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F-16C Fuselage (Read 163 times)
Jan 26th, 2004 at 9:08am

Mike Thurman   Offline
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  Ok, here's the story. I'm working on a payware F-16C ( No comments on the fact please Roll Eyes ) and i want to know what the best way is the start the fuselage. Obviously, this is a jet fighter, and it's not as simple as a commercial jet, with all those blended surfaces, etc. What i want to ask is what is the best way to start the fuselage. And what i mean is, should i make a cylinder in Gmax and then modify it to make the fuselage. Or should i use spline modeling to draw the fuselage-wing blended surfaces? I would really like some help on this one, it's my first jet fighter.




Thanks,



Mike Smiley
 
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Reply #1 - Jan 27th, 2004 at 7:12am

Travis   Offline
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Okay, no comments on the (horrid!) fact . . . Wink

What I would do is create a cylinder and then shape it, then extrude the wing surfaces.
 

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Reply #2 - Jan 27th, 2004 at 10:06pm

f104g   Offline
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using a back drop drawing which includes fuselage sections is also very helpful in getting the right shape.
 
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Reply #3 - Jan 28th, 2004 at 6:48am

Mike Thurman   Offline
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Quote:
using a back drop drawing which includes fuselage sections is also very helpful in getting the right shape.



Yes, i already have that ( I mean the backdrops ) Smiley
 
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