Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Can someone PLEASE help me with this
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Can someone PLEASE help me with this (Read 283 times)
Jan 22
nd
, 2004 at 12:07pm
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Well it's been half a year now since i turned from dumb 11 year old kid, to FS designer, lol
Anyway, i now fully understand all the stock anmation and non-stock, etc.
Now, here's the question. I'm working on a human-like robot and I want it to walk. I have noticed that on the default JN-4D for FS, the pistons constantly go up and down, this is obviously a NON-stock animation, tagged a certain name to CONSTANTLY repeat it's animation. Can someone tell me WHAT this tag is in Gmax? I want to make a robot with constantly walking legs, it would mean a lot for me, if someone could tell me how to do this. And what to put in the CGF for it to work.
Thanks
Mike
Back to top
IP Logged
Reply #1 -
Jan 22
nd
, 2004 at 5:38pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
I'm trying to figure out something that is somewhat related to that for my Porsche [the transmission stick].
You can probably want to check out the Comet Cartoon link that is seen on my signature.
Or maybe you don't need to check out the link.
Maybe you can just play around with the animation tags and start linking one tagged object to another tagged object.
Back to top
IP Logged
Reply #2 -
Jan 23
rd
, 2004 at 2:39pm
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
Mike,
Tick18 will make your robot walk till his legs fall off. You will have to animate each articulation axis, thigh, knee, foot and so on, with key frames. No modification of the cfg is necessary for this animation. The biggest problem with doing this in an aircraft is that we usually limit the aircraft animations to 200 frames, not much time for the guy to walk very far. Have never tried increasing the total number of frames but limiting the actual aircraft animations to the 200 frame envelope.
Lou
Back to top
IP Logged
Reply #3 -
Jan 24
th
, 2004 at 6:16am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Quote:
Mike,
Tick18 will make your robot walk till his legs fall off. You will have to animate each articulation axis, thigh, knee, foot and so on, with key frames. No modification of the cfg is necessary for this animation. The biggest problem with doing this in an aircraft is that we usually limit the aircraft animations to 200 frames, not much time for the guy to walk very far. Have never tried increasing the total number of frames but limiting the actual aircraft animations to the 200 frame envelope.
Lou
Err, what is "Tick 18" ? Is that a tag??
Back to top
IP Logged
Reply #4 -
Jan 24
th
, 2004 at 7:18am
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
Yes, Mike, Tick18 is an animation tag that works for both aircraft and scenery. You can have up to 1024 (0-1023) frames in an fs animation, however, things get a bit jerky past 300.
Lou
Back to top
IP Logged
Reply #5 -
Jan 24
th
, 2004 at 7:25am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
So you mean, that's how i can make dynamic scenery??
???
Back to top
IP Logged
Reply #6 -
Jan 24
th
, 2004 at 7:47am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Quote:
Yes, Mike, Tick18 is an animation tag that works for both aircraft and scenery. You can have up to 1024 (0-1023) frames in an fs animation, however, things get a bit jerky past 300.
Lou
Ok, i made a small cylinder in Gmax. I tagged it Tick18. I animated it to go up and down. My timeline was 0-1024. The animation went up to 0-200. I exported it, and nothing happened when i tried it out in FS ???
Back to top
IP Logged
Reply #7 -
Jan 24
th
, 2004 at 3:22pm
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
Mike,
Have a look at this and see if it helps.
ftp://oregon-coast.net/rshack.zip
Lou
Back to top
IP Logged
Reply #8 -
Jan 26
th
, 2004 at 6:38am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Does it work in FS2004 as well??
Back to top
IP Logged
Reply #9 -
Jan 26
th
, 2004 at 7:15am
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
Mike,
It works in either FS2002 or FS2004.
Lou
Back to top
IP Logged
Reply #10 -
Jan 26
th
, 2004 at 7:20am
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
I tried it out on the scenery, works perfect. Does this "Tick18" work the same way on aircraft?
Back to top
IP Logged
Reply #11 -
Feb 1
st
, 2004 at 12:00am
data65
Offline
Colonel
If Gmax says it can't
be done....CHEAT!! !!
Joplin, Mo.
Gender:
Posts: 30
If I may cut in here. Yes it works on aircraft. Also if you have multiple parts to use this on, you can name them like this.. Tick18_part_1 Tick18_part_2 ...ect after Tick18_ the name can be anything, just make sure that the underscore follows Tick18.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.