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Virtual Panel Guages (Read 93 times)
Jan 23
rd
, 2004 at 11:21am
holtz128
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Colonel
I love YaBB 1G - SP1!
Posts: 17
I've been flying a 500D from Bjorn Buchner in FS9 and my virtual cockpit panel is missing the guages. Are these added with the same guage line position script as in the 2D panel or is there a "Z" component in addition to the horizontal/vertical ? I've tried pasting the 2d positions into the virtual area with no success. I noticed that in CFGEdit, v panel windows just have the guages arranged in an array pattern and does this mean that the v panel guages use the main window positions ? Just getting my feet wet in this area.
Thanks
MH
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Jan 24
th
, 2004 at 4:01pm
Travis
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Cannot find REALITY.SYS.
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Dripping Springs, TX
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Well, there is a lot more to this than meets the eye.
First off, the gauge positions for the VC are in the panel.cfg under a "VCockpitXX" section, where "XX" is a number. Each one corresponds to a section of the VC as set up by the person who designed it.
I do have a quick question, though: have you put another panel on the aircraft, other than the one that was on there in the first place? If so, you would have to copy the VCockpit sections of the original panel into the new panel.cfg to make them work right.
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Jan 25
th
, 2004 at 7:38am
holtz128
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I love YaBB 1G - SP1!
Posts: 17
Yes, I did install an add-on panel(s). I'll try reconstructing the vpanel from the original cfg. I think I tried this once before, with no success - maybe I wasn't doing something quite right. I eventually went back to the original panel on some models to take advantage of the vpanel. I've found that since I have fs9, I like the virtual panels better.
Is there a way to increase the pan rate, or is that system limited ?
Thanks
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