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FSSC Help please? (Read 733 times)
Reply #15 - Feb 3rd, 2004 at 5:33am

Hagar   Offline
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Hagar, FSUIPC is only payware for the full version, which you don't need for most functions, including AFCAD  Smiley

OK. That's fine. The AFCAD instructions should tell you what's possible with FS9.

Quote:
Only one more question for now, how do I get those gmax objects into FS?

Unfortunately the only practical way is to export them separately via the Gamepack included with FS2002 Pro. Unless I missed something the FS2004 Gamepack has not yet been released. I'm assuming this will be posted as an SDK when they get round to it. I still think Gmax is overdoing it for simple scenery objects like buildings. The more complex they are, the more graphics intensive the scenery. This can affect frame rates considerably. Conventional API macros are normally ideal for this purpose.
 

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Reply #16 - Feb 5th, 2004 at 7:17am

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Okay Im hoping for a bit more help here if possible?

I can import an aerial view screenshot feom fs9 into FSSC and I can line them up true.
I can add some macros, this is on a stock FS9 airfield I want to modify.
However how do I export the mods to the FS9 file, or indeed is this what I do?
I don't want to lose the original but want the ICAO code to point to the airfield with the mods.
The tutorial is for FS2002 and I can't really follow it for that part.
This is all I need to know right now, how to export it so tyhat when I open the file in FS9 I can see my mods?

I can work on EOD or GMAX later.

Thanks
 

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Reply #17 - Feb 5th, 2004 at 9:23am

Hagar   Offline
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Reap. As I mentioned earlier I haven't done much with FS9. The principle should be the same as for FS2002. The idea is to overlay the original airport with whatever modifications you wish to make. This is done by exporting it from FSSC as a new airport & adding it like any other 3rd party scenery, not by updating the existing default scenery files. If necessary, existing default objects can be excluded with the FSSC Flat Area, Surface Area or Exclusion Area options as appropriate. The updated ICAO codes will have to be added with AFCAD.
 

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Reply #18 - Feb 20th, 2004 at 9:45am

FaxCap   Offline
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Hi All

Very interesting topic.  I hope you don't mind me sticking my nose in.  Wink I have been using Airport for Windows 3.0 (build 187 & 188 ) to make new scenery for FS9. It works very well but as you guys know FS9's built in scenery is all XML and the authors of Airport for Windows has it's first graphic interface for adding XML based scenery in FS9. Until MS releases another scenery SDK we don't know "how" to make new XML scenery but I hear some guys are getting close without MS's help.

In AFW 3.0 to get a location to show in the Create a Flight menu you have to load it through the Addon Scenery Menu. It also HAS to have an Initial Location which AFW can create.

So to the original poster....try adding your scenery in the Addon Scenery directory.  You will have to make a folder with the scenery name and inside you will need a folder called "scenery" and I believe even though it is empty you also need a folder called "texture" (at least that's what I was told).

Your BGL files go into the scenery folder.  Start FS9 go to Settings>Scenery Library>Add Area....when the box opens click ONCE on the new folder you added then OK. You have to shut FS9 down after this then re-start it for the scenery to be added.

I hope this helps.

FaxCap
 
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