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The Porsche 911 (Read 537 times)
Jan 23rd, 2004 at 11:06pm

Katahu   Offline
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1998 Porsche 911 GT2 R

It's almost done. Just need the steering wheel.
...

After this, I'll be busy with the aircraft.cfg and *.air files.
 
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Reply #1 - Jan 24th, 2004 at 12:26am

BeukStylez03   Offline
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That's awesome, dude!  If I may make a request...how about trying out a Lamborghini Diablo 1998 roadster!?!   Grin
 

-Steve Butka
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Reply #2 - Jan 24th, 2004 at 12:32am

BFMF   Offline
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Sweet!
 
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Reply #3 - Jan 24th, 2004 at 12:44am

Katahu   Offline
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I thank you fellas for the nice comments.

I have noticed that I have improved very quickly and I'm advancing very rapidly as I finish each project.

Right now, the model has about a WHOPPING 55,000+ polys. Shocked

And that includes:

Exterior and Interior models
Driver
And all the bells and wistles. Wink

EDIT: I'm planning to make the Ferrari Enzo. Since the Ferrari has many sharp edges and corners, I'll have to make it using the Poly method instead of the usual spline.
 
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Reply #4 - Jan 24th, 2004 at 6:36am

Mike Thurman   Offline
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..........................Awsome Car!!!!.......................
 
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Reply #5 - Jan 24th, 2004 at 6:40am
Silent Exploder   Ex Member

 
Quote:
Right now, the model has about a WHOPPING 55,000+ polys. Shocked


hey,who cares? exactly the right stuff for my graphics card...Grin
 
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Reply #6 - Jan 24th, 2004 at 7:42am

Ivan   Offline
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50.000 polys... same category as the D520, the meljet 747 has more
 

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Reply #7 - Jan 24th, 2004 at 9:08pm

Threadkiller   Offline
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gah!
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Shocked nice driver!!! Shocked

8)

great car!!! how about a Honda Quintet or a Plymuth Sundance Roll Eyes hehehehe
 

...
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Reply #8 - Jan 24th, 2004 at 9:21pm

Daz   Offline
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in the morning im making
WAFFLES!
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***whistles***

fantastic and i have been watching the progress on this car as you have gone along....cant wait to download the thing its awesome

can i make a suggestion for a car the lamborghini countach - i think thats how its spelt...that was and still is an awesome car
 

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Reply #9 - Jan 25th, 2004 at 4:31am

Sam 400   Offline
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BOSTIN! N1 Grin Grin Grin Grin Grin Grin Grin Grin Grin
 

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Reply #10 - Jan 25th, 2004 at 11:45am

flyboy 28   Offline
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Quote:
Shocked nice driver!!! Shocked

8)




Heh heh... I agree...Tongue Grin
 
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Reply #11 - Jan 25th, 2004 at 1:00pm

Katahu   Offline
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Well, about the driver. Grin

From where I live, I sometimes see young women driving around in sports cars. Grin Roll Eyes

That's why I added a female driver. Tongue

PS: I just finished the steering wheel. I'll post a pic of the interior.
 
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Reply #12 - Jan 25th, 2004 at 5:18pm

Woodlouse2002   Offline
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You did put the engine in the boot didn't you?

Just one thing, for the FD remember that the 911 has a nasty tendancy to spin during fast cornering. So remember to put that in.

It looks good. Though it would look a whole lot better without that spoiler. Tongue
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #13 - Jan 26th, 2004 at 7:45am

C   Offline
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Very nice indeed

Charlie
 
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Reply #14 - Jan 26th, 2004 at 11:14am

Katahu   Offline
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I wanna ask you people a question. I know this question belongs in the Aircraft Design Forums, but nobody seems to help yet.

How can I fix the size of my Porsche in FS? In FS, the car is about the size of a city.

This may be a newbish question, but let me explain why I ask it.

I have first exported the model into a *.mdl file and I tested it out in FS. When I saw the city-sized Porsche, I thought a made a mistake with the unit setup. I check and these were the settings: [Unit Setup] Meters and [Preferences] 1 Unit = 0.1 Meter and [below the viewports] Grid = 1.0m

I scaled it down and exported again [a long and boring process for a 55,000-poly model]. I checked it again in FS, BUT STILL no good and it's still a city-sized car.

I thought it had something to do with Mdlcommander and Middleman. So, I took those out including the involved Text and System Files that appeared in the plugins folder of Gmax [the names of the files were obvious].

I exported once again by using JUST the original Makemdl program. BUT AGAIN, I see a city-sized car in FS. ???

Can someone "PLEASE" explain to me what is causing this BLOWOUT in size? The car model is so big, it can reach the clouds with its roof. And it doesn't seem to matter how I scale the model in Gmax, because in FS the model is still HUGE.
 
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