings and so on and adjust altitudes and such.

Any bespoke buildings etc you can create with gmax and add them to your scenery?

Would that be about right?
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #7 - Feb 2nd, 2004 at 1:34pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Reap. That's the right idea but I think most people would tackle it the other way round. Create the visual airport first, then add the virtual part.

You can create relatively simple 3D obects (API macros) with EOD & import them into FSSC as part of the airport rather than using Gmax to do it separately. http://www.echos.ch/eod/
There's also a selection of existing 3rd  party API macros posted on this & other sites.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #8 - Feb 2nd, 2004 at 3:45pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Thanks for stepping in there Hagar! Im afraid my brain was not in working order at all today! Wink  I knew what I meant......

 
IP Logged
 
Reply #9 - Feb 2nd, 2004 at 3:52pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
I usually think it's best to make the airport in AFCAD first and then make the nice detailed objects in Gmax.

I may end up with multiple BGL files, but at least it's more controlled.

However, the problem comes when you need to exclude something [trees pocking throught the tarmac, etc.]. I usually add the exclusion area in the scenery.cfg file of FS9.

However, the AFCAD airport no longer shows once I do that.

This is what puzzles me.

But right now, I have bigger fish to fry.
 
IP Logged
 
Reply #10 - Feb 2nd, 2004 at 5:48pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
However, the problem comes when you need to exclude something [trees pocking throught the tarmac, etc.]. I usually add the exclusion area in the scenery.cfg file of FS9.

However, the AFCAD airport no longer shows once I do that.

This is what puzzles me.

An exclude switch added manually  to Scenery.cfg will exlude all objects over a large area. This is where FSSC comes in handy. It's possible to exclude even small objects like trees.

If you're interested in updating existing scenery, rather than use Gmax to create new objects you can add default library objects by using a simple code. This is explained in the FS2004 Scenery SDK. RollerBall posted some shots of the possibilities in another thread & his own tute is posted here. 04ScenPk.Zip  http://www.simviation.com/fs2004utilities1.htm
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #11 - Feb 2nd, 2004 at 6:15pm

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Cool.... thanks for all the tips and the links.

What I actually intend to do is update some airports but as I wish to make it as accurate as possible and I imagine that will entail designing some new buildings etc I was going to use gmax for that if I can get my head round its complexities. I shall take a look at EOS though.

I can see where AFCAD comes in now and also FSSC, though quite how do you import FSSC files into AFCAD or link them or whatever you do to get them to work together??
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #12 - Feb 2nd, 2004 at 6:32pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
I can see where AFCAD comes in now and also FSSC, though quite how do you import FSSC files into AFCAD or link them or whatever you do to get them to work together??  

I haven't done much with FS9 & this has some basic differences to FS2002. I haven't tried the latest AFCAD either. It's not possible to use FSSC with AFCAD but I think it was possible to link AFCAD with FS2002 using FSUIPC. This is now payware & I'm not sure it would work with FS9 anyway. I think the only way in this case might be to do it visually. Bird man knows far more about this than me & I'm sure he will correct me. Wink
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #13 - Feb 2nd, 2004 at 7:30pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
I rather use Gmax instead of using default scenery objects because I wanna make my home airport in FS look exactly like its real-world counterpart.

Besides, the default scenery objects don't blend well with my taste. Roll Eyes
 
IP Logged
 
Reply #14 - Feb 3rd, 2004 at 5:10am

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Hagar, FSUIPC is only payware for the full version, which you don't need for most functions, including AFCAD  Smiley

Katahu, I agree. I also want realistic models for my airport and hopefully can learn to use gmax.

Only one more question for now, how do I get those gmax objects into FS?
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #15 - Feb 3rd, 2004 at 5:33am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Hagar, FSUIPC is only payware for the full version, which you don't need for most functions, including AFCAD  Smiley

OK. That's fine. The AFCAD instructions should tell you what's possible with FS9.

Quote:
Only one more question for now, how do I get those gmax objects into FS?

Unfortunately the only practical way is to export them separately via the Gamepack included with FS2002 Pro. Unless I missed something the FS2004 Gamepack has not yet been released. I'm assuming this will be posted as an SDK when they get round to it. I still think Gmax is overdoing it for simple scenery objects like buildings. The more complex they are, the more graphics intensive the scenery. This can affect frame rates considerably. Conventional API macros are normally ideal for this purpose.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #16 - Feb 5th, 2004 at 7:17am

Reap   Offline
Colonel
UPLOAD IMAGE TO SIMV!
Derby. United Kingdom

Gender: male
Posts: 251
*****
 
Okay Im hoping for a bit more help here if possible?

I can import an aerial view screenshot feom fs9 into FSSC and I can line them up true.
I can add some macros, this is on a stock FS9 airfield I want to modify.
However how do I export the mods to the FS9 file, or indeed is this what I do?
I don't want to lose the original but want the ICAO code to point to the airfield with the mods.
The tutorial is for FS2002 and I can't really follow it for that part.
This is all I need to know right now, how to export it so tyhat when I open the file in FS9 I can see my mods?

I can work on EOD or GMAX later.

Thanks
 

UPLOAD IMAGE TO SIMV!
IP Logged
 
Reply #17 - Feb 5th, 2004 at 9:23am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Reap. As I mentioned earlier I haven't done much with FS9. The principle should be the same as for FS2002. The idea is to overlay the original airport with whatever modifications you wish to make. This is done by exporting it from FSSC as a new airport & adding it like any other 3rd party scenery, not by updating the existing default scenery files. If necessary, existing default objects can be excluded with the FSSC Flat Area, Surface Area or Exclusion Area options as appropriate. The updated ICAO codes will have to be added with AFCAD.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #18 - Feb 20th, 2004 at 9:45am

FaxCap   Offline
Colonel
Flying the Left coast
of Canada
Vancouver, Canada

Gender: male
Posts: 60
*****
 
Hi All

Very interesting topic.  I hope you don't mind me sticking my nose in.  Wink I have been using Airport for Windows 3.0 (build 187 & 188 ) to make new scenery for FS9. It works very well but as you guys know FS9's built in scenery is all XML and the authors of Airport for Windows has it's first graphic interface for adding XML based scenery in FS9. Until MS releases another scenery SDK we don't know "how" to make new XML scenery but I hear some guys are getting close without MS's help.

In AFW 3.0 to get a location to show in the Create a Flight menu you have to load it through the Addon Scenery Menu. It also HAS to have an Initial Location which AFW can create.

So to the original poster....try adding your scenery in the Addon Scenery directory.  You will have to make a folder with the scenery name and inside you will need a folder called "scenery" and I believe even though it is empty you also need a folder called "texture" (at least that's what I was told).

Your BGL files go into the scenery folder.  Start FS9 go to Settings>Scenery Library>Add Area....when the box opens click ONCE on the new folder you added then OK. You have to shut FS9 down after this then re-start it for the scenery to be added.

I hope this helps.

FaxCap
 
IP Logged
 
Pages: 1 
Send Topic Print